Badassdom
-
Content Count
463 -
Joined
-
Last visited
-
Medals
Posts posted by Badassdom
-
-
Great work, keep it going :)
I am getting some bugs as side from the stuff mentioned before. Mainly missing texture reports. I'm not sure if I am missing some addon as no one has mentioned this before.
Al ot of reports of missing destruction textures like so
Cannot load material file asz_wheel\data\targhe_destruct.rvmat
Warning Message: Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat.
Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat
asz_air\proxy\ab212_velka_vrtule_blur_proxy.p3d: vehicle, config class missing
Warning Message: Cannot load material file asz_wheel\data\land_opaco_destruct.rvmat.
-
Im no modder, but it seems you are not the only one with that problem. I think several other static ship addons have the same issue, the OFrP carrier is also inverted I think.
-
Nice, thanks for all your work.
I have been really looking forward to this.
Downloading now.
-
Im guessing its a UH-1Y/ AB412, but the gunrack looks a bit different from the marine version.
Also is that desert camo?, it looks more like acu or something even more blue to me, new equipment for the marines?
The ORBAT wil need some refinement.
http://community.bistudio.com/wiki/ArmA:_Military_Forces#Royal_Army_Corps_Sahrani_.28RACS.29
-
I always liked SFP, but i seems this final release is indeed a bit buggy.
Are you sure you released the right files? As it seems a lot of vehicles simply don't have a model. Mainly the aircraft are missing models. This includes the gripens which where present in earlier releases.
-
Nice work.
Just out of curiosity, whats the background story for the AFMC?
-
Looks like those Taki subs are in for a rough ride
-
indeed very nice
-
Looking very good ... as usual :)
-
true, I thought you might have some wips in a folder somewhere :)
-
Perhaps this has already been answered before, did you ever consider a different paint scheme for the fighter aircraft. Wouldn't a blue or gray scheme fit better with high altitude planes, like on the marine etendards?
-
I have add weapons as static weapons. As turret in main 3dmodel and as single 3Dmodel added thorugh init.sqs....nothing work!Some idea or an examples multilods for study?
I''m no modder, so i'm not familiar with how the ARMA engine deals with larger or smaller ships, but did you take a look a GNATS models?
In his original release of his OHP and Krivak IV frigates GNAT used a script to attach static weapons to a moving ship. This was in OFP.
In his ARMAII Release he used intergrated weapons/turrets.
ARMAII
http://www.armedassault.info/index.php?game=1&cat=addons&id=1531
OFP
-
Looking good.
What are you guys working on now?
-
Is there an official ORBAT for PRACS? I saw the "articles" you guys made for PRACS concerning deployments and material updates, but i cant seem to find a catalog of them all. I have to say the articals and the thought through vehicle inventory really add to whole alternate universe feeling. I would love to see more of those.
-
wow looking really good
-
Some called PRACS substandard? They clearly don't know what they are talking about. Don't let these guys bring you down, your work is much appreciated.
-
Nice, thanks.
-
Thats to bad, i would have really liked to see those ships in game, even with the limitations.
Ah well, all the more reason to look forward to Arma III.
-
According to his profile Arremba San Zorzo has not posted in a while. I hope he is still around. By the looks of his website he has been working on these ships since ArmA I, guess he is in it for the long haul.
-
Nice work as always. I really love the whole immersion. Do you have catalog of all the side stories you made for PRACS somewhere? I really enjoy reading those.
As a side note, since your adding naval forces, do you guys have that Type 42 destroyer(Arma I) model or did it belong to someone else?
-
Im really looking forward to the update release, thumbs up
-
Rock, are you going o release something fot arma2 , typhoon at least, i hope!Im gonna take a wild guess and say rocks response will be, its done when its done.
Anyway, a quick search on armed assault.info gave this result
http://www.armedassault.info/index.php?cat=authors&id=334
Edit: But i feel your pain, all that eyecandy makes me hungry
-
Sorry id didnt realise that acex and such would affect ai behavior, my bad. I will re test this weekend.
Edit: I just saw you released it in the Complete forum, never mind
-
Well i did some further play testing and the things that seemed a little off where the rearming, which the ai doesnt do, this also extends to ammo crates. I would have tought that ASR would make the ai rearm. Also the at infantry still goes on solo attack missions away from their group.
To be complete, if been using the main COwarmod addons and the ASR AI files
I have put the slx and the asr files in different mod folders
"D:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM;@COWarMod;@COSLX;@ASR_AI;@Islands -nosplash
Project RACS
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
You're such a tease