Jump to content

Badassdom

Member
  • Content Count

    463
  • Joined

  • Last visited

  • Medals

Posts posted by Badassdom


  1. Great work, keep it going :)

    I am getting some bugs as side from the stuff mentioned before. Mainly missing texture reports. I'm not sure if I am missing some addon as no one has mentioned this before.

    Al ot of reports of missing destruction textures like so

    Cannot load material file asz_wheel\data\targhe_destruct.rvmat

    Warning Message: Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat.

    Cannot load material file asz_personeit\data\ei_mbt_crew_wound2.rvmat

    asz_air\proxy\ab212_velka_vrtule_blur_proxy.p3d: vehicle, config class missing

    Warning Message: Cannot load material file asz_wheel\data\land_opaco_destruct.rvmat.


  2. I have add weapons as static weapons. As turret in main 3dmodel and as single 3Dmodel added thorugh init.sqs....nothing work!

    Some idea or an examples multilods for study?

    I''m no modder, so i'm not familiar with how the ARMA engine deals with larger or smaller ships, but did you take a look a GNATS models?

    In his original release of his OHP and Krivak IV frigates GNAT used a script to attach static weapons to a moving ship. This was in OFP.

    In his ARMAII Release he used intergrated weapons/turrets.

    ARMAII

    http://www.armedassault.info/index.php?game=1&cat=addons&id=1531

    OFP

    http://ofp.gamepark.cz/index.php?showthis=10406


  3. Is there an official ORBAT for PRACS? I saw the "articles" you guys made for PRACS concerning deployments and material updates, but i cant seem to find a catalog of them all. I have to say the articals and the thought through vehicle inventory really add to whole alternate universe feeling. I would love to see more of those.


  4. Well i did some further play testing and the things that seemed a little off where the rearming, which the ai doesnt do, this also extends to ammo crates. I would have tought that ASR would make the ai rearm. Also the at infantry still goes on solo attack missions away from their group.

    To be complete, if been using the main COwarmod addons and the ASR AI files

    I have put the slx and the asr files in different mod folders

    "D:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_USNavy;@ACEX_RU;@ACEX_SM;@COWarMod;@COSLX;@ASR_AI;@Islands -nosplash

×