Badassdom
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Everything posted by Badassdom
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RKSL Studios - WIP Discussion
Badassdom replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
very very nice -
If been trying to tinker with some of the addons that have been made by the community but i can´t find any non binarized p3d´s. Is there a way to unbinarize the communty addons or is it impossible like with the BIS models? Maybe a sticky on this would be good for beginners like me?
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So is there a lot of abuse of models? I can't rember that many stolen addons form ofp. Only some poorly copied stuff that was removed from fairly quickly.
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Well I dont't look at it as hacking, there is no male intend:)
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Thanks for the info. So its impossible to convert the binarized models from modders into MLOD files as it is in the ARMAII models. I was kinda hoping that the modded models where in a different format that could be openend with something like ODOL explorer
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I tought the only MLOD´s availble where the ones that where released by BIS as the sample models and all the other files where ODOL format? Doesn't that make the modders model his own as the BIS released models where ment for the community?
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Would this be possible in Arma 2?
Badassdom replied to Drew's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You can have the GPS in as an extra HUD can't you do anything with that? Also Franze & NodUnit AH-64's in OFP had something like a HUD -
SU-47 Berkut [Model for Modders]
Badassdom replied to KvakMekRampa's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks really good. hope you make more of this stuff. -
Nice work and so quickly Did notice some stuff The AI doesn´t want to leave buildings from time to time, in forests they tend to huddle up in deer stands/towers and they won't move even if orderd As always the AI shoots captives The sound is a bit of over the top
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Defrag. softw. Diskeeper 2009 Pro does the trick - removes the stuttering completely
Badassdom replied to p75's topic in ARMA 2 & OA - TROUBLESHOOTING
same here -
i couldn't find any topic about this so i made one as i like pics of military stuff, it doesn't really matter if you took the pics yourself as long as it isn't proffesional promo stuff Please tell whats on the photo's you post Dutch Airborne troops with cougar heli's droping off jeeps
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I have been trying to edit the characters pbo in ArmA to up the armor/hitpoints of the soldiers, but after converting the .bin config to .cpp the game apparently can't read the config anymore, so i figured the config needs to re-binned but cpp2bin(the only tool i know) doesn't seem to be able to convert the file again. So the question can someone help me along?
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In my attempt to use CSLA 2 addons in ffur/slx i coundn't find any config for th CSLA addons. All the addons had a convert file. Is this a encrypted config? If so can i open it or is it supposed to stay closed to protected the addons? convert OFP Binary class so any toughts?
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I feel pretty foolish now, i started out by look at the main config file in the bin map, but for some reason i tought that it only containd the replacemnts for the BIS addon . The main config file contains the addon config for all addons. Thanks
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ke already tried coc binview, was the first thing i did, got a errorcode = 9 message. eliteness gave //class convert.bin {}; //Derap: Unexpected EOF Derap: Unexpected EOF im not sure if its a bin file. but it use binview as its standard opening system its named convert and its designsated as a ofp binary class maybe someone could download CSLA 2 and take a look? http://ofp.gamepark.cz/index.php?showthis=8600 http://tactical.nekromantix.com/forum....3d4f684 i found this thread on pmc tacitcal. maybe its about the same thing and if so how does the solution work? do't really get the hex thing
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are ther different versions of the unrap tool for ofp and arma? i used a unrap tool from this site and got a error message OFP format Unknown, OFP- or Elite format, aborting got the same message when i tried the tool on the ofp main config bin http://www.kegetys.net/arma/ CSLA is OFP to be clear
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Nobody even noticed this christmas present
Badassdom replied to pogingwapo's topic in ADDONS & MODS: COMPLETE
great stuff from BOH Same problem with ofp info link for PLA 3.1 here -
LOST BROTHERS ADDON PACK #3 FINALLY RELEASED
Badassdom replied to miles teg's topic in ADDONS & MODS: COMPLETE
whooh ofp is not dead yet -
I have the same problem, also some other helicopters don't appear in the editor menu.
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falklands and Malvinas mods also the italian pendange mod i think
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love the mod but i have one issue, some third party addons don''t appear in editor with the mod mostly helicopters(bw tiger) any to fix this?
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a bit offtopic, but what are the main missions for the swiss army, is it a defence force or does it also do peace-keeping and such? as the swiss are neutral?
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I used the Kegetys tools for arma, but if leave the config in text/cpp the game can't read it This is what if tried so far I un binned the characters file with "ArmAUnbin" and edited the config and removed the original bin. config and repbo the file with kegetys "cpbo", the result was no infantry in game i also tried the same without editing the config and the result was the same
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i will give it a try thanks
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If been editing some for my self with tonal redux and if got a bit of problem, the new models i edited all have the same llauma faces. i think it has something to do with the MLODmat. because i used ODOL explorer to convert the file into MLOD Any ideas one how to fix this?