andersson
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Posts posted by andersson
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I guess that some features/bugs are easier to fix than others and with less chance of creating more bugs and problems. Also if a dev is working on one thing he might end up fixing other bugs as they were related somehow.
So to blindly follow the most voted bug/request will probably give us more bugs in the end.
It's important to vote as when they do end up looking at two things they might fix that are of equal value/effort to them, they probably go for the most voted one.
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Wow, hell yes! Thank you, Spasibo :D
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Actually it's not. Takes a few seconds for the brain to adjust and then it's all natural.
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I have fired different weapons and shoot quite often, and I must say SOS is closer to RL for me. BUT remember, the experience can differ a lot depending on your sound system!
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:notworthy:
Thank you so much!
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I would say head tracking is worth 130£!
But you don't have to pay that much even if it's worth it. You can find a used trackIR4, or build one yourself as people have suggested. TrackIR seems overpriced.
But the result of head tracking is no doubt worth it all!!
But if you are used to play with free floating zone you have to turn it off. Head tracking is bugged with free zone.... :(
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So when will this bug be fixed? http://feedback.arma3.com/view.php?id=116
I fell in love with the free floating zone in 2001, and the addition of TrackIR in Armed Assault was fantastic. As I been playing with both since then it is an integral part of "who I am" inside the game, I just can't play without one or the other. I so want to play but I can't enjoy it and so far only logged 18 hours in A3 and I consider myself an armaholic....
Please pretty pretty please BIS.
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I guess you are talking about that console icon at the center of the screen? I hate it. In OFP I had dry clicks now and then, but since armed assault and forward that centered icon pops up obstructing your view until you reload.
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Why cant this pack be released by the single map? And then have one for all the maps.Because they rely on the same objects/data. If you made it for one island the dl would be almost the same size as the complete package. The actual island file is not that big.
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** Note: since this is a project on which more people are working we will contact you in the future when you sober up to discuss how you want this to be setup on Armaholic.Fixed it for you :)
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Hmm..What you say is not *very encouraging though.
150-200m it's still VERY unrealistic -given the circumstances.
I had to find an Utes map to double check as I remember where I placed the units and where the enemy was spotted, and it looks like less than 100 m. I also remember that a few times the enemy managed to drive past without getting caught, and from the map I estimate the distance to the road from us to be ~50m.
So I would like to correct my numbers to between 50 and 100 m (most often closer to 100m). The enemy was in a skoda, hmmwv or a uaz, and we were standing up (the enemy had a careless wp).
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So in ARMA2 when you enter a civilian vehicle the Opposing force doesn't automatically identify the vehicle as "hostile"?..I m not sure about that..but i ll love to be mistaken because the fix would be -even more- easy
Correct. Until you get too close to the enemy then they will see what you are doing and define you as the enemy you are. If I remember right the distance the enemy looks through your disguise was about 150-200m. My test was to have me grouped to an AI team leader and have an enemy AI drive towards us in a civilian or friendly car. When I put the enemy into an enemy car the team leader called him straight away.
In many missions my friends and I moved on the roads in civilian cars and if we saw an enemy vehicle we could, if we had the distance and time, turn around and find another route without the enemy reacting on us. Ofcourse if we were surprised and were to close they lit us up in no time..
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Read up before you judge:
The movie is a satire of the blaxploitation and science fiction genre.The movie is featured by the Stockholm Queer Film Festival 2006http://en.wikipedia.org/wiki/Gayniggers_from_Outer_Space
:D
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It's an old problem coming back as we didn't have it in A2.
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1) Just small advice - do not release mod with @ASM name because of http://forums.bistudio.com/showthread.php?155881-Arma-Server-Monitor-(very-small-but-useful) (it is popular).It's a good thing to register your tag, http://www.ofpec.com/tags/
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Not be able to use trackir and freefloatzone at the same time. It actually stops me from playing the game. Sure, but for me it's very important as I'm used to 100% zone since 2001. And to play without trackir hurts my neck.
And I hate that I can't re-assign the stance adjust key. Doesn't fit with my key setup (used to it since 2001..).
So right now I can't enjoy playing A3. I can do with bugs and problems, but when my intuitive movement is crippled I can't feel like I'm in the game.
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Tried A3 again after the update. Still can't play this game the way I want to and are used to: 100% dead zone and trackir.
BIS, FIX THIS!!! Please...
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With Kegetys SoftTH you can have lower resolutions on the side monitors.
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If I remember correctly in OFP Resistance there was a mission in which you had to capture BMP-2 and drove it with your team inside the city to capture it. Enemy was neutral to that vehicle but im not sure if that been done with scripting or not.Pretty sure that was scripted. OFP and armed assault had that "insta-switch" on the radar when an enemy jumped into any vehicle, the change came in A2 (and now the step back in A3?).
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I don't have Arma 2 installed to go back and test but in Arma 3 they automatically engage you regardless of the vehicle. I encountered it in the campaign, where I got into a civilian truck (no enemies around) to make up some of the 1.6km to the objective and a chopper immediately showed up and blew me to hell.I'm clearly showing up on his radar as a red/hostile target the moment I enter the vehicle, which brings him screaming in from miles away.
That is too bad. I really liked that improvement in A2.
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This is the way it's always been anytime you get into a vehicle, going back to OFP.Not true. In arma2 you had to get closer to the enemy before their realized what side you belonged to whenever you were in a civilian or enemy vehicle. I tested this by grouping myself to an AI leader and had the same enemy AI drive past us on a road. If the enemy AI was in a vehicle of his own side the AI leader called it as soon as we saw the car. If I put the enemy AI in a civilian car, or a car from "our" side the AI leader reacted much later when the enemy was much closer. A few times the enemy AI could drive past us without getting noticed.
I haven't done the same test in A3, so I don't know how it works, but I always presumed it was the same as A2..
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v0.21
- Added support for dedicated servers (hopefully)
Maybe you know this already but you can start up a local dedicated server, then join it. That way it's easier to test dedicated server compatibility. I do it when I playtest my missions and/or scripts.
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I don't know but maybe it's good idea to lock this thread. I mean Opticalsnare is not even involved in the discussion anymore and people still demand things to be fixed. It's better to wait for an answer from the mod maker before continuing the discussion here. Might be wrong about this but Opticalsnare seems to have lost interest.http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1&p=2587540&viewfull=1#post2587540
2 days only and you want to lock the thread? It can be christmas or whatever.

=BTC= weapons A2
in ARMA 3 - ADDONS & MODS: COMPLETE
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