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andersson

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Posts posted by andersson


  1. @.kju regarding Patreon: Even though this is a touchy subject times are changing. Some time ago I would never had considered to support any modder with money and today I signed up as a Patreon to you. I guess the "good old days" are gone...

    As many modders you have done a lot of hard work over the years. The difference for me is that you deliver what I want and without giving up. Your work is what will make me return to this excellent game series. What you create is what I miss in A3.

    Thank you.


  2. Regarding the depth discussions. Most of what are said in this thread are right, but people are talking about different situations regarding scuba gear/free diving. Free diving, really no known limits except time.

    Oxygen: 100% oxygen, max safe depth ~6m. Air (79% N2 and 21% O2), max safe depth ~60 m (although the Nitrogen will probably give you Nitrogen narcosis somewhere between 30 and 60, depends on individual and situation. The "Martini rule" says "it's like drinking one martini every 10 m"). Trimix and other systems can take you much deeper, where decompression and gas mixtures comes into play.

    Exposure over time is also a big factor.

    The clue is the partial pressures of the gases. Oxygen becomes potentially dangerous at a pressure of 1.6 bar, and will affect the nervous system with all kinds of random results.

    There was a quite elaborate dive-mod made for Arma2, don't know if it was ever released. I would also like a more simulated underwater experience, there is a big potential for a mod like that in A3!


  3. Before A3 I used 100% free floating zone. Inside the zone the weapons were fast/fluent and when I moved the mouse more the body started to turn with a slower feeling. For me that system was very intuitive and good. As a TrackIr user in A3 I have to choose either free float or trackir as the two together are bugged. So I'm not really playing at all...


  4. So you can confirm v0.16 final is still working fine?

    Sorry, i can't check it myself, your feedback is appreciated.

    If you want to do tests one a dedicated just start a ded-server locally on your computer, then start A3 and join. All you need is to create a config for it and then look for it on LAN, it will use the same folders as your normal A3 so it will use no extra space.

    I always playtest my missions that way before going through the hazzle of uploading it anywhere.


  5. What is high quality? Something that looks good or something that is made good? Ofcourse a good addon has both, but many good looking addons are not of high quality due to unnecessary high poly and what not, or have other faults and errors that the user don't see but affect performance.

    Who can judge without full access to the addons internals? And who wants to be judged?

    My 0.02€


  6. The future setting is the biggest mistake of the game IMO, I cannot connect with any of it, and I've tried...

    I'd still be playing arma 2 if it wasn't for some mods, Almost everything else is awesome!

    I fully agree. When I hold a familiar weapon in my hands and wait for the T-72 to come closer I'm there. When I hold some strange gun waiting for some vehicle I don't recognize I'm playing a game. Luckily we have mods, because the rest is better.


  7. You can assign lean to the head tilt too.

    Personally I have lean by both moving and tilting. The left-right head movement has a very big dead zone and then linear steep ends. So it's easy to get a full lean quickly. Then in addition I have a slower lean-movement by tilting my head for more precision or slower, more stealthy, peak-around the corner moves. This way I move my head to get into the approximate lean angle and then I can tilt it to get the exact lean.

    + I have keys setup for the quick full lean.

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