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andersson

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Posts posted by andersson


  1. I wouldn't be surprised if sbush308 is a duplicate. Caiden leave and a profile is created for what should look like a random innocent player who within 6 posts show similar behaviour as Caiden.

    Anyway, that user seems very selective in what he/she replies to and want to understand.

    edit: ninjaed deluxe, this thread moves fast...


  2. They are earning money on other people's hard work. Imagine that you spend a year putting your heart into a car and release it to the public, and then another one use your hard work to get easy money. Why shouldn't you have that money? You made it.

    The answer is that you shouldn't have that money as it is against BI EULA and neither should the other person using your car for cash...


  3. an attempt to create even more authentic and challenging gameplay

    Challenging yes, authentic no.

    Look at St. Jimmy's post: http://forums.bistudio.com/showthread.php?182228-Weapon-Inertia-amp-Sway-Feedback-(dev-branch)&p=2806257&viewfull=1#post2806257

    The barrel should move, but not the stock as that is fixed against the shoulder.

    BI is getting there but they should try to make it more authentic. I'm sure more RL shooters like me find this weapon sway strange. Ok if I fold the stock and only hold the weapon in my hands maybe, but that's not the case with the A3 weapons.


  4. You can start a dedicated on your local computer and then join that very server. It's a convenient way of testing stuff as both your server and game uses the same files and the connection is as good as it gets.

    MP is not fully supported yet, which doesn't mean it doesn't work though. i see no reason why it shouldn't work. so far i only tested it on local host though. and as mentioned it worked pretty well.

    http://i.cubeupload.com/LV6jAV.jpg ;)

    i have no server to test on but once we start full MP support i'll try to test dedicated server too as much as i can.


  5. I'm of the opinion that inside the deadzone the weapon should be 1:1 and when you hit the border and the avatar start to turn you should get sightalignment problems. That's the way it was in OFP, armed assault and arma2, and I love it. Aiming deadzone is just moving your arms/upper body (shooting platform) and just like in real life it's very stable and quick. But as soon as you need to start rotating your body using your legs it gets more difficult. Enable deadzone with 100% and look at your avatar from 3D perspective, it makes sense.

    So I don't see it as an exploit. Imo it is as it should be.

    I have always played with 100% deadzone, since 2001. With it I can properly track targets and I can also move the gun away for a better look at the area. I personally hate the 1:1 normal FPS run and gun without deadzone. I don't mind other players using it and I think it's really good that we can choose whatever we like.

    Too bad deadzone doesn't work with trackir in A3 due to a bug that has been there from the very start....


  6. I think the answer is this: If YOU want to create it then do it.

    Imho I think that's really all to it.

    Modding is all about creation and noone should hinder anyone to create anything. So when you have done it for yourself share it, it can be other players just as you that would like to have it. Don't pay attention to the ones that do not have interest in it or think it's a bad idea. They can decide to not download it.


  7. The current inertia system just creates a camera offset depending on the rotation speed. This makes it impossible to hit moving targets with ironsights. But I am 100% sure that a trained soldier is able to do exactly that. So how could BI fix that?

    Simply make the camera offset effect based on the rotation acceleration, not the speed. That means, when you accelerate there will be a camera shift effect, when you change the rotation speed, and when you stop to turn. But as long as you rotate with the same speed, the sights will be aligned again.

    This punishes you for using a heavy weapon and doing quick CQB movements, but at the same time it will allow you to hit moving targets after the short inertia effect after accelerating the rotation.

    This should make inertia much better.

    Excellent idea.

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