andersson
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Everything posted by andersson
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:D *Start holding breath now*
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Angelina.... Now I want to play CWC 1985 again. See what you all did to me? And I have uninstalled A2 with CWR. Hrphm.
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Weapon Inertia & Sway Feedback (dev branch)
andersson replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
This is my issue with this. And as it looks like my avatar is hitting himself in the face with the stock all "authenticity" goes out of the window for me. I don't mind sway nor fatigue, I like it, but please make it feel/look authentic. edit: I have to add that I like the system. Room for a few tweaks really, as always :P -
Phew! You almost had me there!! thanx!
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What happened? It was so perfect and now you cluttered it all up again... :( Earlier good version:
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I havent seen an AI drive nor walk over a bridge since armed assault.
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RHS Escalation (AFRF and USAF)
andersson replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would go the other way. Instead of disabling it, RHS should make "bridge addons" or help other addon makers to upgrade their addons to RHS penetration standard.- 16577 replies
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Fantastic news!!! Thank you!
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Can you get the bridges to work..? That would be something!!! Regardless, this is my nr1 island so I'm really looking forward to it :)
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How is 3D working in A3? I remember when I played OFP with my 3d glasses there was some problems with smoke. I remember reading that A1 and A2 suffered from similar problems.
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There are a lot of undocumented features. I didn't know about that alt-feature. I also remember that there was a key combo to skip briefing in MP editor, but what it is I can't remember, or maybe it doesn't work in A3..? And I miss the tank controls from OFP.
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Describe difference between mods and addons
andersson replied to Gpruitt54's topic in ARMA 3 - GENERAL
Yep, you are not alone.... I also hate when people call missions for maps. Missions are missions, however complex they are. They might need addons or a mod. Mod = a group of addons dependent of each other. A total conversion mod changes the game. The missions happens on maps (earlier called islands). -
Contact crysis and M$. There are solid proof that their models are used in another game engine.
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So Kevin Spacey is in the game??!!? And what about the exo suit, did I miss something?
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Maybe the easiest way to end this is to start a server with a copy of A3L and have no "donation system". Then there is no much reason for people to pay to play. One must ofcourse remove Forza and Crysis objects, and give Tonci and other A3 addonmakers credit. "Stealing" the A3L name is karma :P ;)
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JSRS: DragonFyre -- WIP Thread
andersson replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Obviously I haven't tried it on my own computer but from the youtubes in this thread I think the sounds are good but the mechanical noises and reverbs are more dominant than the actual shot. So yes, maybe a tweak of the different levels is in order :) -
Star Citizen - from the creator of Freelancer & Wing Commander
andersson replied to i76's topic in OFFTOPIC - Games & Gaming
It would be nice if the weapons recoil changes your trajectory and speed in zero-G. -
Weapon Inertia & Sway Feedback (dev branch)
andersson replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Not really sure how they do it now, but if the camera is moving how can they change the weapon pivot point? But if it looks like the stock is firm against the shoulder and the sway is a bit less and quicker to align the sights sure I'm all in :) -
Weapon Inertia & Sway Feedback (dev branch)
andersson replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I didn't, I brought authenticity into the argument. Which is a what BI themself is trying to do, they used that exact word. I don't mind misaligned sights, I mind having the stock of the weapon flying around in my face. -
Weapon Inertia & Sway Feedback (dev branch)
andersson replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Sure, but why can't my avatar hold the weapon stock firm against the shoulder? The type of movement of the weapon is wrong and give no feeling of authenticity. -
A More Sophisticated Scoring Algorithm?
andersson replied to infiltrator_2k's topic in ARMA 3 - GENERAL
Scoring is good for death match. Maybe there should be a "team score" and a "side score" option. That way it's more important to work for the team/side instead of the ego. For coop I find it best to disable the scores as it distract players and it can also be used as a cheat to find out if that enemy far away over there died or not. -
Burnes Armories Tanks and Deployment Vehicles
andersson replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thank you from the bottom of my heart. I stopped playing as a tanker in armed assault as BI didnt bother with interiours after OFP. That is very important for me as being glued to the optics both ruins the immersion and makes me tired after some time. I wished RHS would do interiours too but I guess they will work just fine as targets :D -
I call it the "HALO-factor". I don't recognise the futuristic HALO vehicles or weapons so it's more of a game than an immersive escape into war. Sure it's all possible prototypes, but it still doesn't work for me. Now with AiA islands and RHS it's slowly turning back to what I can relate to, rainy pine forests with spetsnaz and fields with T-72s. And yes I voted A3. It's all about the engine. Get rid of a few annoying bugs and it will be playable again.
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Agree. Dont you worry, the gameplay will never die just change server (hopefully with an admin that respect the law and the community). We shouldn't support anything ilegal nor should we support servers which do not respect authors wishes (RH as one example).
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Haha yes maybe I am, but I seen it many times before on this forum so I wouldn't be surprised. Ok you want to play the game so much that you are trying to convince us all that it is legal what A3L is doing? For a game that you havent played yet according to yourself (http://forums.bistudio.com/showthread.php?184772-Legal-violations-by-A3L-Arma-3-life&p=2808099&viewfull=1#post2808099).