andersson
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Everything posted by andersson
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About that switchlight command.. Cant you just make a script that "switchlight off" EVERY ID? Then all objects on trinity will be affected by the command, meaning all objects that are a lightsource go out? I dont know... Just an idea. Maybe its a too demanding script going through all ID.s? edit: sorry, maybe offtopic. But there was discussion about this... Love this island!
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@goldmember What program do you use to make a .bin from a .cpp? btw excellent addon!
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wish I could help..... If anyone can help them please do it, HMMWVs are wanted!
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Yes! After reading this topic in my search for HMMWV I ask myself that question....
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I like the map! But: If you destroy the big buildings their roof turns white. Maybe reduce some lag by changing some buildings to simpler houses and that would also give the city a less "homogenic" look (from above...)
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What about a campaign in multiplayer mode
andersson replied to gameworx's topic in ARMA 2 & OA - SUGGESTIONS
Yeah!! I also remember coop-doom!! Since then I´ve longed for a game with multi-campaign. Please please makle that possible in ofp-2!!! -
This is just an idea. What about making a filewhatevername.pbo with editable units from where you build your missions and campains? The addon-file should be really simple, just putting new names on BIS-original units. and so on.... So when you place a unit on the map making your mission you choose one from the "temp units". Why do this? Well, if I make a good mission/campain that you want to play with units of your choice, you can change all the units in my addon-file to whatever you want. If you want to play with BIS-units then you dont do anything, just play. If you already changed the addon-file to suit you, the next mission from a missionmaker using this method is already fixed! What do you think? If you get the idea...
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Thanx for the quick reply! Now I have to make some mod folders!!
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But if I want to make a mod-folder with SEBNAM2, can I put all addons in the mod-addonfolder regardless if they are from addon or res/addon? Or can I build a res/addon tree inside my new mod-folder? If you understand my question....
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Is it possible for you, superconfig-makers, to make the units walk when the speed is limited in aware-mode? If I remember it correctly they did in earlier patches. It annoys me when they always run.
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sounds good I love recon! I´m recon myself . Finnish "coastal hunter". In a amfibious recongroup. (not as work!! just incase of war. Did my year in the finnish army) I can just sneak around and listen to armor and try to identify them when I see them. Good as practise Anyway.... I´m looking forward to the campain. wants a campain that has noncombat-recon-, cannonfodder- and some hard skill missions. btw there are good arty scripts at ofpec.com. There is one realistic script for calling and adjusting arty.
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When I´m trying to make a config.bin file from a config.cpp I get this error "Error on property - BullerBurst: BulletSingle - CfgAmmo" I´m using CPP2BIN by Amalfi
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I want more campains!! And not the kind "you alone against the evil save the world kind".... I want war. Offcourse some blackop missions are spicy in a campain The official "1985" is a great example of balance in missions and difficulty.
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I´d love to play on a "high realism" server where orders are orders. I´m not playing to win, I´m playing for the feeling. All difficulty settings disabled and teamplay. To bad my connection is slow.. Noone to play with... 26 years btw ;)
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I get p3d errors if I use the hisky. I hav´nt tried your fix because I use win 2000. But do you think it can help anyway? I´d like to use hisky but not with the p3d errors...
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If I want to use an M113 addon in TOD instead of the original M113 where to do the changes? Is version 1.80 coming...?
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Realistic weapons is not only dispersion. Its also how much damage a bullet does, reload time. Is it possible to change the AI´s accuracy? Keep the weapon realisticly accurate and let the AI miss? And realism comes to armor-values and speed on vehicles also.
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looking forward for this!!! Does that mean that you will make it possible to turn on and off scripts? If its so do that to the demanding scripts, if not all. If its not possible I´ll get a job and start saving for a new computer ;) I personally want as much "goochy" as possible. AND realism. I dont care about balance. The real world isnt balanced. And if you want balance in a mission its possible to do that with number of units etc. Hope I could help...
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At last... What I have tried to find/make an editable config. Its a super idea. I wish for a "official" config and one anyone can change for their private purposes. Does anyone have an editable config right now that I can have? :/