andersson
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Everything posted by andersson
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And the class restriction ideas are simple to implement into missions. No need to patch the game.
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I agree with you Baddo, I could get into a tank and surely affect it by pushing buttons and pulling levers. But could I controll it..? When it comes to choppers and jets I think its obvious that a "normal" persons cant do much good in the seat. So what is more realistic? Have all soldiers trained to do everything, or lock vehicles for some classes? Maybe the best would be to randomly alter the controls for the classes that shouldnt be able to fly? They can jump into a chopper and try to fly it, but you have to learn how to everytime unless you are a pilot Â
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I made my own OFP-mod for my friends and myself. There I restricted planes and choppers to pilots only and tanks to crews. Easy to implement. You can also do this in your own missions without modding the game. I think this is fun because then its fun to be a pilot/crew and your friends must keep you alive to have transport
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I have CH hotas so combining rudders, throttle and stick is no problem for me. But I would like to have a steeringwheel also... Im gonna follow this thread to see if someone finds a solution. Tired of googling the subject.. edit: maybe I have to do some hardwarework and rebuild a ch produkt into a wheel, to bad they are so expencive...
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Yes I understand. And I hope its doable. Because right now the aimpoint do not serve its purpose..
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Finnish Defence Forces Mod
andersson replied to feersum.endjinn's topic in ARMA - ADDONS & MODS: DISCUSSION
Those two pictures really touched me, especially the bmp-screenshot. Right now I have a sweet feeling that is hurting me... Thank you FDF! -
I was runned over by a T55 during my year in FDF. The idea was to play dead or something and wait until the track was less den 1 m in front of you, then you were out of sight of the crew and could roll under (or to the side) of the tank. When you were out on the other side you rolled on your back and popped the commander if he was turned out. That was the theory.... But I suppose they had us do the excercise for the mental part too. It didnt bother me seeing the tracks coming for me nor laying under the belly. But I suppose it wouldnt be so nice if the crew didnt want you to survive....
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Go play Doom then if you want to play a game that was fresh and new. I prefer doom3... Â
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To the people who are playing ArmA, how is it?
andersson replied to evilnate's topic in ARMA - GENERAL
I guess its much better with a joystick? Atleast in OFP flying with joystick is really nice and keyboard is very boring. -
I think one of the best things is to go through the start sequence while youre friends are protecting you and the chopper. When its warm, All mount!
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NO Starforce Map over Sahrani "behind the scenes bohemia"/ "making of" DVD Track IR 4 (gadget or coupon) and I liked ryankaplan´s idea: A big poster of Ondrey edit: The picture of Ondrey must be of the "arma-rocked hair"-type...
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I´m looking forward to do what I´m trained for. Recon, find the enemy. Find out where the convoys are/will drive. Find a good spot and wait, blow up a convoy. Back to the woods. Recon, wait..... and so on
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Russia vs Chechnya?
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THAT is impossible, thats a fact! No way it can be done...
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Exactly! That is a good ironsight!
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I have never understood why its always so much talk about BF2 in this forum... And everyone is saying that you cant compare arma with BF2, and yet most people are doing it (often the same persons). Shit, now I have talked about it also. We better just stick to discussing ArmA, thats the reason of this forum.
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high definition Tropic island
andersson replied to Linker Split's topic in ADDONS & MODS: DISCUSSION
There is a reason that textures arent free. Its alot of hard work. My impression is that there is a bigger demand of texture artists than 3d-modellers in this community, and there is a reason for that.. -
There is a reason that textures arent free. Its alot of hard work. My impression is that there is a bigger demand of texture artists than 3d-modellers in this community, and there is a reason for that..
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Have a server wihout weapons where people can meet and have a "virtual beer" and maybe look at the sunset while chatting and maybe find enough people to play a serious game? Better than most lobbys I think
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I´m a "Nordic"...
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I dont like it but it seems I have to start with a small edit when I get arma... All the info-text that are floating in the middle of the screen annoys me. I will move it to some corner where its not so disturbing.
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I would like a merge between WGL and ECP. Both are serious outstanding projects. I sort of did it once but never again... I took all the values from WGL and added it into ECP (very simplified explanation...) Today I play WGL because of the gameplay (and FDF ofcourse! )
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What do you *HOPE* will be in ArmA modding?
andersson replied to Ukraineboy's topic in ARMA - GENERAL
I guess you are talking about sound effects for sci-fi mods as you also mention Tiberian Genesis mod? So yes, there is a reason to add sound effects to scope-zoom  -
I see no reason for Arma to differ from the rest of all games, so I suppose you can bind your own keys..... I myself use only keypad when gaming. Is more intuitive (for me) than ASWD.
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Yes, SLI doesnt support more than 2 monitors. But you have it wrong with tripplehead2go as you can have 3 monitors with SLI. You just connect the tripplehead2go to your SLI-master (or whatever that card is called that you normally connect your monitor/LCD to). That is also the way to do it with one monitor, you dont need to monitors to benefit from SLI. But crossfire is not compatible because of the ATI-drivers.. If I understand it right...