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ag_smith

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Everything posted by ag_smith

  1. Yup, that's what I'm going to do. Let's wait a day or two and see if anything else to fix comes up. If not, I'll release a config patch.
  2. As of right now, G36 uses the same JAM mags as M4A1. The thing is that our versions of G36 don't have the burst mode. I haven't really thought about your argument, sounds fair enough for me, maybe it will make it into the next releases (if there will be any...).
  3. Try to run it with the first version of facetex.pbo. Amazing job just like usually by the way. It's good to see an update for this mod Damn, I know I forgot something...! I forgot to remove reference to the old face pack. In fact requires the new one, but the config entry is invalid. Sorry, the fix is on its way. In the meantime, you can open up config.cpp and replace each occurence of custom_head_textures with custom_head_textures_2 In the meantime: A quickfix for missing nostril and teeth textures. facestex2.pbo <span style='color:red'>UPDATED 14/04/05 15:24</span> Yeah, I know, but that would require a whole bunch of modelspecial variants, so I've decided to accept that small inconsequence instead. Regarding tracers: you can enable built-in custom bn880-based tracers for all weapons -> read OFPL Events readme on how to do it.
  4. ag_smith

    WWIIEC : Caen 1944

    Sounds good. That's pretty much how I made the grass for OFPL Lechistan (and Drago) and it works very well. Can't wait to see all this stuff ingame!
  5. ag_smith

    WWIIEC : Caen 1944

    Those models look awesome, good job! May I inquire about polycount and the LOD setup?
  6. ag_smith

    wipman's M4's v0.9

    Don't be silly. EVERYBODY has JAM3 these days. Let's C ya
  7. ag_smith

    BRDM-2 AT3 Sagger (9P122)

    Yeah, that'd be nice. I've heard the IM:UC mod is making one. Sorry for jacking the thread.
  8. ag_smith

    BRDM-2 AT3 Sagger (9P122)

    Hey, I'm glad to see you've got it released, but in the next version please make sure to change tags to MEC_ on weapon names as well. I've taken a quick look at the config and I've seen these: OFF_BRDM2KPWT_Mounted, OFF_BRDM2KPWT_Mounted and also some HWK_ tags too. We don't want any addon conflicts going on here.
  9. ag_smith

    Nature Pack 4

    Seeing pics last week, I didn't expect it coming so soon. Nice surprise and very well done, as usual. Finally a worthy replacement for malden vegetation!
  10. ag_smith

    BRDM-2 AT3/MCar problem.

    There's a tool TxtPathSwap that does all the repathing for you in a couple of clicks: Click me!
  11. ag_smith

    Airline Pack by CSJ

    The engine are actually shaped like that I'm pretty sure. Ok, ok, my bad. I must have mixed up something.
  12. ag_smith

    Airline Pack by CSJ

    What is this supposed to be? No inflight movies!?? No cookie for you today, CSJ! Just kidding. Seriously, I always wanted 737 in OFP. If you're going to fine-tune it, I think the engine sound volume inside cockpit is too high and the engines should be little more round in the bottom part, but other than those two minor not-even-bugs, this plane is really great. Thanks for your work!
  13. ag_smith

    M1A2 SEP 3.0

    Couldn't say it better. Additionally, you can always force texture resolution step down to 512x512 or whatever you want in OFP references. Anyways, thanks for the update, King Homer and the team.
  14. ag_smith

    character switching

    From my point of view, if this gets implemented in single player campaign, most likely we will be forced to use it. If you're forced to instantly switch from an infantryman to a tank gunner, imho the whole realism goes right out of the window. You no longer impersonate yourself with your character, it's like ....hmmm.... watching through a camera on soldiers helmet. Level of immersion was something I always appreciated in OFP. Much of it is lost thanks to such an option. You die ...oh well...I'm gonna switch to the next soldier and so on. That's what I didn't like the most about Ghost Recon and that's why I'm against it. Oh well maybe I'm wrong, after all we don't know almost anything about how it will be implemented. Maybe people will make a better use of this feature. But so far I'm very sceptic about it.
  15. ag_smith

    Qantas DC-3 Circa 1950

    Well, so it overwrites the original one? Why not make a repathed version, after all it takes like 10 minutes to do it and we could have both versions co-existing without a problem.
  16. ag_smith

    BRDM-2 AT3/MCar problem.

    I'm glad to see somebody enhancing our base model. I wish more models were released out there as open source, like this one. PS. Just a small remainder, make sure to change the OFF_ tag to your own one.
  17. ag_smith

    wipman's M4's v0.9

    It doesn't seem to. It's made out of old Inquisitor's M4 kit, only the scope seems different.
  18. ag_smith

    Named properties in ofp models

    Thanks for input, mate. The summary of this thread is on my new site in this doc.
  19. ag_smith

    character switching

    It's too console-ish for me. But they aparently want to attract shooter noobs. Hopefully, this will 'feature' be disabled in veteran mode. I don't even dare to think what's coming next... jumping around the maps, like in CS?
  20. ag_smith

    Brand Spanking New Interview!!!!

    I sincerely hope we will be able to disable this whole switching 'feature' for good.
  21. ag_smith

    Are BIS Able to do A Interview for Arm A

    I support the idea. Let me propose question no. 1: "Will there be support for multiple gun positions on one vehicle?". Sadly, somehow I see this thread locked very soon. BTW. Wrong forum...
  22. ag_smith

    Are BIS Able to do A Interview for Arm A

    I support the idea. Let me propose question no. 1: "Will there be support for multiple gun positions on one vehicle?". Sadly, somehow I see this thread locked very soon. BTW. Wrong forum...
  23. ag_smith

    GS faces for Llauma head model

    A small notice for all you folks converting faces. Once you're done, please send me both TGA and PAC files (or at least TGA). Don't delete TGA files, we need to have an archive of them, just in case... for future use. The best way to send them to me is upload to rapidshare.de or yousendit and pm me with the link. If you prefer to send it via email, pm me for my address. Thank you for you attention!
  24. ag_smith

    Mapfact discussion thread

    The new terraforming is trully amazing and very realistc and so are the new ground textures. Old poor Nogova looks 100% better judging from the pics. New features sound very well, too, maybe I'm even gonna replay the RES campaign some day, once it's released!
  25. ag_smith

    wp soldiers kmini mod problem

    Download me...
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