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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Destructable buildings/walls/etc

    I'm guessing you must be using insane amount of faces here. Fancy but completely useless.
  2. ag_smith

    What is TACTEVENTS?

    Do yourself a favour and start doing your own homework. Every single addon in existence can be found either at ofp.info or at google.
  3. ag_smith

    Somalian islands

    Yeah, I was just currious if anyone ever came up with a fix for it. Sorry for playing a moderator, but what you're doing here, is against the forum rules and brings nothing new to the discussion. Please stop digging!
  4. ag_smith

    Facestex2.pbo update

    Provided that we find somebody to help converting remaining faces, yes, they will be released later. AFAIK there're over 20 or 30 of non-camoed hispanic faces that remain to be done (as well as a whole bunch of other ones)...
  5. ag_smith

    Facestex2.pbo update

    Unfortunately, current scripting doesn't allow users to alter the face via init line override. ... Here's something just came to my mind, I've never tried it out, so I'm not sure whether this works or not... Try this in your init line, maybe it will work: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this animate ["Fset", 1]; this exec "\facestex2\rus_faces.sqs"
  6. ag_smith

    USMC Mod V 1.4

    Don't know what's up with your pictures, Eric, but they look terrible so stretched. :/ A little tip regarding textures some little scratches and shading would make them less cartoon-like.
  7. ag_smith

    Facestex2.pbo update

    Hmm i think my addition is already like 35 or more faces ( im at work so i cant check now ^^ ) and i guess there are the same amount of non-cammo western faces. Should be enough to do the job. And it already is more than we ever had if you count the original faces Actually, Cameron is right as far as non-camo western faces are concerned. There are only 15 of them. On the eastern side, I think 35 non-camo faces converted by Shadow NX should suffice for you guys, but I'm definitely looking forward to adding more western ones. Anybody feels like helping?
  8. ag_smith

    Facestex2.pbo update

    All the old scripts are still there, no compatibility is broken. However, if you want some units to use, for instance, US camo faces pool, then yes, you have to modify theirs conifg.
  9. ag_smith

    Facestex2.pbo update

    Never thought that would be of any use to anybody, but probably you're right. Anyways, a little explanation: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> llm_sol0-14 - base white Western European faces llm_camo0-20 - base white Western European faces (camo) llm_face_da00-13 - dark Ethiopian faces llm_face_la00-12 - light Ethiopian faces llm_face_cf00-14 - camo Ethiopian faces llm_face_cn00-08 - camo Asian faces llm_face_cb00-03 - camo Allied black faces llm_face_cc00-19 - camo Caucasian faces llm_face_ch00-10 - camo Hispanic faces llm_face_dn00-01 - desert camo Asian faces llm_face_db00-03 - desert camo black faces llm_face_dh00-02 - desert camo Hispanic faces llm_face_dw00-05 - desert camo white faces llm_face_hw00-03 - white hostage faces llm_face_hb00-03 - black hostage faces llm_face_ru00-33 - russian faces llm_face_rl00-04 - russian leader faces
  10. ag_smith

    Facestex2.pbo update

    Thanks guys! Just a friendly remainder, before you come back to complain, it's the addonmakers, that have to make use of new scripts in this pack to enable more custom faces. As I mentioned before, no faces were added to "base" scripts pool. Think about it, we don't want Mexicans to appear in Polish Army, do we?
  11. ag_smith

    Tonal unit replacement

    Here's a good news for you (as I see, you're using Llauma's 2 head), the upcoming update of facestex2 will have nearly 30 African faces as well as some camo ones. No more attack of the clones.
  12. ag_smith

    TQP US Army Special Forces

    You need to copy appropriate animations to the p3d model itself as well add related entries in the config. It's all explained in Llauma's head model 2 topic in A&M:D.
  13. ag_smith

    TQP US Army Special Forces

    That's certainly has to do something with addonmakers not reading what me and Offtime were posting in head model contributed topics. GROM units do have that bug, but its solution was found after the GROM release. The update is on the way. The only properly configured units I've seen are the latest WPS/OFPL soldiers. Hint for addonmakers: it's all about Fset1 and Fset2 animations, they have to be there in all your resolution and View-pilot LODs. PS. I won't be asking what all those jpg files are doing in pbos of this addon.
  14. ag_smith

    OFP photography - Questions & comments

    GCC, or whatever shortcut that is, it looks like an uber cool feature. Remainds me of those fancy VBS modules. I'm looking forward to it, COC-ce replacement is long overdue.
  15. ag_smith

    TQP US Army Special Forces

    Ekhmm... soon this won't be a good reason anymore, as the new facestex2 soon-to-be-released-TM has 183 faces (as of right now). Edit: Post no. 1500 hehe.
  16. ag_smith

    GS faces for Llauma head model

    Already have them. Did you get the ones from the PM with the corrected mouths? Yes, I did. Sorry for no reply. I'll definitely work on this project today and tomorrow.
  17. ag_smith

    GS faces for Llauma head model

    Already have them.
  18. ag_smith

    ArmA Progress Updates

    Kudos to you hardrock and every one else that helped to gather the information. That's one best piece of text on Arma I've read for months. Thanks! Shame about the release date though. My guess is that eventually it'll be coming to us around Christmas (I hope not)...
  19. ag_smith

    JAS 39C Gripen WIP

    Lol, I never do that, but.... you've to be out of your mind saying that. The plane looks lovely, though.
  20. ag_smith

    GS faces for Llauma head model

    That has been a reoccuring thought in my mind. Does the facetex script simply draw the faces it uses from one pool? Or can it be set up so that an addon only draws faces from a certain pool for it's troops. Example: a Russian troop pack only uses faces from the pool of Russian faces and a Chad troop pack only draws faces from an African face pack. It's up to our imagination how to write the scripts that are assigning faces. For example, right now addonmakers can make a choice to use camo or non-camo faces (or they can even write a simple script to use a random mix of them). So this is what I'm going to do, I'm gonna make a separate batch script for each face class, eg. camo white, camo hispanic, camo russian, and so on. If one wants to have a mix of these faces in any addon, a script like one below can be used: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _soldier = _this select 0 _facetype = random(5) ?(_facetype < 1): [_soldier] exec "\facestex2\camoface.sqs" ?(_facetype < 2): [_soldier] exec "\facestex2\baseface.sqs" ?(_facetype < 3): [_soldier] exec "\facestex2\blackface.sqs" ?(_facetype < 5): [_soldier] exec "\facestex2\russianface.sqs" .. or anythinf along those lines. Sounds good enough?
  21. ag_smith

    GS faces for Llauma head model

    Hey Shadow, feel free to send them my way, I could make use of them for some textures already submitted to me, that don't have the bloody versions yet. Thanks!
  22. ag_smith

    Female Soldiers

    Maybe not at the best angle, but how 'bout this? (borrowed pic from OFPC PL)
  23. ag_smith

    Female Soldiers

    What?! No boobies?
  24. ag_smith

    Map Makers!

    Silly me, I need a better glasses it seems.
  25. ag_smith

    Map Makers!

    Half of the things you want is already there in AGS Buildings Pack and 3WX Object Pack (some are even found in Resistance by default). Ever thought of that?
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