ag_smith
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Everything posted by ag_smith
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Put this in aircraft's init field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos[(getpos this select 0),(getpos this select 1), 15] You may find that you'll have to adjust the last figure (height above sea level, 15 here) for diffrent types of planes
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What do I have to do to get them working?
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It's the whole, complete carrier. Just go to Units->West->HWK Vehicles and place USS Nimitz, and that's all, it's ready and waiting for you
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Something new, that many of you probably waited for: USS Nimitz by Hawk & DaSquade Details & download link in this thread. It's almost finished and really cool.
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@Hellfish, could you explain how the landing scripts work because I see the options in action menu, and I don't know what to do after selecting them. Also, does anybody know if there's any catapult script included? Edit:typo
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I remember there was BBQ thread sometime ago in A&M:D. There were even in-game screenies Anybody knows what ever happened to that addon?
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Hmmm, I don't get it. What's all that joke about?
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Yet another thread, that turned into list of "don't use damn installers!" advices. Do these guys never learn? BTW. These trucks are really nice, I'm looking forward for the rest of your stuff...
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To deal with the AI: Create some thing called: Pathway LOD that will slove the walking problems from the AI I see obviously you have never tried to create working (and effective) Paths LOD, otherwise you would know how limited OFP engine is when it comes to AI soldiers walking anywhere above ground level. I think there's no walkaround for making landscape in Visitor or whatever you use.
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Tiles could be no larger than 64x64 meters if you want to have working GeoLOD, and then there would be lot of problems with aligning and most important of all AI wouldn't move around at all... Even if it sounds very promissing, it's not a good idea. Sorry, but that's the sad reality of OFP engine...
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Some animations for replacing original ones
ag_smith replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
I guess you mean OFP stuff only, right? -
8 hour long marathons? My homebuilt comp works 24/7 without any problems. If you know how to build a comp, you better do it yourself.
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That's really beautiful piece of shi...ekhmm, stuff up there!
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Haven't you guys thought about converting Hawk's 2S19 too, and relasing it with UA 1.1? This one would offer logical counterpart for your (DKM's) M109A6 and make it kind of 'standard' OFP addon that everybody has. Ps.I've heard that Hawk is on holiday (or somewhere away from Internet) so it's impossible to get ahold of him for a time being. So if you consider this and try to contact him, just be patient, he'll be back (that's at least what I've heard). Don't worry mate, being addon maker myself, I wouldn't forget about something that obvious.
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I remember reading somewhere that Russians considered the possibillity of making (belive it or not!) nuclear granade! Back on topic: Are there any tutorials about making COC UA-compatibile addons? I think about converitng Hawk's 2S19.
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Yeah, I've just checked USNavyMOD website. Last update was at 25-7-2003. Let's just hope this is now YAAM (yet another abandoned mod).
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I don't want to offend anybody, but I highly doubt if we ever had any Azerbaijanis browsing this forum.... Edit: If by any chance you need Polish voice actor, just let me know. Â
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Seems like the right place to ask if anybody is currently in process of making any modern naval vessels? I know there's USS Nimitz by DaSquade and Hawk nearing completion so it's just a matter of time and we will play with this one. However, I think AC needs some escort... Some of my wishes are for example Hazard Perry class frigate, Ticonderoga class cruiser (would nicely go along with COC Tomahawks), Â Los Angeles class sub, Arleigh Burke class destroyer, Tarawa class LHA (somebody was woking on one, just can't remind who ). Pherhaps most usefull of all this would be Mark V Special Operations Craft... If anybody's interested GloalSecurity.com is a good place to start. Ps. Not to mention that Russians would use some new boats too.... Â
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Just 8.27MB, Ace... not too much for your 56k, I hope. I'm kinda surprised to see them, as me too thought they were going to be included in BAS desert pack.. What happened? Anyway, I'm very happy to have them on my HD now. Will check them out soon.
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Do I see some new animations over there? Moreover, does this camo really looks like that, cos it's kinda strange to me... BTW. Marsuitor, I like your avatar
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This is actually not a problem cos I do speak Polish very well. Â The thing is he hasn't replied to my emails so far. Â Edit: oops, typo...
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I think the best idea is to make it compatibile with Footmunch's roundels system. BTW. it really looks great.
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That's because he doesn't speak English... I tried to contact him with no luck..
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I see no reason why somebody would be interested in creating addons that are not consistent with anything else, not created by given addon maker. This sounds like pure nonsense to me... Â Edit:typo
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Cover fire!!! It would be also very nice, if AI reacted to suppresive fire. There's a bunch of extremly good ideas in the posts above, I'd love somebody to implement all of them in ECP. If not, it's good suggestion for BIS what to FIX in OFP2.