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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Mapfact discussion thread

    Actually, that one seems like a bug in WRPTool. As far as I can remember, SnakeMan said it'll be fixed in the next version. (Same thing happens to some of my objects).
  2. ag_smith

    Mapfact discussion thread

    Don't know if it has been mentioned before... if so, just ignore: There's a problem with Airport terminal building (jof_haus007.p3d). In geometry LOD the "class" named property is misspelled ("hause" instead of "house"). When you place it (the building, I mean) in WRP file, the ladder doesn't work.
  3. ag_smith

    Hunt the intruder - out-flank him

    Whoa, thanks Footmunch! I always enjoy your planes
  4. ag_smith

    Please, for the love of god.....

    Now, watch your words, Mister! This is a bit OTT. *cough* Mods, time to close this one. *cough*
  5. ag_smith

    Please, for the love of god.....

    Issues like missing sounds/texutres usually happen when you binarise the final version and forget to check if Binarise copied every single needed file to opt/ folder. Regarding OFPEC tags and addon dependecy, yes, this IS something very serious.
  6. ag_smith

    Mcnool's pacific island

    Miles, there's no need that BAS release map object pack, because you already have it. What you need is only BAS_O.pbo - it contains all the objects and textures (just 70MB ).
  7. ag_smith

    Please, for the love of god.....

    With all due respect, but I can't recall any addons that you released and now you want to teach others how to do this.... I do agree with you in most points, but I have also to say this: This one is simply unfair. As answered by DKM Jaguar. What the heck are you talking about? Do you REALLY think addonmakers do all the mistakes and bugs on purpose, just to annoy people?
  8. ag_smith

    Some basic questions

    Doesn't this belong to  BREATHE >> Addon Config & Scripting forum???  Yo, people!!! There're other forum sections over here that're meant for that kind of questions!!! Stop spamming this one, please. Â
  9. ag_smith

    Some basic questions

    Doesn't this belong to  BREATHE >> Addon Config & Scripting forum???  Yo, people!!! There're other forum sections over here that're meant for that kind of questions!!! Stop spamming this one, please. Â
  10. ag_smith

    C-5 galaxy from hawk

    Looks like Hawk updated his Mi-26 with sort-of cargo script. You can hook up one vehicle (even BMP!) on sling and another one goes inside. There's an option to paradrop the vehicle inside. Unfortunately every time I try to release cargo after landing, I get killed because transported vehicle is spawned on my head... maybe you'll have more luck . Follow this link and scroll down to "MI26 CARGO UPDATED" link, that should take you to the file.
  11. ag_smith

    Mapfact discussion thread

    Call me biased  but I agree. Actually, this reminded me to update hangar doors texture:
  12. ag_smith

    I want this

    Pretty impressive! Now DIY!
  13. ag_smith

    Mcnool's pacific island

    Regarding textures, I meant that they're low-res so they don't look good together with Tonal objects.
  14. ag_smith

    Mcnool's pacific island

    Looking good, but that airstrip is absolutelly unrealistic = (How do you imagine building a sort-of artificial penisula in such a remote location?) + buildings are way to close to it. Also, he's seemingly using old Everon textures which IMHO don't go well with Tonal objects. One more unfitting thing is the African posters on buildings (Nivaquine? )
  15. ag_smith

    Mapfact discussion thread

    Hey guys, seeing that you're after HK's futuristic stuff, may I make one request: The CAW - Close Assault Weapon. Pleeease. I'm also looking forward to your updated Nogova. Any idea of ETA? (If "when it's done", just ignore this question )
  16. ag_smith

    Footsteps sound

    Here's my problem: Does anybody know how to modify footsteeps sound when in walking IN buidlings? (It's just like in the BIS old factory building: when walking upstairs, you hear "footsteps on metal" sound.) How can I make something like that in my own buildings? My first guess is that it's achieved by texturing roadway LOD with specific texture, but I don't know the proper texture name. I tried looking at demo models, but none of them has such a feature (metal surfaces). Also, it seems nobody ever posted about this so far here or at OFPEC. Edit: Same question, but concerning "footsteps in water" sound?
  17. ag_smith

    "jeep - check out new anims"

    CustomAnimMTP.pbo
  18. ag_smith

    Zil 130/131 pack released!!!

    After a closer look: -all the models are MLOD which is not good in terms of performance and size (45MB) and -they're not properly optimised in terms of resolution LODs, which is even worse (high poly models, 4000+ faces, only one lower res LOD). But after all, it's just a beta release, so no, I haven't said that.
  19. ag_smith

    Zil 130/131 pack released!!!

    Cool, grabbing now! BTW. Thanks for heads up, da_ofp_man!
  20. ag_smith

    Orcs moskvich 2137

    there you go!
  21. ag_smith

    Anjou 1939-1944 island

    uhmmm, happened to me once, when using zoom of gummi camera tool. No idea, what the reason might be, though.
  22. ag_smith

    Iraqi islands

    Miles, I tried to send you PM, but your inbox is full so here's my offer: if you come over to MIA Forums and nicely ask for beta version of Desert Teaser, you'll be given it. Â We'd appreciate your opinions on it.
  23. ag_smith

    Iraqi islands

    Check the 2nd link in my sig, Miles. Unfortunatelly ETA for public is not yet known.
  24. ag_smith

    Third world explosion team

    Any assistance is very welcome. If you want to help me with the destroyed versions or textures, I'll upload the most recent version to some ftp server tomorrow so that you can start working on them. RE embassy buildings and such... Industrial Pack is the priority for me now so unless somebody else is willing to take care of embassy project, it'll have to wait till... later.
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