ag_smith
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Everything posted by ag_smith
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*Hint* You try to copy all original textures to the folder with decompresed hi-res textures and when you're asked "overwrite?" then you select no. Easy, huh? *hint* Dang, Avon should make a step-by-step explanation what to do in The Faq.
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May I ask whatever happened to desert camo Pavehawk, pics of which were shown shortly after release of original Pavies? IMHO, back in the days when there was no O2, the original TJP retextured UH60 was the most beautiful retexture ever made.
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No, just the missing ones.
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I can tell you what's not done to death: My votes: - M4-SPR. Never made before. - JAM/-HD remake of UCE's Middle Eastern Resistance and PFLP troops. - JAM/-HD remake of good old HK Pack. - XM8 AGS Link - XM2001 Crusader, COC compatibile (yeah, I know it's been cancelled, but so was Comanche). Link - Stryker (is anybody making still making one of those?) @Skul, a decent M4, are you blind or what? Â Â
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This definitely belongs to O2 Modelling. 32768 is engine limit, but good numbers are less than 2000 for vehicles and 1000 for weapons in most complex LODs. That's if you want to use your model on regular PC and not Cray X1.
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This definitely belongs to O2 Modelling. 32768 is engine limit, but good numbers are less than 2000 for vehicles and 1000 for weapons in most complex LODs. That's if you want to use your model on regular PC and not Cray X1.
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Funny thing is that figuring out the proper sizes for these things is not as easy as it seems. When you're making a tank or a plane, you know all the dimensions from the very beginning. With buildings, you have to come up with something all by yourself. I have had to remodel these things numerous times, because it turned out that ingame they look out of scale.
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depbo original eden.pbo and cain.pbo and copy the missing textures to folders with depboed hi-res textures, then makepbo these 2 folders and here you go. I hope that was clear enough... lol.
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The first fall map for OFP! Beautiful... .... when, when, when??!!
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You use FatWombat's hi-res textures, don't you. Well, so this is your problem.
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Hmmm, that's really weird. We'll try to fix it in next version.
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I've just checked it out. Amazing models, as usual. Top quality addon.
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Oelpumpe by ? ? ? - if you could track down the author and get a permission for me, that would be much appreciated help. Same goes for the warning signs, etc (but not cigarettes, WRP-usefull objects only, please  ). Sorry, I'm quite busy recently, don't have time to do it all by myself.
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I think stretching/enlargeing the geo LOD width will help somewhat (don't forget to make proper sized fire and view geo lods in this case).
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Maybe this will help you - AWOL bridges in ODOL format, ready to use in WRPTool.
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Yes... don't you dare to ask the "when" part of the question! Honestly, don't expect anything in upcoming 4 months. Sadly, I'll be away from OFP... that long.
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That's a good idea, but the problem of detecting actual hit point still reamains.
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Hehe, you've just had your lesson - now it's time to write down "I'll read the readme next time". @all, glad you like it.
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Try inserting a squad of 12 guys equiped with these toys and put them in a real firefight and see how it performs...
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6900 faces is way too much.
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Yes, wherever applicable, they have AI paths. (However, we all know how AI paths work in OFP... )
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3WX Industrial Pack, just released.
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This pack is fully backward compatibile, existing class and file names have NOT been changed. This means no errors with the updated version. Edit: thx Avon.
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Download links now available.
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But I don't want copies of the same thing running in OFP if they conflict or not. Could you list any/all .pbo's we can now discard?   Sure. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ITA_SHELTR2.pbo    (although diffrent camo) ITA_SHELTR.pbo          (outdated addon) vbsshed.pbo vbswatowr.pbo pcw_most.pbo zwa_hri.pbo zwa_wc.pbo zwa_hup.pbo zwa_tellbu.pbo zwa_cott.pbo kkb_gate.pbo radiotower.pbo AWOL_Bridge*.pbo If you haven't noticed, Industrial Pack has been released here.