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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Mcnool's pacific island

    *Hint* You try to copy all original textures to the folder with decompresed hi-res textures and when you're asked "overwrite?" then you select no. Easy, huh? *hint* Dang, Avon should make a step-by-step explanation what to do in The Faq.
  2. ag_smith

    New bas thread

    May I ask whatever happened to desert camo Pavehawk, pics of which were shown shortly after release of original Pavies? IMHO, back in the days when there was no O2, the original TJP retextured UH60 was the most beautiful retexture ever made.
  3. ag_smith

    Mcnool's pacific island

    No, just the missing ones.
  4. ag_smith

    What addon's are made to hell

    I can tell you what's not done to death: My votes: - M4-SPR. Never made before. - JAM/-HD remake of UCE's Middle Eastern Resistance and PFLP troops. - JAM/-HD remake of good old HK Pack. - XM8 AGS Link - XM2001 Crusader, COC compatibile (yeah, I know it's been cancelled, but so was Comanche). Link - Stryker (is anybody making still making one of those?) @Skul, a decent M4, are you blind or what? Â Â
  5. ag_smith

    Polygons

    This definitely belongs to O2 Modelling. 32768 is engine limit, but good numbers are less than 2000 for vehicles and 1000 for weapons in most complex LODs. That's if you want to use your model on regular PC and not Cray X1.
  6. ag_smith

    Polygons

    This definitely belongs to O2 Modelling. 32768 is engine limit, but good numbers are less than 2000 for vehicles and 1000 for weapons in most complex LODs. That's if you want to use your model on regular PC and not Cray X1.
  7. ag_smith

    3wx industrial pack 3.0 released

    Funny thing is that figuring out the proper sizes for these things is not as easy as it seems. When you're making a tank or a plane, you know all the dimensions from the very beginning. With buildings, you have to come up with something all by yourself. I have had to remodel these things numerous times, because it turned out that ingame they look out of scale.
  8. ag_smith

    Mcnool's pacific island

    depbo original eden.pbo and cain.pbo and copy the missing textures to folders with depboed hi-res textures, then makepbo these 2 folders and here you go. I hope that was clear enough... lol.
  9. ag_smith

    Finnish defence forces mod 1.2

    The first fall map for OFP! Beautiful... .... when, when, when??!!
  10. ag_smith

    Mcnool's pacific island

    You use FatWombat's hi-res textures, don't you. Well, so this is your problem.
  11. ag_smith

    3wx third party objects pack

    Hmmm, that's really weird. We'll try to fix it in next version.
  12. ag_smith

    Utopia aircraft shelter addon

    I've just checked it out. Amazing models, as usual. Top quality addon.
  13. ag_smith

    3wx third party objects pack

    Oelpumpe by ? ? ? - if you could track down the author and get a permission for me, that would be much appreciated help. Same goes for the warning signs, etc (but not cigarettes, WRP-usefull objects only, please  ). Sorry, I'm quite busy recently, don't have time to do it all by myself.
  14. ag_smith

    Concrete divider

    I think stretching/enlargeing the geo LOD width will help somewhat (don't forget to make proper sized fire and view geo lods in this case).
  15. ag_smith

    Mapfact discussion thread

    Maybe this will help you - AWOL bridges in ODOL format, ready to use in WRPTool.
  16. ag_smith

    3wx industrial pack 3.0 released

    Yes... don't you dare to ask the "when" part of the question! Honestly, don't expect anything in upcoming 4 months. Sadly, I'll be away from OFP... that long.
  17. ag_smith

    Third world explosion team

    That's a good idea, but the problem of detecting actual hit point still reamains.
  18. ag_smith

    3wx industrial pack 3.0 released

    Hehe, you've just had your lesson - now it's time to write down "I'll read the readme next time". @all, glad you like it.
  19. ag_smith

    M4-mrp

    Try inserting a squad of 12 guys equiped with these toys and put them in a real firefight and see how it performs...
  20. ag_smith

    M4-mrp

    6900 faces is way too much.
  21. ag_smith

    3wx industrial pack 3.0 released

    Yes, wherever applicable, they have AI paths. (However, we all know how AI paths work in OFP... )
  22. ag_smith

    Ofp combat photography 2. no pics over 100kb

    3WX Industrial Pack, just released.
  23. ag_smith

    3wx industrial pack 3.0 released

    This pack is fully backward compatibile, existing class and file names have NOT been changed. This means no errors with the updated version. Edit: thx Avon.
  24. ag_smith

    3wx industrial pack 3.0 released

    Download links now available.
  25. ag_smith

    Third world explosion team

    But I don't want copies of the same thing running in OFP if they conflict or not. Could you list any/all .pbo's we can now discard?   Sure. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ITA_SHELTR2.pbo    (although diffrent camo) ITA_SHELTR.pbo          (outdated addon) vbsshed.pbo vbswatowr.pbo pcw_most.pbo zwa_hri.pbo zwa_wc.pbo zwa_hup.pbo zwa_tellbu.pbo zwa_cott.pbo kkb_gate.pbo radiotower.pbo AWOL_Bridge*.pbo If you haven't noticed, Industrial Pack has been released here.
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