ag_smith
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Everything posted by ag_smith
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I think this ITA F-16 could work in 1.46... you should really get yourself a copy of Resistance.
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Yes, it seems that he's still around. You can find all his released addons on OF.FPP.PL. A word of warning, it's Polish lang. only, but you should find your way around. I don't have any idea how to contact him. Edit: Just took a look at the site, it seems Hawk remade BAS Blackhawk with rearm script and he made several new wersions of BRDM-1, including Sagger. You can also find new versions of his artillery pieces there.
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Just like they say, the need is the mother of invention. I had to repath textures in some MLOD models again and again. I was quite surprised that nobody made any utility to make it before, so I had to make one myself. So here it is, very crude one (no wonder, it's a result of 2 hours of work and testing), but it still can save you many hours of work. http://www.flashpoint.pl/om....en.zip EDIT: If you don't need to repath a large number of files, you can use TxtPathSwap made by feersum.endjinn, it's much more user-friendly and doesn't require Java to work. EDIT2: There's a bug in the original version of my program that prevents using it for converting single p3d file. However, it works well for multipile files. Simply use TxtPathSwap for single files and my program for mass processing.
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Thanks. The program is so simple that I don't really care if somebody wants to steal the code. Like I said in the readme, you're welcome to use its source code for whatever you need. @Locke@Germany, thanks. Now I see my work is somewhat 'obsolete'. Or maybe it's not. If you have to repath large number of files, *.p3d will do it way faster with my prog.
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Any folder. The only thing that matters is that the program and p3d files should be in the same folder.
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I didn't know about it... probably it's much better than mine, unfortuntatelly download link is dead.
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ok, thx for the hint... it'd have been even better if you'd have posted a link  You lazy @$#%$#*&$!!!    You're lucky Medicus was here first! Edit, btw., does oida ouk eidos mean anything?
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Keep up the good work Offtime, looking good so far!
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Hmm, philcommando's USS Midway carrier is walkable and it can move, I suggest you take a look at it.
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The Lost world Mod - jarrasic park
ag_smith replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
ermmmm, you mean muscles? Back on topic, these movies look great, keep'em coming! Edit: Got you, placebo, I just thought it was funny. Sorry, though. -
Judging from the screenshots (especially the ones with pipeline) I see you guys still have problems with sharp&smooth edges. Â I hope that's gonna be fixed before release. I also hope you're not going to slap me for bitching about it all the time. Â Edit: Oil tanker sounds great! Would go great along with oil rig?
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Muzzleflash visible on ODOL weapons
ag_smith replied to ag_smith's topic in OFP : CONFIGS & SCRIPTING
Of course. -
I have to say I had a lot of fun trying to recognize a lot of places in Polish cities! Unfortunatelly, the lag in some places is overkill.
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Muzzleflash visible on ODOL weapons
ag_smith replied to ag_smith's topic in OFP : CONFIGS & SCRIPTING
Problem partially solved. It apears that Binarize has problems with converting addons containing multiple models. You have to convert ONE model at a time. This is CRAZY!!! -
Old C5 made by Hawk Haven't heard about anybody working on the new one.
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You'll have to send me your version with woodland textures, otherwise I can't see all the misplacements.
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You'll have to send me your version with woodland textures, otherwise I can't see all the misplacements.
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Vilas, you forgot to add that the needed addons are: Agent Smith packs;(AGS industrial kit, AGS city kit,AGS harbour kit) Farmland ( FML objects) Might's walls pack (MTY walls) John's large buildings addon (skytowers) Martin's house (MTY house) addons from Phill Commando (PC embassy, PC prison,PC headquater ) Zwadar's phone box(ZWA telbu) Barracken 1.5 Links: ftp://www.gamezone.cz:8021/ofpd....3.0.rar ftp://www.gamezone.cz:8021/ofpd/unofaddons2/AGS_build_v.2.51.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons2/ags_hckit1.3.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons2/Fml_objectsv1.20.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons/MightWallPack.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons/SKYTOWER.ZIP ftp://www.gamezone.cz:8021/ofpd/unofaddons2/PCamberci.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons2/PCpreeson.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons2/PCHQIgor.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons2/MTYHouse1.rar ftp://www.gamezone.cz:8021/ofpd/unofaddons/zwa_telbu.zip ftp://www.gamezone.cz:8021/ofpd/unofaddons2/Baracken1_5.zip
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Hi wipman, I'm puzzled. These are close ups on the M68 Aimpoint from INQ M4 DoItYourself pack. I don't see any problems with texture mapping. Front, left: Rear, right:
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Hi wipman, I'm puzzled. These are close ups on the M68 Aimpoint from INQ M4 DoItYourself pack. I don't see any problems with texture mapping. Front, left: Rear, right:
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Ecp installer says cant find flashpointbeta.exe
ag_smith replied to Jobo's topic in ADDONS & MODS: COMPLETE
Stop creating new threads like crazy! Find a proper ECP thread maybe it'll contain the answer to your question, if not ask there! -
The models that I pointed to you are 15 meters tall concrete walls! Correction: Wall model names are chd_barrier22, 23, 24
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3WX 1st Object Pack version 1.1 Model names are: chd_barrier20.p3d chd_barrier21.p3d chd_barrier22.p3d etc.
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The Lost world Mod - jarrasic park
ag_smith replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Dr.Grant, you need to use sharp edges option on your hatchery building. Just select it all and press U. Â It'll look much better. -
Jane's Longbow 2 manual, 7 days only.... I hope I'm not breaking any copyright laws...