ag_smith
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Everything posted by ag_smith
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Lame pic, but I couldn't resist to post it... Addons: MIG Animals 2.0, OFPL Honker (not yet released)
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Na na na Placie that's 100.03kb! I'm sure we'd get a 48days PR for that!! No, no, the almighty Placebo changed the definition of 100kB. Look: Here...
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The Lost world Mod - jarrasic park
ag_smith replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Just one tip, the tree trunks, especially on the first pic look little bit too thin (or maybe it's just me...). Other than that, everything looks top notch, as usual. -
Any more genius ideas? No...? Ok... now go and do it yourself.
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ROTFL! Finally a worthy adversary for BOH units.
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I get exactly the same problem here.
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What purpose would it serve in OFP? I can't think of any.
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@DeadMeatXM2, thanks for explanation... it saddens me, though. Back on topic, nice pictures guys, especially Lupus and others presenting Afghanistan island. Simple, yet beautiful...
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Vechicles moving out of the building
ag_smith replied to Gedis's topic in OFP : MISSION EDITING & SCRIPTING
Ok, got your points. Just don't put too much trust into T-72 based series. Even the latest T-90M derivates the major T-72 design problems. Btw, Abrams is not a new tank, too. Design began in 1973 and it was introduced in 1980. Alright, enough of this offtopic. -
It's a real shame. After all, AFAIK there's no such a big difference between OFP and VBS that would prevent making that update (I mean, carrying bikes) for regular OFP.
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Vechicles moving out of the building
ag_smith replied to Gedis's topic in OFP : MISSION EDITING & SCRIPTING
Again that crap about mighty Ruskie tanks defeating Abrams? I'm under impression that you've watched the former Iraqi minister of propaganda little bit too many times. You forgot to add: from a friendly fire... just read those articles. Oh, yes... we all know about the UFO, Area 51, lit'l green men, etc -
thirtyg, has BAS AH6 Stinger been released for OFP (have I missed something?) or is it one of those 'l33t' VBS-only addons?
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No, it's not. You have to right click->"Save as...", otherwise it won't work. Just tested.
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If you browse through this topic, you'll find the links to these faces packed in .pbo format. I know they're there, just don't know where exactly. Added: Here's one I've found on page 22, but there're probably more of them in that topic.
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THE LOST BROTHERS ADDONPACK #2 RELEASED
ag_smith replied to miles teg's topic in ADDONS & MODS: COMPLETE
AI soldiers and vehicles will refuse to move on the surface of such an object. Trees, buildings, etc. can't be usually elevated high enough so they look like they're on the fake ground level. The object has to be less than 64mx64m size so you'll need to align a few of them together on the map. If you've ever tried to place a bridge, you know how hard it is to set them at proper elevations. It's all little bit too complicated and not really worth it. -
I've just found one more mission using this island, Search&Rescue by Pred. Rather simple but still quite enjoyable. Link in the first post.
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C'mon, you don't really believe Novalogic has ever made a something realistic in their game?
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Munk and where's my rabbit? are already working on them. Just sit down and wait. EDIT: My post no. 1000.
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Yeah, that trick with the lag in town is something that many mapmakers seem not to be fully aware of. If you limit the viewdistance inside the town by placing tall buildings (even if they're hi-poly), you'll get a substantial fps boost. As for flying over the town, well... you can't do much about that. But still, ground-based combat is what OFP is about and even on my low-end test machine, performance inside the town was acceptable.
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Here! It's on the frontpage of ofp.info. Please use the search function next time before asking.
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Check the links in the first post. Oh... if you mean dynamic campaign type coop missions, these are still being worked on.
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Two facts: 1. You've exported ODOL to MLOD using ODOL Explorer 2. ODOL Explorer is known to irreversibly corrupt some model properties during ODOL>MLOD conversion. Conclusion: Make the whole new model from scratch. Then it'll work as supposed. I know that, cos it happened to me a month ago. Â Oh... and it should be set to shining.
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Too hi-poly. Nice job with importing it to O2, though.
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ive said this 98473 times so ill say it again NEVER UNPACK A BIN FILE EVER EVER EVER EVER EVER EVER the only thing you will get by unpacking a .bin file is errors, lost data, and one huge hemmroatic pain in the ass. if you are using a total conversion mod, which is either EECP, Y2K3, or FFUR and afaik every one of us has released an editable config of our mod, unless thunderbird hasnt been doing that? but i know i always included an editable config file if not ask the creator of the mod u use to send u an editable config Do you mean unpack or view? Cause I have a perfect program that doesnt screw up configs. ( I got it today ) . Works perfect. Search for BinView on OFP.gamezone.cz for more info and d/l links. Â Pappy, you are WRONG! Check your facts before posting such sweeping statements. The only fact is that bin2cpp does often produce corrupt config.cpp. However, if you use the mentioned BinView from CoC, you'll (nearly) always get 100% correct config.cpp. I haven't seen a single case where the output from BinView was any different than the original.