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ag_smith

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Everything posted by ag_smith

  1. ag_smith

    Flashpoint Photography 4 - No images over 100kb.

    Lame pic, but I couldn't resist to post it... Addons: MIG Animals 2.0, OFPL Honker (not yet released)
  2. ag_smith

    OFP photography - Questions & comments

    Na na na Placie that's 100.03kb! I'm sure we'd get a 48days PR for that!! No, no, the almighty Placebo changed the definition of 100kB. Look: Here...
  3. ag_smith

    The Lost world Mod - jarrasic park

    Just one tip, the tree trunks, especially on the first pic look little bit too thin (or maybe it's just me...). Other than that, everything looks top notch, as usual.
  4. ag_smith

    mod challenge hard

    Any more genius ideas? No...? Ok... now go and do it yourself.
  5. ag_smith

    Godzilla

    ROTFL! Finally a worthy adversary for BOH units.
  6. ag_smith

    OFP photography - Questions & comments

    I get exactly the same problem here.
  7. ag_smith

    Decisive Killing Machines

    What purpose would it serve in OFP? I can't think of any.
  8. ag_smith

    OFP photography - Questions & comments

    @DeadMeatXM2, thanks for explanation... it saddens me, though. Back on topic, nice pictures guys, especially Lupus and others presenting Afghanistan island. Simple, yet beautiful...
  9. Ok, got your points. Just don't put too much trust into T-72 based series. Even the latest T-90M derivates the major T-72 design problems. Btw, Abrams is not a new tank, too. Design began in 1973 and it was introduced in 1980. Alright, enough of this offtopic.
  10. ag_smith

    OFP photography - Questions & comments

    It's a real shame. After all, AFAIK there's no such a big difference between OFP and VBS that would prevent making that update (I mean, carrying bikes) for regular OFP.
  11. ag_smith

    Homeland

    Huh?
  12. Again that crap about mighty Ruskie tanks defeating Abrams? I'm under impression that you've watched the former Iraqi minister of propaganda little bit too many times. You forgot to add: from a friendly fire... just read those articles. Oh, yes... we all know about the UFO, Area 51, lit'l green men, etc
  13. ag_smith

    OFP photography - Questions & comments

    thirtyg, has BAS AH6 Stinger been released for OFP (have I missed something?) or is it one of those 'l33t' VBS-only addons?
  14. ag_smith

    Face packs addon?

    No, it's not. You have to right click->"Save as...", otherwise it won't work. Just tested.
  15. ag_smith

    Face packs addon?

    If you browse through this topic, you'll find the links to these faces packed in .pbo format. I know they're there, just don't know where exactly. Added: Here's one I've found on page 22, but there're probably more of them in that topic.
  16. ag_smith

    THE LOST BROTHERS ADDONPACK #2 RELEASED

    AI soldiers and vehicles will refuse to move on the surface of such an object. Trees, buildings, etc. can't be usually elevated high enough so they look like they're on the fake ground level. The object has to be less than 64mx64m size so you'll need to align a few of them together on the map. If you've ever tried to place a bridge, you know how hard it is to set them at proper elevations. It's all little bit too complicated and not really worth it.
  17. ag_smith

    CAT's Afghanistan Revisited 1.2

    I've just found one more mission using this island, Search&Rescue by Pred. Rather simple but still quite enjoyable. Link in the first post.
  18. ag_smith

    Comanche

    C'mon, you don't really believe Novalogic has ever made a something realistic in their game?
  19. ag_smith

    CAT's Afghanistan Revisited 1.2

    Munk and where's my rabbit? are already working on them. Just sit down and wait. EDIT: My post no. 1000.
  20. ag_smith

    CAT's Afghanistan Revisited 1.2

    Yeah, that trick with the lag in town is something that many mapmakers seem not to be fully aware of. If you limit the viewdistance inside the town by placing tall buildings (even if they're hi-poly), you'll get a substantial fps boost. As for flying over the town, well... you can't do much about that. But still, ground-based combat is what OFP is about and even on my low-end test machine, performance inside the town was acceptable.
  21. ag_smith

    Using Addons in Campaigns

    Here! It's on the frontpage of ofp.info. Please use the search function next time before asking.
  22. ag_smith

    CAT's Afghanistan Revisited 1.2

    Check the links in the first post. Oh... if you mean dynamic campaign type coop missions, these are still being worked on.
  23. ag_smith

    Dark grey dot in Aimpoint

    Two facts: 1. You've exported ODOL to MLOD using ODOL Explorer 2. ODOL Explorer is known to irreversibly corrupt some model properties during ODOL>MLOD conversion. Conclusion: Make the whole new model from scratch. Then it'll work as supposed. I know that, cos it happened to me a month ago. Â Oh... and it should be set to shining.
  24. ag_smith

    Liberty addon in progress!

    Too hi-poly. Nice job with importing it to O2, though.
  25. ag_smith

    OFP Animation Enhancement V0.5

    ive said this 98473 times so ill say it again NEVER UNPACK A BIN FILE EVER EVER EVER EVER EVER EVER the only thing you will get by unpacking a .bin file is errors, lost data, and one huge hemmroatic pain in the ass. if you are using a total conversion mod, which is either EECP, Y2K3, or FFUR and afaik every one of us has released an editable config of our mod, unless thunderbird hasnt been doing that? but i know i always included an editable config file if not ask the creator of the mod u use to send u an editable config Do you mean unpack or view? Cause I have a perfect program that doesnt screw up configs. ( I got it today ) . Works perfect. Search for BinView on OFP.gamezone.cz for more info and d/l links. Â Pappy, you are WRONG! Check your facts before posting such sweeping statements. The only fact is that bin2cpp does often produce corrupt config.cpp. However, if you use the mentioned BinView from CoC, you'll (nearly) always get 100% correct config.cpp. I haven't seen a single case where the output from BinView was any different than the original.
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