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ardvarkdb

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Everything posted by ardvarkdb

  1. Russian Special Forces inspecting body of dead insurgent with local forces on Malden WW2 pose pack, RHS, Crye G3 uniforms, Private Addons
  2. This is probably something easy to do, but configs are my arch nemesis. I'm trying to take a new model of an HK416 with Gieselle Rail (the one made by Toadie and Road Runner) and give it the sounds and other values of the RHS HK416 (recoil, etc.). I tried making rhsusf_c_weapons a required addon, and then referenced the base classes from the RHS config, but it wouldn't show up ingame. Is there a way to create a simple weapon config that will inherit all of the properties from the RHS HK416 but allow me to use a different model, texture, and hand animation? Any help is appreciated.
  3. Fantastic, that did the trick! Thank you for the quick help! Much appreciated!
  4. Never thought about trying to load it manually. It does load that way (although the aiming down sights is messed up. I assume I just have to adjust the naming of my memory lod points to match whatever the RHS hk's use). So how do I add the baseweapon parameter? Here is my code: class CfgWeapons { class Rifle; // External class reference class UGL_F; // External class reference class rhs_weap_m4_Base; class rhs_weap_m4a1; class rhs_weap_hk416d10; class ST11_HK416 : rhs_weap_hk416d10 { scope = public; author = "Road Runner"; dlc = CAG; model = "\ST11_HK416\ST11_HK416.p3d"; displayName = "CAG HK416 PLAIN"; picture = "\ST11_HK416\inv\hk416s_x_ca.paa"; UiPicture = "\A3\weapons_f\data\UI\icon_regular_CA.paa"; hiddenSelections[] = {"camo", "camo1"}; hiddenSelectionsTextures[] = {"\ST11_HK416\tx\hk416_co.paa", "\ST11_HK416\tx\smr_bk_co.paa"}; handAnim[] = {"OFP2_ManSkeleton", "ST11_HK416\Data\Anim\HK416vfg.rtm"}; class Library { libTextDesc = "HK416 Geiselle Rail"; }; class ItemInfo { priority = 1; RMBhint = "CAG 416"; onHoverText = "CAG 416"; }; }; }; Thanks for the help!
  5. A retexture of the default NATO Blufor uniforms to be more in line with Crye Gen 3 combat shirts and pants. Includes uniforms in the following camo variants: Multicam / Multicam Arid / Multicam Tropic / Multicam Black /AOR 1 / AOR 2 / Woodland / Gray / OD Green / Tan Also includes several boonies for all of the camo variants (minus the solid colors). Known Issues: Wounds don't work. This is an engine limitation of Arma because I'm using custom rvmat files to change the normal maps from default. Download Links: Steam Workshop - Version 0.7 Crye Gen 3 Uniforms (NATO Retexture) v0.7 -Armaholic --Old Versions--- Crye Gen 3 Uniforms (NATO Retexture) von ardvarkdb (28.08.2016) -Arma3.de Credits: Ardvarkdb - Textures Ma77h3hac83r - Texture template that sped up some selections and some dirt and other gritty overlays BI - Base model / uniform texture / Boot texture
  6. ardvarkdb

    RHS Escalation (AFRF and USAF)

    Great to hear! It's such a great feature, it's a shame it's not default to Arma 3. Looking forward to the next version :)
  7. ardvarkdb

    RHS Escalation (AFRF and USAF)

    Is there any documentation on how the foregrip changing is done through the bipod slot? Is it something that can easily be incorporated into other weapon addons? It's such a nice feature, it's a shame more weapon mods aren't using it.
  8. Preparing to move a VIP in Tanoa Addons: Crye Gen 3 Uniforms, RHS, Ian Sky Scopes, DireOne Static Animations, Personal Addons
  9. Thanks for the mirror Foxhound!
  10. Updated (currently only on steam) with Multicam Alpine
  11. Thanks for the mirror Foxhound and thanks for the kind words everyone! Glad you are enjoying the textures :)
  12. Thanks for the mirror Miller! @armyguy277: I had not really thought about MTP, but I can add it in. There is still one or two more camo's I want to add to the pack, so I will just put it on the to-do list.
  13. I was planning to have a new version out right after I posted this, but life always gets in the way :) Thanks for the mirror Foxhound! New version is now ready though and updated on steam. Version v 0.6: Adds ATACS and ATACS FG camo and boonies
  14. Crye Gen 3 Uniform Pack, DireOne Static Animations
  15. ardvarkdb

    Arma 3 Photography : Questions and Comments

    They are available on the Steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=724064220. I believe there is also a mirror on Armaholic, but I don't know which version it is.
  16. ardvarkdb

    MK18 Mod 1

    Version 0.3 Beta Release 12-17-2014 Add's models to Arma 3 depicting the MK18 Mod 1 and M4 Block 2 weapon system. There are 20 variants containing different paint schemes, magazine types, and attachments. Version 0.3 Changes: - Fixed Zeroing - Fixed Sound Issues (previously fixed by JCae2798's patch) - Updated hand animations - Added new sounds by LordJarhead - Added KAC BUIS variant of MK18 and M4 Block 2 - Added M4 Block 2 variants with grenade launcher - Added additional variants of MK18 and M4 Block 2 - Added optional configs for ADSG Joint Rails / Muzzles / Attachments - Added support for Advanced Ballistics mod Readme with Classnames & Credits/Thanks (Apologies to anyone we may have forgotten): Installation ----------- Put the files into a mod folder (Example @MK18Mod1) Add it to your launch options in the Shortcut properties ie; -mod=@MK18Mod1 Then find them ingame under; Empty > Ammo > RHARD MK18 Supply Crate > Requirements ---------- ArmA 3 Changes in Version 0.3 ---------- - Fixed Zeroing - Fixed Sound Issues (previously fixed by JCae2798's patch) - Updated hand animations - Added new sounds by LordJarhead - Added KAC BUIS variant of MK18 and M4 Block 2 - Added M4 Block 2 variants with grenade launcher - Added additional variants of MK18 and M4 Block 2 - Added optional configs for ADSG Joint Rails / Muzzles / Attachments - Thanks Robalo! - Added support for Advanced Ballistics - Thanks Ruthberg! Changes in Version 0.2 ---------- - Updated Recoil - Sharpened up MK18 model / fixed some errors - Updated BUIS with higher poly version - Updated reload animation - Added Magpul AFG version - Added M4 Block 2 variants - Fixed animation issues with bolt and fire selector Bugs/Known Issues ---------- -Probalby some minor hand animation glitches -Not tested in MP Classnames: ---------- RHARD_MK18_F RHARD_MK18D_F RHARD_MK18P_F RHARD_MK18PD_F RHARD_MK18AFG_F RHARD_MK18AFGD_F RHARD_MK18AFG_B_F RHARD_MK18AFGD_B_F RHARD_MK18E_F RHARD_MK18ED_F RHARD_M4DDR_F RHARD_M4DDRD_F RHARD_M4DDR_B_F RHARD_M4DDRD_B_F RHARD_M4DDRP_F RHARD_M4DDRPD_F RHARD_M4DDRGL_F RHARD_M4DDRGLD_F RHARD_M4DDRGL_B_F RHARD_M4DDRGLD_B_F PEQ15_A3_Top //Peq 15 top rail mounted Muzzle_MK18D_L //Suppressor Desert Muzzle_MK18_L //Suppressor Black PEQ15_A3_Top //Peq 15 top rail mounted Muzzle_MK18D_L //Suppressor Desert Muzzle_MK18_L //Suppressor Black Credits: ---------- DDRII Rail - Ryujin, Ardvarkdb, Sabre, TheDudeAbides Ranger Clip - Ardvarkdb Textures - Sabre Twinkie Masta - M4 base. B0T and El Maestro De Graffiti - Pmag Magpul BUIS - Model & Base Textures by Braincollector. Texture updated by Sabre Dasquade - Peq15 / Magpul mstock, Magpul afg (some minor updates / new uv by Ardvarkdb). Vertgrip: Thanez Animations : Solus , Norrin and Rocko RobertHammer - Base model compiles, texture compiles, configs. Da12thMonkey - Assistance with all kinds of things and help bringing the models back to life after the great hard drive crash of 2012 Robalo - For help with streamlining configs and adding ASDG support Ruthberg - For help with setting up the Advanced Ballistics support SwissMag - For testing and Config help Thanks: ---------- Great thanks goes out to RobertHammer for providing us the above named models etc. Thanks to Bohemia Interactive for a great game and their continued support of it. Special Thanks to Sabre for really bringing these models to life Disclaimer ---------- For personal entertainment purposes only. Do not edit and redistribute without permission of the authors. Creators claim no responsibility for any damages this addon or mod may cause, use at your own risk. Links: (Mirrors Appreciated)*updated 12-17-14* Armaholic Mediafire PlayWithSix
  17. Addons: Crye Gen 3 Uniforms, RHS, CUP Weapons, APEX, personal vest
  18. Laying down suppressive fire during Operation Harvest Moon Addons: RHS, Island Thunder 2 Mission
  19. Ah, I was missing that part. Thanks Sam! FYI, adding "A3_characters_f_exp" to the cfgpatches required addons did the trick.
  20. Just wondering if anyone has had any luck replacing the CTRG uniforms in the new Apex expansion? I'm using the following code, which works on the Arma 3 CTRG, but doesn't seem to work on the Apex ones. Is it because of the encrypted pbos? This works and replaces the default CTRG with another uniform class U_B_CTRG_1 : Uniform_Base { class ItemInfo : UniformItem { uniformClass = "Ard_AOR2_A"; }; }; This does not work when trying to replace the Apex CTRG class U_B_CTRG_Soldier_F : Uniform_Base { class ItemInfo : UniformItem { uniformClass = "Ard_AOR2_A"; }; }; Does anyone have any ideas on how to get this working? Never been a fan of the CTRG camo and I'd love to play through the Apex campaign with something else on their uniforms. I made another replacement that replaces the Apex CTRG units placed via the editor and that works, but during the campaign it does not. Thanks!
  21. ardvarkdb

    RHS Escalation (AFRF and USAF)

    New rails look good!
  22. ardvarkdb

    MK18 Mod 1

    I ported most of it, but got sick of Arma and all the animation stuff. If there is someone who is willing to finish weighting and tweaking the models, config, compile, etc. they probably wouldn't take too long to finish and get ingame.
  23. ardvarkdb

    MK18 Mod 1

    Robert Hammer has graciously accepted my offer to take over this weapons pack from this point on. He will be carrying it into the future, so it will be in great hands. There are no planned updates at this point, but I'm sure Robert will keep everyone posted on any developments. Thanks for all the positive feedback and it's been great seeing these weapons get so much use. I hope people continue to enjoy them in the future.
  24. ardvarkdb

    MK18 Mod 1

    That does sound cool robowilso. I would imagine, since Arma 3 doesn't have the nice DayZ weapon features, that they just change the model based on the attachment you pick up. As far as the variations in performance, that is likely done through config changes for each weapon. Even though it looks like you have the same weapon with a different attachment, it's likely different weapons in the config with varying values. As far as the animations go, I know some of them are a little off, but I'm no animation expert and they are a pain to make work 100% of the time, so they are good enough :)
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