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xeno

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Posts posted by xeno


  1. The future of the German armed forces in ArmA looks splendid though as there are a whole slew of groups and individuals now that are working on Bundeswehr addons just like the BWmod team did.

    The problem is, there needs to be an opponent which is at the same tech level. Dunno if it is really cool to fight against railguns with stuff from the seventies.

    Or mods need to make their own fictional weaponry or vehicles.

    I hope we will see mods with russian weapons and vehicles soon, seems those are missing in A3 (hint @ russian community :))

    Xeno


  2. I think it's not so much about competing with the mentioned titels but that BIS finally should wake up and put more effort into MP.

    That includes making and maintaining MP missions too. The community can do only a part of it and only relying on the community will change nothing.

    It's frustrating to work around the many MP problems or waiting months/years to get problems fixed. Or having features in the game which do not work at all in MP or are crippled in MP.

    Maybe that can't be solved for A3 but hopefully for A4 (if there will be an A4).

    SP is not what drives games these days anymore or keeps them alive for years but MP, imo.

    Xeno


  3. On devheaven at domination>files section there is a message "2.61, last Dom version, have fun with shooting dumb Zombies" so i think he quited because a lot of people are now playing DayZ, and there are like 62 servers running DayZ with 50 players on it. Then he probably dont wanna bother anymore upgrading domination.

    It would be even fine when there were 620 DayZ servers with 50 players on each server. I have absolutely no problems with DayZ at all (played it myself already a few times though it got too boring after a short time).

    There were many threads in this forum and other forums where some dorks always attacked Domina whenever possible as beeing the evil of ArmA MP (it still happens these days). Especially some of those so called skilled PvP players. And there was never any backup from BIS and even at least one (ex?)moderator of this forum was happily involved in it, even though Domina was basically the only available MP mission solely made with public playing in mind for some time.

    Now those people are playing DayZ and don't have a problem killing stripped down AIs called Zombies (behaviour FSMs removed, just some simple moveTo player scripts running for those, that's all, totally fine for Zombies). Beside killing other players for the lulz (called PvP in DayZ, Teamkilling in other games/modes as it does not take any skill to shoot somebody in the back).

    While I've often laughed about those mentioned dorks and threads I also saw it most of the time as a personal attack against me because those cool guys do not know how many hours of my free/spare time went into it (thousands). Reaching a level where locality in the RV engine is like a second nature for you and making MP missions for the game in just 2 hours which become the most played missions for months after a new ArmA title release takes quite some knowledge (no, not Domina), but it also takes, like already written, lots of time to get there (for example, I personally would rewrite many things in DayZ as they are either wrong, not optimized, may cause performance issues or could be improved anyways :p)

    The only sad thing about DayZ is that it just shows that the market for MilSims like ArmA is basically non existent anymore. It's easier to attract the masses with simple Zombie games or simple shooters than with MilSim games.

    And more than 90%+ of the DayZ players are not here or have bought CO in the last days/weeks because of ArmA or playing a MilSim but because of the Zombies. They are not interested in the ArmA series at all.

    Just to give you some numbers, while writing this there were 3143 people playing OA on dedicated servers, and out of those 3143 people 2144 people were playing DayZ.

    I can just hope that it doesn't influence BIS to drop the MilSim genre.

    My opinion: he should continue upgrading domination but this is totally his decision.

    No, I'm done with it and I've quit making MP missions :)

    This is going little bit off topic and i apologize

    That's right and also the reason why I do bail out of this thread now :)

    Xeno


  4. There is one occasion where you have to use say/say3D on a server too, that's when lipsync is used.

    Otherwise you won't see the lips of serverside AI moving (ofc, the sound has to be played with say on the clients too and only there you actually hear it,

    only the lips movement is broadcasted and not the sound itself :p).

    Xeno


  5. Put this in init.sqf:

    if (!isDedicated) then {
       onPreloadFinished {
           // player can now see the 3D world
           // Execute whatever you want but be aware this is executed in a eventhandler environment
           onPreloadFinished {};
       };
    };
    

    In your code snippet above remove finishMissionInit (absolutely not needed) and execute briefing.sqf once the player object is not null anymore (important for JIP).

    Xeno


  6. I think there is a stance indicator in ACE2 if you are willing to go down that road.

    Right, stance indicator is in ACE (can be enabled or disabled by the player on the fly). It also indicates by color how fast the player is running.

    Really helpfull if 3rd person is disabled.

    Xeno


  7. Hi guys! I'm trying to activate the AI Talk module and the respawn with same magazine module via script but i've some troubles...

    Quite easy, just put the following into init.sqf:

    if (isServer) then {
       // AI talk
       ace_sys_aitalk_enabled = true;
       publicVariable "ace_sys_aitalk_enabled";
    
       // vehicle radios
       ace_sys_aitalk_radio_enabled = true;
       publicVariable "ace_sys_aitalk_radio_enabled";
    
       // if player avatar should do random talk too...
       ace_sys_aitalk_talkforplayer = true;
       publicVariable "ace_sys_aitalk_talkforplayer";
    
       // enable respawn with weapons
       ace_sys_playerhud_withresp = true;
       publicVariable "ace_sys_playerhud_withresp";
    };
    

    Xeno


  8. The only thing I don't like at all are the old "black screen with hole in the middle" sights... :)

    Maybe something which can be improved in A4.

    Edit: Especially because R2T/PIP is available in the engine now.

    Xeno


  9. jayarma2lib is not a reference for this case. Arma2Net is working with a new internal funtion "callExtension".

    Jayarma2lib is working with a modified dsound.dll. 2 very diffrent approaches!

    The (new) jayarmalib uses callExtension too :)

    Available for some time now.

    Xeno


  10. When the gas comes out it doesn't effect anyone for some reasons its just pure smoke and after looking it up it seems that you need to use a special callback to "activate" it .. Is there any chance anyone know what it is?

    After creating the ammo object, try the following:

    ["ace_sys_gas_fired", [objNull,"","","","ACE_G_40mm_CS","",projectile]] call CBA_fnc_globalEvent;
    

    Replace projectile with a reference to the ammo/projectile object and ACE_G_40mm_CS with the class name of the ammo you are using.

    Xeno


  11. HeliJunkie, would you like to do a SQLite plugin for Xeno and others wanting a simple DB solution, using http://system.data.sqlite.org/index.html/doc/trunk/www/downloads.wiki?

    Like I wrote in the dh Ticket already, I've made a csharp-sqlite plugin myself but as callExtension support is not available on Linux (and it seems that it won't change) I've dropped it again.

    SQLite support can be done quite fast with csharp-sqlite (it is basically just adding two csharp-sqlite projects to an A2Net plugin project so you have a plugin folder with 3 dlls, the basics take just a few minutes, totally easy with A2Net).

    csharp-sqlite can be found here: http://code.google.com/p/csharp-sqlite/

    Xeno


  12. i dont think Xeno will stop working, as Im sure hes awaiting Arma3 like the rest of us, I bet hes got something up his sleeve.

    I won't do anything related to MP mission making anymore... done that the last 5 years for free, thousands of hours went into it, it's time to move on... :)

    Arma3 will present some new and interesting opportunity to all of us modders/coders/scripters, and you will also see some new

    faces come into the picture with some reall cool shit.

    I hope so.

    And again (in case somebody missed it), I don't want to see an A3 port of Domina!

    Xeno


  13. Still massive performance problems in MP.

    In just 6 minutes 3313 Observer bla messages:

    Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 479

    Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 472

    Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 466

    Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 463

    Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 468

    Observer B 1-2-I:1 REMOTE in cargo of B 1-2-I:1 REMOTE; message was repeated in last 60 sec: 965

    Xeno


  14. So please, I ask all Arma fans and members of the community to try PvP or the PR mod and at least read about the strategies, tactics and concepts around specific PvP missions and mods, this way you can actually form a balanced argument and decide for yourself whether you like it or not!

    Many people have tried the PR mod since it came out yet not many are left who play it. You can't rely on the hope that people will play a specific way on a public server, it simply doesn't work (in no game btw). Neither can you force people to play a specific way.

    Can I also remind people that BIS have specially designated designers working on out-of-the-box PvP for Arma 3? Yes.

    Which BIS designers ? The BIS developer who is the MP designer for A3 is making DayZ, the Zombie RPG. And he has already admitted that he is not good in balancing gameplay (which is not needed for a mission like DayZ, as the non-balancing is one gameplay element of it). So the chances that the main MP mode for A3 will be a some kind of RPG with persistent stats saving ?!? and the rest is up to the community again.

    You don't simply create <add-whatever-gametype>/mission which will work in public playing in no time. Especially making MP missions for public playing is completely different to making MP missions which are played on closed servers. You have to consider so many things, public players will find every single exploit for example (and solving those issues is the part which takes quite a huge amount of time making such missions).

    Anyways, this, like so many other threads with the same context, is more about individuals who think that there is only one game mode/one way you can play a game or this game and that is what they play. And that's the problem.

    They simply refuse to accept that others have different tastes or that other game modes can be fun too. And instead of getting their hands dirty and fix the problem themself it's easier to point at something or blaming x or y is responsible for it.

    Xeno

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