_WTF_onslaught
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Everything posted by _WTF_onslaught
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Your iron sights view looks terrific!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mooncaine @ Feb. 24 2003,21:19)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R71 @ Feb. 22 2003,03:59)</td></tr><tr><td id="QUOTE">This should be what all guns look like from iron sight..       http://www.baconbomb.com/usmc/images/7.jpg  I put this in the BAS weapon topic too, in hopes that they would do this. http://www.baconbomb.com/usmc/ Not that theirs looks bad but it looks a bit more real to see the gun and not a shadow.  <span id='postcolor'> Although the iron sight picture is off-topic when it comes to weapon config values, I'm glad you mentioned it here. I like the look of that--keep plugging and show it around when you can. It's a good argument; I'm convinced.<span id='postcolor'> me too..hopefully BAS might do something similar for theirs. *bumb*
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Im excited by the idea of a flashpoint2 being a 'nam based conflict. That conflict from a US/AUS/NZ point of view relied heavily on CAS, and Artillery strikes, which would be interesting to see implemented in the game (not as a 3rd party addon/script). Also the most graphically intensive environment would be jungle imo, so they must think they can work wonders with the new graphics engine to do that. cheers! ons,
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Im excited by the idea of a flashpoint2 being a 'nam based conflict. That conflict from a US/AUS/NZ point of view relied heavily on CAS, and Artillery strikes, which would be interesting to see implemented in the game (not as a 3rd party addon/script). Also the most graphically intensive environment would be jungle imo, so they must think they can work wonders with the new graphics engine to do that. cheers! ons,
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The helmets look pretty much spot on, but maybe you should dirty them up with sand etc, similar to their look on tattoine (spelling?). Or try them out on Winter Nogojev, then you just need the snowtroopers from Empire Strikes back
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Dynamic range source revisited
_WTF_onslaught replied to PitViper's topic in ADDONS & MODS: DISCUSSION
If you are continuing to maintain the dynamic range sound pack, would it be possible to include sounds for the weapons that have been released for Resistance, particularly the handguns (which dont sound anything like that). cheers ons, -
From the screenshot it looks like Eurocopter's NHI-90 An interesting utility helicopter with both side doors and a rear ramp NHI-90 Australia are considering purchasing them as an alternative to our blackhawks/chinooks I believe.
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(if you havent already) ... Take a look at some of the mogadishu maps on Mark Bowdens newspaper posted information site.. http://inquirer.philly.com/packages/somalia/maps.asp Some good information, including all sorts of information. The movie was shot in Marrocco as it was the closest similar place they could shoot a movie in. imho the book (as is often the case) is far far superior to the movie, and would be a great resource, describing small details such as how fine the sand/dust was, and how difficult the rangers insertion was due to reduced visibilty (including a fast rope drop of only 2 metres in one case). cheers, onsl.
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That glass MUST be half-full Avon
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Hmm.. On CQ fighting.. Im surprised SWAT3 hasn't gotten more comment along the lines of R6. However I suppose the lethality of it has been reduced to make it more accessible for to the general public. I could never get into BF1942, for many of the reasons listed above. However, I do love Day of Defeat, which has about the right amount mix of realism and fun, for a general FPS.. and is well worth the look. Still, OFP remains the single best game I can ever recall playing (way back to my first PC Jr game, Round42)
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Hi, Just wondered if anyone had been able to play OFP in widescreen? I have a 16:9 projector, however all of the resolutions appear to be a normal 4:3 image, and can only be streched out (looks weird). Has anyone been able to output a true widescreen or anamorphic signal? cheers, ons.
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Thanks very much for the info Suma
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I am using a Gforce4 Ti 4200, which I understand can display 16:9 ratio resolutions.. albeit, custom designed with PowerStrip software. [WTF]onslaught - clan_wtf@hotmail.com ICQ#57228905 Weapons, Tactics, Force. Visit us at: http://www.clan-wtf.com
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Steyr variants (m203 and lsw)
_WTF_onslaught replied to Major Fubar's topic in ADDONS & MODS: DISCUSSION
I'd suggest you head over to the Australian defence force mod. Someone there will almost certainly be able to help you with that. http://adfmod.opflashpoint.org -
sort of offtopic.. It would be nice if the co-pilot (gunner) had the option to sieze the controls, giving u a chance to save the chopper. It would also be comforting to see him sitting next to you in vehicles like the UH-60-MG rather than him doing the crew chiefs job on the MG, and a vacant seat next to you!
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I think that might largely rely on Codemasters choosing how/when to distribute the game. But I could be hideously incorrect about that.
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The Hueys can take way too much damage... in fact you can use the M79 bloop gun on it, and it will continue flying! Same with the RPGs as well.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Nov. 28 2002,23:13)</td></tr><tr><td id="QUOTE">Did the Vietnamese use any planes in the Vietnam war? I never heard of anything like that. I suppose they may have used the odd MiG or Tupolev but not in large amounts. The Americans often used aircraft however, such as the F4 Phantom, B52, A6 Intruder, and F101.<span id='postcolor'> Actually I believe that in the Vietnam war, the Huey became the first Helicopter to ever shoot down a fixed-wing aircraft (door gunners M60s). I'll see if I can dig up the info.
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Just wondering if someone could tell me whether any released sound addon packs (eg Dynamic range and Battlesounds)contain (or will contain in future relases) replacement hand-gun sounds ?
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Question regarding sound addons
_WTF_onslaught replied to _WTF_onslaught's topic in ADDONS & MODS: COMPLETE
Thanks Kegetys! My eyes must be painted on. Feel free to close this thread thanks moderators. -
"OH NO 2 IS DOWN" he sounds about as excited as if he's stepped on some chewing gum on the footpath. BIS is there any chance, you would consider adding to the feel of the game in a future version by changing some of these types of messages to something like "Im hit! Im hit!" Â "medic!" "sniper!" etc. I reckon that it would add greatly to the atmosphere.
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Not sure if other ppl find this annoying, and it is most obvious when shooting from inside a house. I can clearly see an enemy soldier outside, but when i bring the gun up to eye-line, using the iron sights view, all i can see is the window frame. Surely if I am bringing the gun up to my eye-level i should see exacty the same thing as i do when in normal view? Would BIS consider the iron sights view to be unzoomed initially, and then allow you to squint-eyes (current zoom) with the right mouse button when in iron sights mode. I probably havent explained myself to well, but I think you get the idea.
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uhh.. this has sort have moved off-topic I just wanted for the iron sights to be the same FOV as normal vision, with the right mouse click activating the minor zoom.
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I wouldnt be a fan of removing the zoom altogether.. just to make it a right mouse click option (as it is when not in iron sites). The squint your eyes zoom to concentrate on the things in front of you is a good feature, as playing on a computer dramatically reduces your vision as it is.
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What would you like to see in ofp2
_WTF_onslaught replied to Vinsen's topic in ARMA 2 & OA - SUGGESTIONS
1. Increased chances of survivors from a downed chopper.. 2. Ability for a choppers gunner/navigator to take control of a chopper in case of pilot death/injury (the MG blackhawk has no-one in the co-pilot seat, just a crewchief/loadmaster in the MG possy) 3. Some basic form of autoration in the event a choppers engines are knocked out.. in OFP it hurtles to the ground.. when in fact the rotor should keep turning for a little while (assuming the pilot is making a slight descent) 4. an action menu that allows you to issue commands to your squad such as "Re-Arm" rather than selecting individual AI, and telling them to pick up rifle, pick up magazine, pick up gren etc.