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-)rStrangelove

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Everything posted by -)rStrangelove

  1. -)rStrangelove

    using an xbox 360 controller in the PC version

    There's a free controller software on the web that has been used by GTA3 players, i just can't remember the name now. In that software you can setup the xbox controller how you see fit, nothing is impossible. And it's free. Should turn up when you google various gta forums for it.
  2. -)rStrangelove

    Harry potter demo is out

    -1 rep
  3. Another machine type i've noticed appeared in the specials of the T2 DVD. There was a report of Cameron helping put together a Skynet show event at a theme park or something. There were actors and stuntmen acting in front of a huge screen where rendered scenes were shown, like the inside of a Skynet factory. In the trailer for the show there was Arnie fighting little machines following him through ruins - like little helicopters with guns. I'll see if i can get a screenshot if you guys are interested.
  4. Not all trees are really that important in a 1stperson shooter imo. I noticed that when playing around with the Farcry editor. The amount of trees is insignificant if the 'wrong treetypes' are being used. Place lots of thin trees on a flat ground and you have no cover at all. That and it looks plain boring. We've got many very thin trees in A2 which don't give cover anyway, you wouldn't notice if they were gone gameplaywise. I agree we still need bushes and thick trees for view- und hardcover.
  5. -)rStrangelove

    Police Department

    Thx for the infos, DLing now. Here's the link to the police car btw: http://www.armedassault.info/index.php?cat=addons&id=746
  6. Nice thread. So when i make a custom plants2.pbo with the appropiate palmtree p3ds of ArmA1 will all trees on Chernarus be replaced? Would love to play on a jungle island. And in terms of saving performance - how about replacing some trees & bushes with empty p3ds?
  7. -)rStrangelove

    Police Department

    Hey that's similar to a detective mission i'm planning. Nice! :) 1. How do you handle showing pics of suspects and spawning those models only 1 time? It would be a problem if the suspect-model is used randomly for normal civilians also. 2. Suspect image self-made?
  8. -)rStrangelove

    Guerilla Warfare: Liberation (interested?)

    Nice concept. :) 1. Are all players together in a group or 1 grp per player? 2. You can't have active villages with civilians and government forces all across Chernarus. How do you handle / forbit all players to spread out to several villages at a time? 3. So there are several possible objectives in each rank. If i don't like my new objectives, can i still get ranking points for objectives from lower ranks? 4. If 1 player with a high rank 'activates' an area with his objective (ambushing a convoy for example) how do you handle that another player can't do his objective there, screwing everything up?
  9. -)rStrangelove

    Patch 1.02 Satisfaction Survey

    General smoothness in a mission has been increased. As already mentioned a more enhanced graphics options menu with more specific sliders/switches would be much appreciated for mixing different effects. What i still hope you guys will include some day is a new switch in the options. If that switch is ON then a server setting or a mission cannot override my gfx settings. No matter what the mission is i can play with my personal settings. Of course this brings up the problem of playing with nograss on a PVP server. So we also need a server setting that forbits ppl to play on a server that have that 'no override' switch enabled. I'd rather play on no server at all then to be forced to play with 15fps.
  10. -)rStrangelove

    ARMA 2 Adult content

    what do you mean .... my parts are showing? :D
  11. Sounds all well thought out etc but in OpF/ArmA the AI has always been the most stubborn thing to fiddle around with when it came to combat situations. You can give them move-commands, standup and formation commands, you can tell them to disengage etc etc but the truths is they will do their own thing. They'll happily ignore all your move commands, crawl right in front of you blocking your line of side, or push you in the back and around the corner you tried to get some cover from, all the while spamming the com channel with messages about numerous targets. It's a start though.
  12. I honestly think the gfx server override is complete BS. I carefully set up my gfx details, make up costum missions in the editor to measure my FPS in different situations and then finetune the details to get the balance of gfx quality and FPS. And once i found the perfect balance for my pc i go on a server and BOOM - 15fps again. NICE! :P Gfx settings should be dependant on what my pc can handle and not what the server admin / mission developer think looks cool.
  13. -)rStrangelove

    about the patch

    yeah me too. although opera only let me download a htm file of 4MB lol. I renamed it to ZIP upon downloading and voila that worked.
  14. -)rStrangelove

    Do You find ArmA Infinite Land Spooky?

    If there's one thing i can't stand then it's visual boundaries where i can't go or where i just die after a few seconds. So NO this is the best thing since sliced bread.
  15. -)rStrangelove

    So what bring performance down? GPU Test.

    Just place x groups in the editor and give them waypoints. 3 "move" waypoints and 1 "cycle" as last one, so they loop. There are plenty of editor tutorials out, the tuts for ArmA1 can also still be used.
  16. -)rStrangelove

    Uhao Island in A2

    Why do you need to reBIN the config at all? Just leave it as config.cpp and rePBO the folder. Not sure this works though. :P
  17. Yeah, looks perfect to me. I hardly see what's left to do with your T800 - looks like ready for release. *hint hint* :D
  18. -)rStrangelove

    Change the Language in Arma 2?

    Stop breaking your game installations guys, just wait for the next patches. They said the change-language-feature will be enabled in 1 of them. :) I have no problem with the German version because most of the game IS still english. Don't be so picky ffs.
  19. -)rStrangelove

    So what bring performance down? GPU Test.

    AI scripts are loaded dynamically depending on how many AI units are active and what they do, so judging performance in an empty mission is just 1 side of the coin. You should compare fps with the same gfx settings and... a.) NO AI b.) 10 groups following patrols c.) 50 groups following patrols to get fairly reasonable results. My 2 cents. :)
  20. -)rStrangelove

    German Patch?

    I think the 1.02 patch is for the German version, to make it on par with the UK version.
  21. As much as i like SciFi / Fantasy / Horror addons, i have to say they mostly don't fit because you need a whole modpack (islands, missions) to create a proper movie atmosphere. That's why i think it's not enough to just release a T800 and/or a HK Tank. It's a start though.
  22. -)rStrangelove

    Not in helicopter check

    unit1 = is a group Soldier1 = is a unit means you need to change the syntax to ({vehicle _x == bird1} count units unit1) < 1;
  23. It's the same with the Aliens movies btw: Cameron's ALIENS was awesome, every other Alien title is a desaster storywise and totally lacking atmosphere. About the unit converting: i'd wait until either somebody figures out how to do it or BIS releases the official ArmA2 tools. Do what you can do now, do the rest when the time is right. How about discussing mission templates for Term. scenarios?
  24. -)rStrangelove

    Evolution

    I think it's a server setting. just disabled the score board.
  25. -)rStrangelove

    Can't we totally turn off post processing?

    Have you tried the noblur addon by Kegetys yet?
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