-)rStrangelove
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Everything posted by -)rStrangelove
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CWR² Standalone addons release thread
-)rStrangelove replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can i say thank you? THANK YOU! :D -
Rules - anyone seen the rules to this game?
-)rStrangelove replied to ICERAY2000's topic in ARMA 2 & OA - GENERAL
... What? :rolleyes: -
Play the training missions under 'scenarios', the keys you need to press will be shown in the popups ingame. If you see no keys - for example: (press ' ' to salute) - it means the key is not set yet. Go to options / controls, find 'salute' and bind it.
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Rules - anyone seen the rules to this game?
-)rStrangelove replied to ICERAY2000's topic in ARMA 2 & OA - GENERAL
Rule 5: Just because you're paranoid it doesnt mean you're not currently becoming a sniper target. -
Why isn't it running good?
-)rStrangelove replied to SAYSteez's topic in ARMA 2 & OA - TROUBLESHOOTING
Dunno if it was posted already here' date=' but you can use [b']-noPause[/b] in the startup link to make the game go on while alt-tabbin. -
MP-mission WIP - Incy Wincy Mercenary
-)rStrangelove replied to DualJoe's topic in ARMA 2 & OA - USER MISSIONS
Sounds good DualJoe, no sweat mate. :) -
Am i the only one sick of the royal wedding?
-)rStrangelove replied to ArmAriffic's topic in OFFTOPIC
That would be actually pretty damn cool tbh. You could hear the uproar on our side of the channel with your own ears. :D -
Free DLC: Lingor Units for Arma 2/OA
-)rStrangelove replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You could place those you need in the editor, save the mission and open the mission.sqm in notepad. -
Am i the only one sick of the royal wedding?
-)rStrangelove replied to ArmAriffic's topic in OFFTOPIC
What, they force you to see BBC in Australia now? Good god. :P -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
-)rStrangelove replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
@Celery: The topic of this thread is: ArmA MP from <other action game> gamer's perspective, concerning: 1. Mod dependancy 2. Too much Domination 3. Missions are too big What was basically said in this thread is: - ArmA MP is totally different from other games MP - it is like it is. You can't force admins to do how you'd like to things to be. But everyone is free to host his own server like he wants (instead of complaining). - and i offered a solution to the points above So i dont see that as unconstructive tbh. Ppl complaining about having to download & setup a modfolder will also complain about having download & setup tools like Sickboy's Sixupdater / yomas to organize modfolders automaticly for them. If ppl dont want to do anything, what are you supposed to do? It rains in Germany very often although i don't want it to. I could complain about it, but i adapt and make the best of it. :D -
Nice!. Hope i have the time to pay you a visit on the weekend so we can play this. Or is Vietnam still on? :)
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Actually this is just the scenery we saw in the Call of Juarez:Cartel trailer. Mexican border in ArmA2 anyone? :)
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Just got CO, how does it work?
-)rStrangelove replied to kingneptune117's topic in ARMA 2 & OA - GENERAL
I have no experience with the F35 ingame, but i think your answer is somewhere in this thread: http://forums.bistudio.com/showthread.php?t=108410&highlight=throttle -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
-)rStrangelove replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
No, i was trying to say that there is no simple 1-click-and-your-online solution in ArmA like in other games. And you're right, it should be shown to the new players somewhere on the package / on steam. This is BIS's job imo. A social solution for ArmA would surely be appreciated by old & new players and give the game a better popularity overall. Yes, the point of a workaround is that it works. Sorry that i just want to enjoy a game to the fullest, rather than crying about a non existing socialize & join a game button. What i dont get: taking my time explaining workarounds to ppl having problems is selfish? -
I would like to report some serious hacking.
-)rStrangelove replied to Pummel's topic in ARMA 2 & OA - MULTIPLAYER
That's exactly why admins password their servers and force everyone to register on their own forums to get to know each player - something no tool can do for you. -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
-)rStrangelove replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
Can't believe there are so many ppl complaining they cant join servers with a simple click. Cmon, this is highly moddable game and as such every server admin runs what he thinks is the most fun. My personal way of joining a server is: 1. Which servers run my fav mission types several times a week? 2. Can i join? Which mods are required? Can i find them myself? 3. If i have problems i seek out the clan website / look around here in the BIS forums for clan threads or single forum members who have the same clan tag and PM them. 4. Register on the clan website, introduce myself, ask what mods i need to run, ask for the server password, ask for the ts3 server, then play play play & have fun. 5. Make a modfolder named like the server you want to join. How long does it take to restart ArmA2 with a new modfolder? 2mins? Where's the problem? A bit of socialization takes a bit of effort, its a bit more than just click some 'I LIKE' button. :P -
Tracking Multiple Unit Status - How to?
-)rStrangelove replied to Khankore's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't worry we all started slowly. But it's the most basic things at the start that are making the difference between an independant scripter and somebody just trying to patch code snippets of other ppl together later on. If you have problems with syntax i really really recommend taking a step back and look things up. It will free your mind. :) http://www.ofpec.com/COMREF/index.php?action=read&id=70 http://www.armaholic.com/page.php?id=838 http://www.assaultmissionstudio.de/downloads.php?page_id=300 -
Lol, time to make another custom tshirt: "WARNING - CASIO WEARER!" "PH3AR M3!"
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Tracking Multiple Unit Status - How to?
-)rStrangelove replied to Khankore's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Haha i know what you mean, at home i always practice trial & error rather than figuring out logic problems. -
I am ArmA Beginner, please help!
-)rStrangelove replied to robertoHrvat's topic in ARMA - MISSION EDITING & SCRIPTING
http://community.bistudio.com/wiki/Armed_Assault:_Moves_List :) -
Tracking Multiple Unit Status - How to?
-)rStrangelove replied to Khankore's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
({!canMove _x} count _planedead) == 0 Isnt it the other way around, without the exclamation mark? Once 0 planes canmove, they all must be going down? ({canMove _x} count _planedead) == 0 -
ArmA2 / OA (low) performance issues
-)rStrangelove replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
2 GTS 250 and you're running textures on very high -> bad idea. -
[Answered] Support for tilt-wheels on mice...?
-)rStrangelove replied to Kyle_K_ski's topic in ARMA 2 & OA - TROUBLESHOOTING
I got the Logitech G9 mouse with tilt wheel. I assigned some keys i usually dont need to the wheel (J and K) and so avoid any problems in ArmA2. :) -
Arma2 slows to a grind and dosent load close range objects. (1.59)
-)rStrangelove replied to JojoTheSlayer's topic in ARMA 2 & OA - TROUBLESHOOTING
Sounds horrible. Peronally i got mine set to 'High' and leave it there. 'Normal' gives me errors. What is your system and what are your other ArmA settings? -
Portal 2: How does this not have its own thread yet?
-)rStrangelove replied to jakerod's topic in OFFTOPIC - Games & Gaming
I have it too and i'm loving every second of it. All action game devs could learn something from its level design, thats for sure.