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-)rStrangelove

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Everything posted by -)rStrangelove

  1. Can i say thank you? THANK YOU! :D
  2. -)rStrangelove

    Rules - anyone seen the rules to this game?

    ... What? :rolleyes:
  3. -)rStrangelove

    arma 2 manual

    Play the training missions under 'scenarios', the keys you need to press will be shown in the popups ingame. If you see no keys - for example: (press ' ' to salute) - it means the key is not set yet. Go to options / controls, find 'salute' and bind it.
  4. -)rStrangelove

    Rules - anyone seen the rules to this game?

    Rule 5: Just because you're paranoid it doesnt mean you're not currently becoming a sniper target.
  5. -)rStrangelove

    Why isn't it running good?

    Dunno if it was posted already here' date=' but you can use [b']-noPause[/b] in the startup link to make the game go on while alt-tabbin.
  6. -)rStrangelove

    MP-mission WIP - Incy Wincy Mercenary

    Sounds good DualJoe, no sweat mate. :)
  7. -)rStrangelove

    Am i the only one sick of the royal wedding?

    That would be actually pretty damn cool tbh. You could hear the uproar on our side of the channel with your own ears. :D
  8. You could place those you need in the editor, save the mission and open the mission.sqm in notepad.
  9. -)rStrangelove

    Am i the only one sick of the royal wedding?

    What, they force you to see BBC in Australia now? Good god. :P
  10. @Celery: The topic of this thread is: ArmA MP from <other action game> gamer's perspective, concerning: 1. Mod dependancy 2. Too much Domination 3. Missions are too big What was basically said in this thread is: - ArmA MP is totally different from other games MP - it is like it is. You can't force admins to do how you'd like to things to be. But everyone is free to host his own server like he wants (instead of complaining). - and i offered a solution to the points above So i dont see that as unconstructive tbh. Ppl complaining about having to download & setup a modfolder will also complain about having download & setup tools like Sickboy's Sixupdater / yomas to organize modfolders automaticly for them. If ppl dont want to do anything, what are you supposed to do? It rains in Germany very often although i don't want it to. I could complain about it, but i adapt and make the best of it. :D
  11. -)rStrangelove

    GITS Evolution Fallujah

    Nice!. Hope i have the time to pay you a visit on the weekend so we can play this. Or is Vietnam still on? :)
  12. -)rStrangelove

    Community Map?

    Actually this is just the scenery we saw in the Call of Juarez:Cartel trailer. Mexican border in ArmA2 anyone? :)
  13. -)rStrangelove

    Just got CO, how does it work?

    I have no experience with the F35 ingame, but i think your answer is somewhere in this thread: http://forums.bistudio.com/showthread.php?t=108410&highlight=throttle
  14. No, i was trying to say that there is no simple 1-click-and-your-online solution in ArmA like in other games. And you're right, it should be shown to the new players somewhere on the package / on steam. This is BIS's job imo. A social solution for ArmA would surely be appreciated by old & new players and give the game a better popularity overall. Yes, the point of a workaround is that it works. Sorry that i just want to enjoy a game to the fullest, rather than crying about a non existing socialize & join a game button. What i dont get: taking my time explaining workarounds to ppl having problems is selfish?
  15. That's exactly why admins password their servers and force everyone to register on their own forums to get to know each player - something no tool can do for you.
  16. Can't believe there are so many ppl complaining they cant join servers with a simple click. Cmon, this is highly moddable game and as such every server admin runs what he thinks is the most fun. My personal way of joining a server is: 1. Which servers run my fav mission types several times a week? 2. Can i join? Which mods are required? Can i find them myself? 3. If i have problems i seek out the clan website / look around here in the BIS forums for clan threads or single forum members who have the same clan tag and PM them. 4. Register on the clan website, introduce myself, ask what mods i need to run, ask for the server password, ask for the ts3 server, then play play play & have fun. 5. Make a modfolder named like the server you want to join. How long does it take to restart ArmA2 with a new modfolder? 2mins? Where's the problem? A bit of socialization takes a bit of effort, its a bit more than just click some 'I LIKE' button. :P
  17. Don't worry we all started slowly. But it's the most basic things at the start that are making the difference between an independant scripter and somebody just trying to patch code snippets of other ppl together later on. If you have problems with syntax i really really recommend taking a step back and look things up. It will free your mind. :) http://www.ofpec.com/COMREF/index.php?action=read&id=70 http://www.armaholic.com/page.php?id=838 http://www.assaultmissionstudio.de/downloads.php?page_id=300
  18. -)rStrangelove

    Casio Watches the sign of Al Qaeda!

    Lol, time to make another custom tshirt: "WARNING - CASIO WEARER!" "PH3AR M3!"
  19. Haha i know what you mean, at home i always practice trial & error rather than figuring out logic problems.
  20. -)rStrangelove

    I am ArmA Beginner, please help!

    http://community.bistudio.com/wiki/Armed_Assault:_Moves_List :)
  21. ({!canMove _x} count _planedead) == 0 Isnt it the other way around, without the exclamation mark? Once 0 planes canmove, they all must be going down? ({canMove _x} count _planedead) == 0
  22. -)rStrangelove

    ArmA2 / OA (low) performance issues

    2 GTS 250 and you're running textures on very high -> bad idea.
  23. I got the Logitech G9 mouse with tilt wheel. I assigned some keys i usually dont need to the wheel (J and K) and so avoid any problems in ArmA2. :)
  24. Sounds horrible. Peronally i got mine set to 'High' and leave it there. 'Normal' gives me errors. What is your system and what are your other ArmA settings?
  25. I have it too and i'm loving every second of it. All action game devs could learn something from its level design, thats for sure.
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