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alan.rio

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Posts posted by alan.rio


  1. 9 hours ago, computer said:

    The idea is amazing. Keep up the good work.

    I love the dynamic of the gamemode, but I hope to see good old fashioned cache hunt from pr/tacbf.
    I've always loved playing the underdogs and stuff. But this is a very nice twist on conventional warfare.

    Come on the discord and put in a suggestion for the cache hunt in the suggestions channel. I know that at least one or two of the team have been talking about getting it back in.


  2. qHJ3v8q.png

     

    Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3.

    The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win.

    The majority of the features of the mod will be very familiar to players of the aforementioned games/mods.

    • Roles and squads
    • Commander features and command structure
    • Rally points and forward outposts
    • Weapon re-balance, smoke and particle rework
    • Defensive structures construction
    • Vehicles and assets become available at specific player numbers.
    • Medical system
    • Custom suppression effects
    • Squad radar
    • Spotting system
    • Heavily modified and enforced TFAR version
    • 3D Interaction (Easier door opening, ladders and more)
    • Vehicle Maintenance
    • Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher.
    • Excellent performance relative to other game-modes that have large player numbers
    • Smooth and polished interface and systems
    • AI fighters only for when the server is waiting for actual players to join

     

    But why is it called Frontline?

    Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough.

     

    Arma_3_2017.08.18_-_02.45.27.39_2.gif

     

    Timelapse 40x speed of a battle (youtube)

    Typical reaction of a player seeing the frontline for the first time

     

     

     

    eABCOP7.jpg                        2U6pbIr.png                      kfpt6jP.jpg

     

    At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it  is on the server run by the development team (this will change as the player-base expands).

     

    The mod and it's dependencies are available on steam workshop. If you have any problems installing please use the launcher we made. It's idiot proof. The steam workshop is there because people wanted it, and it works just fine, but we will only support/help people installing with the launcher. Details of the launcher in the second post of this thread and you can get it on the website.

     

    The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.)

     

    We have a website here frontline-mod.com but nearly all interaction with/between the community is on the discord

    On the discord we discuss feedback, trash-talk and organize events and playing times.

     

    We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Wednesday (RHS), Saturday (RHS) and Sunday (Iron Front) at 1800GMT

     

    Some background on the development:

    The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.

     

     

     

     

     

     

    • Like 8
    • Thanks 2

  3. Only limited optimization this time around I'm afraid gentlemen. The team is still very short on code monkeys, and that is a horrible, horrible, job to do..

    Our official server was delayed in getting updated to the new patch, but it has been done now. As far as we know TacBF 3.10.1 is functioning just fine with the new patch and the new 3.11 should be out soon as Doc said.


  4. 10.4a, but then you have to rename the arma2oa.exe to arma2.exe. The 10.8 has the OA profile and doesnt need the rename. So after 10.8 no rename, 10.5 to 10.6 and 10.7? have a 4870x2 gpu speed bug, avoid them.

    The 10.12a "preview" driver is the best, and is newer than the Official 10.12s.

    What are your ingame specs. Also make sure AA and AF in the CCC 3D settings are at Application settings.

    Thanks for the reply kklownboy, I think i'm using 10.9 with a hot fix. As for my ingame specs I can run everything on low, or everything on very high, either way my frame rate is always pretty, but I always have this stuttering and slow loading textures and models. I'll switch to 10.12a later this evening. Do you know anything about the customized drivers? I've also made some alterations to my config file (max_frames_ahead etc.) but I'm not at home right now so I can't tell you what I changed them to.


  5. GPU_MaxFramesAhead=1;

    was the right one ... copied wrong line, sorry :)

    ---------- Post added at 23:02 ---------- Previous post was at 23:00 ----------

    i think the jitter is related partly to the dead zone

    but full answer could be given by suma

    Any chance you could point Suma to this thread Dwarden? I'm having this issue too. Frame rate is fine, but when I move the mouse I get jumps at irregular intervals, it gets worse when I use a scope I think.


  6. I was using 10.4 until last night when I decided to upgrade to the newest (10.9) and experienced this flashing. Has anybody experienced this with any card other than the 4870X2?

    So from reading this thread I gather I should firstly use 10.9a, second put the HDR to at least 16.

    Also, since we're all here, anyone else find anything that got them extra performance on the 4870X2?

    By the way, where can I find the 10.9a drivers?


  7. Guys, I'm sure you have taken this into consideration already. But....

    I haven't tried it yet, but I have been watching the thread and i've seen some posts mentioning it works better with natural light or infrared lights. It occured to me that for most people using artificial light, artificial light would be in the form of light from light bulbs or florescent tubes etc. These will be emitting light with fluctuations of 50 hertz (in europe), and this may interfere. It may be that the reason people think the natural light and infrared(=LED's) work better is because there is no high frequency fluctuations of the light.


  8. I just got a 4870x2 to replace my 8800GTS (G92). Its all going well so far, but I haven't done any tweaking yet, such as CCC/ATI tray tools settings or config file settings yet. There doesn't seem to be a thread comparable to the "Nvidia owners read here" thread for ATI cards.

    Can someone who has an ATI or even a 4870x2 who has already optimized give me a quick overview of what worked for them?

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