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-10thMT-Tack-Up

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Posts posted by -10thMT-Tack-Up


  1. Damn, ok i did that, and still the same problem. I must have mucked up somwhere. Here is the entire config.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class CfgPatches

    {

    class MyWeapons

    {

    units[] = {};

    weapons[] = {"EmergencySupplyCrate"};

    requiredAddons[] = {"CAWater","CAData", "CACharacters", "CAWeapons", "CASounds", "CA_Anims_Char"};

    requiredVersion = 1.08;

    };

    };

    class CfgVehicles {

    /*extern*/ class Strategic;

    class ReammoBox: Strategic {

    animated = 0;

    scope = 1;

    icon = "\Ca\weapons\Data\map_ico\icomap_ammo_CA.paa";

    displayName = "EmergencySupplyCrate";

    nameSound = "SupplyCrate";

    accuracy = 0.200000;

    typicalCargo = {};

    vehicleClass = "Ammo";

    destrType = "DestructEngine";

    transportMaxWeapons = 5000;

    transportMaxMagazines = 20000;

    transportAmmo = 0;

    transportRepair = 0;

    transportFuel = 0;

    supplyRadius = 1.400000;

    cost = 0;

    armor = 200;

    mapSize = 2.000000;

    };

    class WeaponHolder: ReammoBox {

    scope = 1;

    model = "\ca\weapons\dummyweapon.p3d";

    accuracy = 0.200000;

    class TransportMagazines {

    };

    forceSupply = 1;

    showWeaponCargo = 1;

    transportMaxMagazines = 1000000000.000000;

    transportMaxWeapons = 1000000000.000000;

    displayName = "";

    };

    class EmergencySupplyCrate: ReammoBox {

    scope = 2;

    accuracy = 1000;

    model = "\EmergencySupplyCrate\EMSC.p3d";

    displayName = "EmergencySupplyCrate";

    class TransportMagazines {

    class _xx_M9 {

    weapon = "m9";

    count = 2;

    };

    class _xx15Rnd_9x9_m9 {

    magazine = "15Rnd_9x9_M9";

    count = 8;

    };

    class _xx_smokeshellgreen {

    magazine = "Smokeshellgreen";

    count = 2;

    };

    class _xx_smokeshellred {

    magazine = "smokeshellred";

    count = 2;

    };

    class _xx_binocular {

    weapon = "Binocular";

    count = 2;

    };

    class _xx_NVGoggles {

    weapon = "NVGoggles";

    count = 10;

    };

    };

    };

    oh and this is not the finished version still have sqfs to put in and such to create a tracking beacon.


  2. I did what you said and it still happens. Ok this is what happens first these 4 things happen in order

    requiredaddons.jpg

    connectto.jpg

    unitarray.jpg

    then when i click preview again arma crashes to desktop.

    This is the part of the config that i think this is coming from

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

    {

    class CAWeapons

    {

    units[]= {};

    weapons[]= {"EmergencySupplyCrate"};

    requiredAddons[]= {};

    requiredVersion= 1.08;

    };

    };


  3. I am currently working on an Emergency Supply Crate something that could be dropped for down pilots from an aircraft when a evac is out of the question.

    Features:

    Custom Texture

    Includes BIS made weapons and equipment

    Current Bugs:

    Small config problems

    Features for the future:

    Custom made weapons

    Beacon Tool

    Many More

    ETA: Should be done by Friday


  4. Quote[/b] ]IMPORT AND PNG TO PAA CONVERSION

    =======================================

    So now you're ready to import your Satellite and Mask textures, this can be one of the more time consuming thing when working with Visitor, but with the given example here I'd imagine the process to rather quick.

    #Step 1: Go to Tools--> "Import Satellite + Mask.." now you get the choice if you want to generate you layers RVMATs in binary or text, by default it should be set to binary, if not select binary and press OK.

    #Step 2: Now you select what images you're going to use as Sat/Mask and your layers.cfg. open them up, in succession it should be:

    nr 1: Satellite maps

    nr 2: Layers.cfg

    nr.3: Mask

    Note- If this process fails somewhere along the line and Visitor crashes, it's most likely to do with an error in one of the texture paths or image size, check everything RVMATs, Layers.cfg Visitor settings and again texture sizes. Even the most minute error such as a missing " can crash everything, so be certain everything is correct.

    wth.jpg

    So what do i do, i checked the mask and that is 2048 x 2048 and the sat is 580 x580. Is that the problem?


  5. I have a model for a house, and i want to put it into arma, but i have not idea where to start with the LODS and MLEODS and all that jazz, so if someone would like to help, much would be appreciated. I think this addon would be great for Sahranivlle or some Cop oriented mission.

    house.jpg

    Remember this is not my model, just trying to get it into ArmA.

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