-10thMT-Tack-Up
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Posts posted by -10thMT-Tack-Up
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Damn, ok i did that, and still the same problem. I must have mucked up somwhere. Here is the entire config.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgPatches
{
class MyWeapons
{
units[] = {};
weapons[] = {"EmergencySupplyCrate"};
requiredAddons[] = {"CAWater","CAData", "CACharacters", "CAWeapons", "CASounds", "CA_Anims_Char"};
requiredVersion = 1.08;
};
};
class CfgVehicles {
/*extern*/ class Strategic;
class ReammoBox: Strategic {
animated = 0;
scope = 1;
icon = "\Ca\weapons\Data\map_ico\icomap_ammo_CA.paa";
displayName = "EmergencySupplyCrate";
nameSound = "SupplyCrate";
accuracy = 0.200000;
typicalCargo = {};
vehicleClass = "Ammo";
destrType = "DestructEngine";
transportMaxWeapons = 5000;
transportMaxMagazines = 20000;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
supplyRadius = 1.400000;
cost = 0;
armor = 200;
mapSize = 2.000000;
};
class WeaponHolder: ReammoBox {
scope = 1;
model = "\ca\weapons\dummyweapon.p3d";
accuracy = 0.200000;
class TransportMagazines {
};
forceSupply = 1;
showWeaponCargo = 1;
transportMaxMagazines = 1000000000.000000;
transportMaxWeapons = 1000000000.000000;
displayName = "";
};
class EmergencySupplyCrate: ReammoBox {
scope = 2;
accuracy = 1000;
model = "\EmergencySupplyCrate\EMSC.p3d";
displayName = "EmergencySupplyCrate";
class TransportMagazines {
class _xx_M9 {
weapon = "m9";
count = 2;
};
class _xx15Rnd_9x9_m9 {
magazine = "15Rnd_9x9_M9";
count = 8;
};
class _xx_smokeshellgreen {
magazine = "Smokeshellgreen";
count = 2;
};
class _xx_smokeshellred {
magazine = "smokeshellred";
count = 2;
};
class _xx_binocular {
weapon = "Binocular";
count = 2;
};
class _xx_NVGoggles {
weapon = "NVGoggles";
count = 10;
};
};
};
oh and this is not the finished version still have sqfs to put in and such to create a tracking beacon.
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Thank you very much.
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I did what you said and it still happens. Ok this is what happens first these 4 things happen in order
then when i click preview again arma crashes to desktop.
This is the part of the config that i think this is coming from
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches
{
class CAWeapons
{
units[]= {};
weapons[]= {"EmergencySupplyCrate"};
requiredAddons[]= {};
requiredVersion= 1.08;
};
};
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I made the config and the model and texture and everything, but when i go to load up the addon i get 3 errors pertaining to the config error required version not array, connect to not array, and units not array. Anyone have a solution?
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I am currently working on an Emergency Supply Crate something that could be dropped for down pilots from an aircraft when a evac is out of the question.
Features:
Custom Texture
Includes BIS made weapons and equipment
Current Bugs:
Small config problems
Features for the future:
Custom made weapons
Beacon Tool
Many More
ETA: Should be done by Friday
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Nice job very nice job.
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Very nice. I very much appreciate the work you guys are putting into your work. These are the kinds of things that make games playable way after the second one comes out.
Nice Job
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Quote[/b] ]i downloaded from ofp.info the oldest AN-124 depbo it removed the line required version packed it again and voilla it workedWhat line that required version pack? Please be more specific.
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ok changed them, however i still got that same error.
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Quote[/b] ]IMPORT AND PNG TO PAA CONVERSION=======================================
So now you're ready to import your Satellite and Mask textures, this can be one of the more time consuming thing when working with Visitor, but with the given example here I'd imagine the process to rather quick.
#Step 1: Go to Tools--> "Import Satellite + Mask.." now you get the choice if you want to generate you layers RVMATs in binary or text, by default it should be set to binary, if not select binary and press OK.
#Step 2: Now you select what images you're going to use as Sat/Mask and your layers.cfg. open them up, in succession it should be:
nr 1: Satellite maps
nr 2: Layers.cfg
nr.3: Mask
Note- If this process fails somewhere along the line and Visitor crashes, it's most likely to do with an error in one of the texture paths or image size, check everything RVMATs, Layers.cfg Visitor settings and again texture sizes. Even the most minute error such as a missing " can crash everything, so be certain everything is correct.
So what do i do, i checked the mask and that is 2048 x 2048 and the sat is 580 x580. Is that the problem?
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is that an aircraft carrier. OMG awesome. Much obliged.
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if you wanted all of that stuff in there from Sahraniville all you would have to do is use a addon sync, maybe the one yoma came out with.
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Yes, very nice. Would be useful for the upcoming unit (clan) deployment to the Adriatic sea.
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I too used to have this problem. What solved it for me is disabling my Custom Face. Hope that works for ya.
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I would say instead of a roadblock some sort of spike strip, which would be cool. Kinda hard to config i suppose.
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I might sound like a noob, but i never use the EXT init. Handler, so how do i install this?
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There is an error in the Mission that prevents it from being played.
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Well i just started with these, and im putting my foot in the door with the Modding community
So heres my first one:
And it doesn't look too bad in game as long as you are using an SF character with gloves on.
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Finally some sort of release, thank you.
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Ok mods please close this topic i would not like things to fly off the handle, or any hard feelings to be traded across this thread.
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Ok, I need some help with this
Link to pic: Pic
(Over 100 kb)
How do i get that thing out of the ground, and how can i make those windows see through? Because on the inside you can see out of them.
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Could you PM me your MSN Messanger to discuss this futher on, and hell i will even give you some credit, because the more people help the cooler it will become.
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I have a model for a house, and i want to put it into arma, but i have not idea where to start with the LODS and MLEODS and all that jazz, so if someone would like to help, much would be appreciated. I think this addon would be great for Sahranivlle or some Cop oriented mission.
Remember this is not my model, just trying to get it into ArmA.
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I will be setting this up on our dedicated, if you see it on there good for you, if you dont tough luck check in again to see if its selected as the mission.
3 small popup errors
in ARMA : CONFIGS AND SCRIPTING (addons)
Posted
Yeah i dont know still doenst work, while my knowledge of scripting is good. This is not going to probably work. Im going to try and write the config all over maybe that will help.