-G-Shock-
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Everything posted by -G-Shock-
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Hello there... Even though i own the very best fps in the world since 1.05, and even though i have completed the alligator mission, i was wondering how comes i cant move the sensor camera view in the helo to lock and engage targets. Is there a way to bind this camera view to keys? What are the default keys? How is the sensor motion called in the key list? In cobra i can move the camera with mouse...but in hokum how comes i can't move it? I just can't move the sensor and must manouver the copter with the pipper on target in order to lock and engage....pretty hard...help pls!
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Can't build a flight model, all sensors and the like...but surely something can be done to make this copter at least of some use...even a minimal use. Totally useless as it is now.
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Let's start from ArmA. If we wanted to build a copter as it should be (and i mean all copters) the first thing to do would be to change the ejection sequence. This means if you are shot down, you die. Simple as that. One of Ka-50's prerogatives is the ejection seat which actually works...and it looks like it's the only helo that can do that irl. This means if Ka-50 gets shot down, the ejection works exactly as with the airplanes. It has the parachute. All other copters, in real life, go for autorotation. For those who don't know what it is, all modern copter blades have a variable angle. The more inclined, the more lift they generate and this of course is controlled by the pilot. When helos are shot down, the pilot has to set the prop on "neute" and as the copter falls down like a rock the air below it pushes the blades that start moving exactly as if they were activated by the engine. Of course, being the blades on "neute" they generate no lift. As the copter is about to crash, the pilot manouvers the prop pitch so that the blades generate lift with the speed accumulated during the fall and use this accumulated speed to slow down the fall or even land properly if enough power allows it. As you can imagine, the pilot only has one shot...once the power is runs out the helo will crash inevitably but still, there's a good chance to at least slow down the fall which may lead to crew survival. The autorotation system is totally missing in ArmA and that's why all copters were given the "ejection" with parachute while irl none have...only the Ka-50. (time to re-evaluate the real combat parameters of this copter. It's bis who didn't build it but the copter is very good) ...when you see on the news that a copter has crashed and all insiders died you wonder : why didn't they autorotate to safety? Autorotation needs time to build speed. The copter is a rock falling from the sky and to lift the damn thing, the blades must be rotating very fast. It takes TIME to build this speed during the fall and, as you know, the operational height of copters is very low for obvious reasons. There's basically no time to build that speed needed to generate lift. Back to the Ka-50, the vids show in the lomac hud a box, it's representing the gimbal limits of gun movement and the pilot slews the gun moving the cursor on the tdc within these limits. The limits are overridden basically by the avionics system. He hits a button and the copter autoheads towards the target. Inkompetent, you need to either build the box in the Ka-50's hud (and mod the movement limits allowing us to move the sensor within these limits) or build the auto-heading, not much differently working for auto-hover, if you want to complete what BIS left incomplete. Most likely, both should be done.
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I see you're a man of few words, inkompetent! GJ!!!!
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You can see from the hud in those vids about the ka-50 that there's a box when the gun is armed. That's most likely the shooting area. The limits are pretty evident as the box is totally slewed to the left. Since you can move the cursor in the screen, i think you can actually move the gun as well within these limits. Working on the avionics and an approximate thing like that, working exactly as it does with the arma cobra would be so nice. Sure...we miss many things in the copter flying models. 1) Flares/chaff 2) Flir 3) Autorotation system But this of the sensor and gun is the most important thing missing, at least in this copter.
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1) It's evident by the flight model but bf2 for example is not a sim either still you can use the main copter functions pretty easily...and both copters are devastating. 2) The rotation of turret must be limited for evident reasons. The cannon is on the right side of fuselage and you can only shoot left if you want more air conditioning 3) Yes it would be better, but some choices of compromise can still be done with the ka-50 to make it enjoyable. Besides, the sensor doesn't specifically need to be slaved to the cannon, which means we should be able to use it (unrestricted) at least to zoom and identify targets. I'm rather discomforted by this attitude they have of releasing multiple versions in multiple languages, then release 1 or 2 patches and then move on to next project. I don't think they'll ever "patch" this copter. It's a shame coz all new players do the SP and when they get to "Alligator" they curse...then in "Battlefields" their arms fall off.
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Great link for the vids, SUBS17! I'm just trying to figure out why bis put this copter into the game without giving a real chance to the players who fly it. It turns out to be a really superficial choice and probably putting a different russian copter would have been a better choice. I don't really think BIS will spend 1 minute on it as i can imagine they're committed on arma2, so ...let's forget about a patch but meanwhile, the russians in arma have no credible copter threat.
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Ye liked to vote NO to the poll on arma+punkbuster eh?
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Without pb...a ranking system is completely useless.
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The engine allows the auto-hover though...isn't it possible to fit in a auto-header when a target is locked on this copter?
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I was wondering if it would be sufficient to patch (if not mod) to put in the game the automated turn-system of the copter. Being the flight model a bit too "superficial", turning the copter manually to aim, especially distant zoomed targets, makes it pretty hard, too hard. Essentially it's like some tankbusters of ww2...u don't twist the turret you turn the whole hull because....there's no turret. This difference in us/ru concepts has a point (questionable but still one) but being as it is now in arma it's a pretty useless copter as it lacks the essential part of the avionics this copter was built around.
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That conflicts with another url i found: http://www.defencejournal.com/dec98/ka-50.htm (it says unrestricted aim for the gun lol) It looks like the copter has an automated system making it turn heading towards the locked target (and this is what is currently missing from arma). So...maybe, just maybe such a system should be modded in arma...lock + autoturn. The sensor still should be able to move that bit though. It just doesn't make sense right now, if this system is the key for aiming (and it has to be because it's a single-seat copter) without it in arma, this copter is a dead trap. Luckily it's got an ejection seat...but in arma, you can eject from all copters
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That's basically insane. You mean that the real hokum pilot needs to move the sensor's pipper onto the target (i.e. inf to hit with mg) manouvering the whole copter? That's impossible imo, right bc it's a single seater there's double reason to make the sensor move. I'll search on the hokum...i'm curious now to see how the real thing works.
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Same thing happens here. The machine generally hangs between 2 and 4 times a day. The result is: Can't host ArmA and it sucks since it's the only game i play. Where is the linux ded server BIS ? ? ? ?
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New Mission Editing Tutorial
-G-Shock- replied to rick rawlings's topic in ARMA - MISSION EDITING & SCRIPTING
Took a moment to thank you, Rick...i'm starting from the real ZERO having never even seen OpFP and your guide not only looks good but also seems good. Thanks! -
If ArmA evolves into regular MP games be it CTF or Platoon vs Platoon...and if tournaments start for this game you can rest ASSURED there will be cheaters around and you can bet your socks on that. In order to help development on the game, sales must also supply funds and to this end, the sole COOP functions do not do. Cheat websites and developers are like mushrooms and in other games i've seen cheat packages being sold at 200$. Cheating is an issue but also a business. If cheating is easy on the game, then cheats will be made for free and this means MANY cheaters. Are you ready to see this game's sales (with what it COSTS to our community in terms of longevity and playability) and player numbers drop? Think ahead please...ArmA is gonna be released in the U.S.A. soon too and it's a BIZ for cheat-coders. Now PB ain't perfect...no program is and can never be...but what's best for our community? If BI task some staffmembers to hunt for the cheats, this anticheating software will be viable just 10 days after the release of the new patch...then the cheats will break this protection and go unchecked again till next patch from BI. Pb on the other hand, develops continuously, weekly sometimes (as soon as a new cheat is discovered by their spies in cheat sites! and is *independent*...so not only BI staff is free to develop the game uncaring for cheats (which is what we want because they will assess funds and staff on more important task: the development! but also we get (for free) the *best* anticheating software possible. It will *never* be perfect but it will SURELY work better than any anticheating software BI can ever make...not to mention time between official patches can be HUGE. Are u up to wait for next patch before playing a cheat-free game? What about the fact that without pb u can't take a screenshot on a player and thus u can never be sure he doesn't cheat? Would u revert to banning players based on "feeling" of cheating? I don't understand you guys voting no...are you reading the arguments or not?
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Authentic sound & weapon Mod
-G-Shock- replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
Jesus what a magnitude. The Pred surely could get far with his knowledge and concepts if he had someone to back him up who's got a deep understanding of the game back to OpFP and real modding and scripting. All of our community would benefit. Let the guy rest a bit and enjoy the game...we'll surely hear more from him soon. I am now another one of your fans, Preddy, thanks!!! -
6thSense.eu Mod Reloaded, Public Beta Release
-G-Shock- replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Dwarden, you n00b, when will you show up on msn and play some with us? -
Why 2 threads on the same subject?
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Dwarden if a server can't handle PB, it means it's a 286 and that also means it can't handle ArmA at all. You don't need a DUAL ...any machine capable of hosting a server instance can certainly handle a few more KB or Ram devoted to bust cheaters! Come on...this is hilarious...pb eating up too much resources? In a game where the textures aren't loaded correctly yet? I ensure ya'll pb is not gonna be a prob. I respect BI decision even if i disagree...there are MANY things to fix in this *wonderful* game but PB is a good idea nonetheless.
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Sadly, i noticed 90% of those who voted no, do not know anything about pb and it's just after all as it takes months of studying and serious proficiency before being able to openly criticize it. Consider that without PB the vast majority of games out there wouldn't even exist. The fact that some of us only play CO-OPS doesn't mean PB is a bad choice...the fact we don't need it doesn't mean others don't either. I would like to reassure all of you that the issue with lack of transparency in the anticheating orgs and their MBL is a non-issue. First of all, the loading of their master banlists is not mandatory (so each server admin may choose which one to load and IF to load one at all) and the server admins may pick the AC org they like best *if any*. Secondly, MBL do not mean GLOBAL bans. Cheater would only be banned on those servers using that mbl...only EBI can apply hardware bans and it's a method generally reserved to those hackers who are beyond any AC script or check. My network bans 50 cheaters a week and i know what i'm saying. I've been talking to ebi representatives everyday for years now and i have no doubt pb would be a good choice for this game. Expect cheats to come out for this game like mushrooms. It happens for every game and it will happen for this too. Isn't it better at this point to release BIS personnel and commit them to more important tasks while ensuring the cheaters have bad days by giving this task to PROs like the guys at ebi ? That's the only sane question imho...and my answer is YES
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Autoevidently, i've seen countless games destroyed by cheaters and cheating is an issue. Some games have a self-developed AC system, some others, the vast majority (and more than 50%) use punkbuster and there's got to be a reason don't you think? I don't see why voting no and actually, the clients can be checked for file integrity already so PB has nothing to do with hampering modding. I voted a big Yes.
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6thSense.eu Mod Reloaded, Public Beta Release
-G-Shock- replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Haven't played anything else since the very first releases in beta and when you see the size of the thing you know what to expect. The results are astonishing and yet it's only the beginning... -
Yes i ve read the Shift - + endmission (but doesn't work for me) and i ve read the packing/unpacking but i didnt' feel like doing it. The game is full of bugs and i ll take it back on when they release a new patch. No need to hassle with the files or with the settings. I'm sure they ll fix everything out and despite the bugs, i'm very happy i bought the game.
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For what it may count, i am in the same situation. Will try this shift- and endmission tip to see what happens. The AI is bad but there's margin for improvement. Sometimes they just get stuck or not follow orders and probably that's why they aren't launching the counterattack and so, not being killed, the mission doesn't end. Uh yea, sometimes even at 10 meters my gunner in cobra doesn't see the enemy...if he did, that would help a lot at least for us to find them. Many many bugs in this game, we definitely need 1.03 or 1.1 ASAP because the bad feedback could ruin the release of the international version.