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mach2infinity

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Posts posted by mach2infinity


  1. Kavoriken - if I want to try mods with Warfare BE, say ones that belong to the independent faction, would I need to open the mission up in the editor and attach them to the module or something? Or do they need to be written into the mission?


  2. I've managed to run my own dedicated server on my gaming machine and it worked perfectly. However, when I load the CBA (all three), BWMods (inc Compilation) and RKSL mods I receive the "KPFS_BW requires addon CAWheeled2_VWGolf" error message. Thing is I can run the game in single player with those mods and I don't get that problem. I downloaded the mods from the forum links here and the error was present, I updated my mods through Six Updater which said mine were an incompatible version and the error still remains. I've used both the arma2oaserver.exe (with the "-mod=" parameter) and the TA2DST dedicated server tool and I get the same result. I run CO on my machine and I put all my addons in the OA rather than A2 directory. Any ideas what might be wrong? Can anyone test it for me?

    Links:

    CBA

    BWMod

    BWMod Compilation + RKSL Eurofighter


  3. Thanks, yeah it has to be something to do with the mods somewhere. I'll post in the troubleshooting thread.

    On a separate note I tried out Warefare BE on my machine last night and it ran like a charm. No slowdown until I got in the air but that's expected as it's Chernarus. The team A.I kicked arse and the enemy A.I commander built an impressive base. It even put walls around the buildings heh. Really enjoyed it so fair play Benny. :)


  4. Weird. WFBE doesnt require any mods at all, so maybe youre better off deactivating the ones bugging out for you. On the other hand i have something around 60 mods activated on both my dedicated (beta version, started using TA2DST) and my client (beta version, started using Arma II launcher) and it works perfectly. What do you use to launch your Arma 2 Client? I did encounter weird problems with mods not being loaded in the past before i started using Arma II launcher. Apart from that id try redownloading and reinstalling the BWMODS as CAWheeled2_VWGolf is clearly a part of one of those.

    I actually use SpiritedMachine's ArmA II Launcher for solo and online play. The BWMods work absolutely fine when I run them from it. It's only when I try to run them on the dedicated server that I experience problems. Do I need to include an additional path to the dedicated server exe/TA2DST for Combine Ops or something? Saying that I can't find CAWheeled2_VWGolf in ArmA 2 nor OA. Thing is I've installed the BWMod and BW Compilation addons from the threads here and then again from Six Updater (after it said my version didn't match theirs). The problem still remains.

    Update - I've found this:

    ARMA 2: Combined Operations (v1.52.71816, v1.07.71750) CfgPatches entries
    
       CAData
       HALO_Test
       CAAnimals
       CA_Anims
       CA_Anims_Sdr
       CA_Anims_Wmn
       CA_Anims_E
       CA_Anims_E_Sdr
       CA_Anims_E_Wmn
       CABuildings
       CA_E
       CA_Heads
       CAData_ParticleEffects
       CA_Dubbing
       CA_Dubbing_Counterattack
       CA_Dubbing_E
       CA_Editor
       CALanguage
       CALanguage_e
       CALanguage_missions
       CALanguage_missions_e
       CA_HC_Sounds
       CA_Modules
       CA_Missions_AlternativeInjurySimulation
       CA_Modules_Alice
       CA_Missions_AmbientCombat
       CA_Modules_Animals
       CA_Missions_BattlefieldClearance
       CA_Modules_clouds
       CA_Modules_Coin
       CA_Modules_DynO
       CA_Missions_FirstAidSystem
       CA_Modules_Functions
       CA_Missions_GarbageCollector
       CA_HighCommand
       CA_Modules_Marta
       CA_Modules_Silvie
       BI_SRRS
       CA_Modules_UAV
       CA_Modules_ZoRA
       CA_Modules_E
       CA_Modules_Alice2
       CA_Modules_E_DynO
       CA_Modules_E_Functions
       CA_Modules_E_Gita
       CA_Modules_E_Jukebox
       CA_Modules_E_OO
       CA_Support
       CA_Modules_E_UAV
       CA_Modules_E_UAV_Heli
       CA_Modules_E_Weather
       CAMusic
       CARoads2
       CARoads2Bridge
       CARoads2Dam
       CARoads_E
       CARocks2
       CARocks_E
       CASigns2
       CASounds_Missions
       CA_SoundsMissions_E
       CASounds
       CASounds_E
       CAStructures
       CAStructures_A_BuildingWIP
       CAStructures_A_CraneCon
       CAStructuresLand_A_MunicipalOffice
       CAStructuresBarn_W
       CAStructures_Castle
       CAStructuresHouse
       CAStructuresHouse_A_FuelStation
       CAStructuresHouse_A_Hospital
       CAStructuresHouse_A_Office01
       CAStructuresHouse_A_Office02
       CAStructuresHouse_a_stationhouse
       CAStructuresHouse_Church_02
       CAStructuresHouse_Church_03
       CAStructuresHouse_Church_05R
       CAStructuresHouse_HouseBT
       CAStructuresHouse_HouseV2
       CAStructuresHouse_HouseV
       CAStructuresLand_Ind_Stack_Big
       CAStructures_IndPipe1
       CAStructuresInd_Quarry
       Ind_SawMill
       CAStructures_Mil
       CAStructures_Misc_Powerlines
       CAStructures_Nav
       CAStructuresLand_Nav_Boathouse
       pond_test
       CAStructures_Proxy_BuildingParts
       CAStructures_Proxy_Ruins
       CAStructures_Rail
       CAStructuresHouse_rail_station_big
       CAStructures_Ruins
       CAStructuresShed_Small
       CAStructuresHouse_Shed_Ind
       CAStructures_Wall
       CAFonts
       Utes
       CA_Animals2
       CA_Animals2_Anim_Config
       CA_Animals2_Chicken
       CA_Animals2_Cow
       CA_Animals2_Dogs
       CA_Animals2_Dogs_Fin
       CA_Animals2_Dogs_Pastor
       CA_Animals2_Goat
       CA_Animals2_Rabbit
       CA_Animals2_Sheep
       CA_Animals2_WildBoar
       CA_Animals_E
       CA_Anims_Char
       CABuildings2
       A_Crane_02
       A_GeneralStore_01
       CABuildings2_A_Pub
       A_statue
       Barn_Metal
       Church_01
       Farm_Cowshed
       Farm_WTower
       CAHouseBlock_A
       CAHouseBlock_B
       CAHouseBlock_C
       CAHouseBlock_D
       HouseRuins
       Ind_Dopravnik
       Ind_Expedice
       Ind_MalyKomin
       Ind_Mlyn
       Ind_Pec
       ind_silomale
       Ind_SiloVelke
       Ind_Vysypka
       Ind_Garage01
       CAStructures_IndPipe1_todo_delete
       IndPipe2
       Ind_Shed_01
       Ind_Shed_02
       Ind_Tank
       Ind_Workshop01
       CABuildings2_Misc_Cargo
       Misc_PowerStation
       Misc_WaterStation
       Rail_House_01
       Shed_small
       Shed_wooden
       CA_E_ParticleEffects
       CA_DubbingRadio_E
       CA_Missions
       CA_Missions_E
       CAMusic_E
       A_TVTower
       CAStructures_Nav_pier
       CAStructures_Railway
       CAStructures_E
       CAStructures_E_HouseA
       CAStructures_E_HouseA_A_BuildingWIP
       CAStructures_E_HouseA_A_CityGate1
       CAStructures_E_HouseA_A_Minaret
       CAStructures_E_HouseA_A_Minaret_Porto
       CAStructures_E_HouseA_A_Mosque_big
       CAStructures_E_HouseA_A_Mosque_small
       CAStructures_E_HouseA_A_Office01
       CAStructures_E_HouseA_a_stationhouse
       CAStructures_E_HouseA_A_Villa
       CAStructures_E_HouseC
       CAStructures_E_HouseK
       CAStructures_E_HouseL
       CAStructures_E_Ind
       CAStructures_E_Ind_Ind_Coltan_Mine
       CAStructures_E_Ind_Ind_FuelStation
       CAStructures_E_Ind_Ind_Garage01
       CAStructures_E_Ind_Oil_Mine
       CAStructures_E_Ind_IndPipes
       CAStructures_E_Ind_Misc_PowerStation
       CAStructures_E_Ind_Ind_Shed
       CAStructures_E_Mil
       CAStructures_E_Misc
       CAStructures_E_Misc_Misc_cables
       CAStructures_E_Misc_Misc_Construction
       CAStructures_E_Misc_Misc_Garbage
       CAStructures_E_Misc_Misc_Lamp
       CAStructures_E_Misc_Misc_powerline
       CAStructures_E_Misc_Misc_Water
       CAStructures_E_Misc_Misc_Well
       CAStructures_E_Wall
       CAStructures_E_Wall_Wall_L
       CAUI
       CAWeapons
       CAWeapons_AK
       CAWeapons_AmmoBoxes
       CAWeapons_bizon
       CAWeapons_Colt1911
       CAWeapons_DMR
       CAweapons_ksvk
       CAWeapons_M1014
       CAweapons_m107
       CAWeapons_M252_81mm_Mortar
       CAWeapons_Metis_AT_13
       CAWeapons_2b14_82mm_Mortar
       CAWeapons_Saiga12K
       CAWeapons_SPG9
       CAWeapons_VSS_vintorez
       CAWeapons_ZU23
       CAWeapons_E_AmmoBoxes
       DFS_benchmark
       CACharacters
       CACharacters_E_Head
       CAMisc2
       CAMisc
       CA_Missions_Armory2
       CA_Missions_SecOps
       CA_Missions_Templates_SecOps
       CA_Missions_E_Armory2
       CA_Missions_E_SecOps
       CA_Missions_E_Templates_SecOps
       CA_Modules_StratLayer
       Warfare2
       Warfare2_E
       CAWater
       CAWeapons2
       CAWeapons2_HuntingRifle
       CAWeapons2_RPG18
       CAWeapons2_SMAW
       CAWeapons_Kord
       CABuildingParts
       CABuildingParts_Signs
       CATEC
       CACharacters2
       CACharacters_E
       Chernarus
       missions_ew
       CATracked
       CAWater2
       CAWater2_Destroyer
       CAWater2_fishing_boat
       CAWater2_Fregata
       CAWater2_LHD
       CAWater2_seafox
       CAWater2_smallboat_1
       CAWeapons_Warfare_weapons
       CAWeapons_E
       CAWeapons_E_AGS
       CAWeapons_E_AK
       CAWeapons_E_Colt1911
       CAWeapons_E_D30
       CAWeapons_E_DSHKM
       CAWeapons_E_FIM92_static
       CAWeapons_E_fnfal
       CAWeapons_E_G36
       CAWeapons_E_GrenadeLauncher
       CAWeapons_E_Igla
       CAWeapons_E_Javelin
       CAWeapons_E_KORD
       CAWeapons_E_ksvk
       CAWeapons_E_LeeEnfield
       CAweapons_E_m107
       CAWeapons_E_M110
       CAWeapons_E_M119_Howitzer
       CAWeapons_E_M136
       CAWeapons_E_M14
       CAWeapons_E_M16
       CAWeapons_E_M240
       CAWeapons_E_M252_81mm_Mortar
       CAWeapons_E_M2StaticMG
       CAWeapons_E_M47
       CAWeapons_E_M9
       CAWeapons_E_MAAWS
       CAWeapons_E_Makarov
       CAWeapons_E_Metis
       CAWeapons_E_Mk19_MiniTriPod
       CAWeapons_E_PK
       CAWeapons_E_Podnos_2b14_82mm
       CAWeapons_E_RPG18
       CAWeapons_E_RPG7
       CAWeapons_E_scar
       CAWeapons_E_Searchlight
       CAWeapons_E_SPG9
       CAWeapons_E_STATIC
       CAWeapons_E_Stinger
       CAWeapons_E_Strela
       CAWeapons_E_TOW
       CAWeapons_E_ZU23
       CAWheeled
       CAWheeled_Pickup
       CAWheeled_Offroad
       CAAir
       CAMisc3
       CAWater2_seafox_EP1
       CAStructures_E_Misc_Misc_Interier
       CAStructures_E_Misc_Misc_Market
       CATracked2
       CATracked2_2S6M_Tunguska
       CATracked2_AAV
       CATracked2_BMP3
       CATracked2_T34
       CATracked2_T90
       CATracked2_us_m270mlrs
       CATracked_E
       CATracked_E_BMP2
       CATracked_E_M113
       CATracked_E_M1_Abrams
       CATracked_E_M2A2_Bradley
       CATracked_E_T34
       CATracked_E_T55
       CATracked_E_T72
       CATracked_E_us_m270mlrs
       CATracked_E_ZSU
       CAWheeled2
       CAWheeled2_BTR90
       CAWheeled2_GAZ39371
       CAWheeled2_HMMWV_BASE
       CAWheeled2_M1114_Armored
       CAWheeled2_HMMWV_Ambulance
       CAWheeled2_M998A2_Avenger
       CAWheeled2_Ikarus
       CAWheeled2_Kamaz
       CAWheeled2_LADA
       CAWheeled2_LAV25
       CAWheeled2_MMT
       CAWheeled2_MTVR
       CAWheeled2_TowingTractor
       CAWheeled2_V3S
       CAWheeled2_VWGolf
       CAWheeled3
       CAWheeled3_M1030
       CAWheeled3_TT650
       CAWheeled_E
       CAWheeled_E_ATV
       CAWheeled_E_BRDM2
       CAWheeled_E_BTR40
       CAWheeled_E_BTR60
       CAWheeled_E_Pickup
       CAWheeled_E_Offroad
       CAWheeled_E_HMMWV
       CAWheeled_E_Ikarus
       CAWheeled_E_LADA
       CAWheeled_E_LandRover
       CAWheeled_E_M1030
       CAWheeled_E_MTVR
       CAWheeled_E_Old_bike
       CAWheeled_E_Old_moto
       CAWheeled_E_s1203
       CAWheeled_E_SCUD
       CAWheeled_E_stryker
       CAWheeled_E_SUV
       CAWheeled_E_TT650
       CAWheeled_E_UAZ
       CAWheeled_E_Ural
       CAWheeled_E_V3S
       CAWheeled_E_Volha
       CAA10
       CA_AH64D
       CAAir2
       CAAir2_C130J
       CAAir2_ChukarTarget
       CAAir2_F35B
       Arma2_Ka52
       CAAir2_MQ9PredatorB
       CAAir2_MV22
       CAAir2_Pchela1T
       CA_AIR2_Su25
       CAAir2_UH1Y
       CAAir3
       CAAir3_Su34
       CAAir_E
       CAAir_E_A10
       CAAir_E_AH64D
       CAAir_E_AH6J
       CAAir_E_An2
       CAAir_E_C130J
       CAAir_E_CH_47F
       CAAir_E_Halo
       CAAir_E_MI8
       CAAir_E_Mi24
       CA_AIR_E_MQ9PredatorB
       CA_AIR_E_Su25
       CAAir_E_UH1H_EP1
       CAAir_E_UH60M
       CA_L39
       WarfareBuildings
       CAMisc_E
       CAMisc_E_WF
       CA_Modules_ARTY
       CASigns_E
       Takistan
       Warfare2Vehicles
       zargabad
       CA_CruiseMissile
       Desert_E

    http://deadfast.armaholic.eu/cfgpatches/co.html

    It lists CAWheeled2_VWGolf there but I'm sure my version is patched correctly as I've played online.


  5. Well it is not an SP Mission, so you need to host it to make it work, but every slot plus commander can also be filled/done by AI. So yes, it can be played in SP, i do it all the time. The AI is a little bugged though and is being rewritten for the next version, so keep that in mind if the AI gets stuck on the map, or the AI commander stops building stuff.

    Id suggest you use a dedicated server+client on your PC, as hosting it using just the client has way worse performance. If you just want to test some units set the money and supply parameters of the side you wanna play to the maximum value and set Upgrades to all.

    Thanks mate. I've used both the arma2oaserver.exe (with mod parameters) and Tophe's excellent TA2DST tool with success. The only thing is when I tried loading the CBA, BWMODS and RKSL addons I always get the message KPFS_BW requires addon CAWheeled2_VWGolf. Even though when I run the same mods in single player I don't get the same message. I've made sure the CBA mods go first but the problem remains. I'm not sure whether the server doesn't run in Combined Ops for some reason? Seeing as I'm using a OA dedicated server. I put every mod folder in my OA directory.


  6. Phenomenal work again IceBreakr, you've inspired me to start again!

    Do people play any missions with the Zetaborn (of 1.95)? I'm looking for some good online co-op missions and people to play with, any suggestions would be welcome. I'm really looking forward to seeing how Duala 1.97 plays!


  7. The re-write is taking longer than I expected. I'm basically re-writing from scratch, so the code is much cleaner but of course it will take much longer than a copy/paste conversion. I'm going to have to take back my statement about releasing the updated build this weekend

    It's a little hard to keep myself motivated considering I don't play anymore, but your kind words are nudging me along! :D

    Take your time and please do carry on. I consider this launcher an essential tool for ARMA considering all the mods and permutations of the game.


  8. I don't think this is an issue at all and I wouldn't worry about it just as nobody has really worried about it over the past 4-5 years or possibly longer.

    I don't think BattleEye would let it happen. TS has been used very heavily in clans/squads for many years going back to Arma1 and before. Its a necessity with the extremely popular ACRE mod that every clan/squad uses. I just can't see BE or BIS breaking that. Just doesn't make sense whatsoever.

    Still, it's good someone has queried it to be sure. I haven't played ARMA online for ages and certainly not with the TS overlay. So I have no experience there to say otherwise. In addition, the developers of TS have issued the warning so there must've been some issues for them to state such a disclaimer in the first place. For those with little to no experience with TS it's perfectly reasonable to exercise caution.


  9. It's not misleading as a warship could be designed/modified for the game. There is one I've seen on YouTube but I can't link it as I'm on my phone using restricted wi-fi. But it may be possible for it to be modified. Anyway that's not the point, it's a matter of whether people would want to see warships introduced to warfare. As you said, an amphibious assault ship would be useful. I think a sort of small fast attack boat would add an interesting tactical dynamic to the game, in addition to some greater mobility.

    As for the practicality of it, capturing a major port like Electrozavodsk or Chernogorsk would make the idea feasible. Perhaps having a 'naval command' upgrade would work where the commander could call in destroyers and frigates. Regular players could construct smaller vessels such as patrol boats and amphibious craft.


  10. I'm sure like me there's many here that enjoy playing the online warfare mode. Whilst I know the game's maps are primarily designed for land warfare, it would be great to have warships to add an interesting dynamic to the game, there would be some balancing issues to sort out but expands the idea of 'total warfare'. To Anyone agree? What warship addons could be used?


  11. So what's the consensus here about the most likely bottleneck for ArmA? Usually it's the CPU's core speed right?

    Am I right in saying that the devs do not feel the games in the past and possibly in the future (ArmA 3) does not justify the use of using over a certain number of cores (3/6)?


  12. That I7 is hardly a bottleneck. Instead of investing into a H100, i would get a SSD instead (in case you don't have one already).

    I already have a SSD though, Corsair F60 which is dedicated solely to ArmA. I do need a new graphics card which is why I will get the GTX 670 but I was speaking in general terms that the CPU tends to be the greatest bottleneck.

    Haven't you overclocked your rig anyway? :p (update: yes you have!)

    If I were to overclock my CPU to say 4GHz, then it would improve the game's performance quite a bit, wouldn't it?

    There's a Samsung SSD going for £80 which is 128GB and one I'd like to get so I can get the BAF, PMC and ACR DLCs and download more addons without needing to worry about space.


  13. Screw zombiez when you have Alienz lurking around making creepy sounds ;)

    http://www.vojak.si/photos/spidi_encounter.jpg

    :D

    Forget Day-Z...it's DayE-T.

    Where are you with this mate?

    Wondering if you'd ever consider making this an online CTI? I think it would be very interesting!

    Update

    I just saw your post:

    A new map will be made for Zetaborn Aliens v2.0 addon. Its based on a real area in USA (sorry, not Roswell or any other similiar place). Its a small rural area with three towns an an airport (or two). Perfect for human vs alien MP event with several scenarios I'm already putting together ;) it should be fun.

    Can't wait!

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