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mach2infinity

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Posts posted by mach2infinity


  1. Thanks guys and apologies for posting in the wrong section. Food for thought!

     

    Delta Hawk to answer your question, yes absolutely! I think a monster/alien defence type mission would be awesome and introducing a new kind of enemy to the game would provide an interesting and new challenge. I also am looking into the Battle:LA aliens being introduced as they best fit the near future/milsim setting for Arma in terms of a more 'grounded' ET threat.


  2. Hope everyone's had a good Christmas. I've been wondering about doing a alien invasion/monster defence type mission/mod where you'd face the fighting machines (Tripods) from War of the Worlds (2005) or the Cloverfield monster. Their dimensions are as follows:

     

    Cloverfield
    Height: 250-300 ft (76m-91m)
    Length: 1200ft (365m)

     

    Tripod
    Height: 150ft (45m)

     

    I suspect the Cloverfield monster would be too large but the Tripod is still do-able. Is that so? I do realise it's not just size limits but also how many polys/faces the game allows as well. I did come across this thread but it doesn't really answer my question.

     

    Many thanks!


  3. Hi all , a new / return-ee here , I currently  make 3d models for crysis 1 on a private hobby basis , mainly ships , vehicles etc , i am wondering if there is any appetite for the following project , which i have made,  to come over to the ARMA 3 engine  over the coming months ??, there is more to this project , but for now i will show below , feedback is appreciated , if no interest then i will keep it on the crysis 1 - cryengine via the sandbox 2 editor , enjoy the visuals , thanks

     

    Troff )

     

    The mod project is called

     

    THE TRIPODS INVASION EARTH !

     

     

    picture gallery here

     

    http://img276.imagev...397983750_401lo

    I've flirted with this idea so many times, especially with a 'Battle:Chernarus" mod (from the Battle:LA movie). Where it would expand into a 'World Invasion' mod with other warring species from films such as Cowboys & Aliens, ID4, War of the Worlds and Battleship. Alas, just the scope of such a project and my lack of technical knowledge on this held me back. Still..if I could be persuaded to make a serious effort.

     

    I thought of a game mode where you have the Tripods from War of the Worlds or the Cloverfield monster attacking the major towns/cities and your job is to slow them down and the more damage you do the more 'prestige' (currency) you earn to invest in better weapons and kit. The Tripods have shields which deplete with each hit so the point is to try to and maximise damage to slow their advance and rescue/escort civilians and refugees to safety until the big guns are available.

     

    I think the ArmA series is perfect and so under utilised for this sort of thing. Especially if you consider the Battle:LA aliens who in the near future setting of the game would actually make sense and offer an enemy that's loosely comparable. Imagine the aliens using water as an energy source with fresh water (inland) being very valuable and what tactical and strategic implications that would have in a game where you usually just 'conquer the island' by capturing population centres.

     

    I'm waffling but good to know someone else is on a similar wavelength in that regards.

    • Like 1

  4. I know I'm not the only one who realises the incredible potential of the Arma 3 engine to create addons/mods that aren't just real-life military, fantastic as those ones are. There's some great projects with Star Trek, Star Wars, Jurassic Park, Halo and more.

     

    At the moment I'm considering re-visiting creating the Battle:LA (or 'BLAA') alien addons that I think would fit into the near future setting of Arma 3. I'd like people to contribute to this thread by sharing their sci-fi/fantasy WIP addons/mods (whether they have their own threads or not) and also discuss any ideas for content which they'd like to develop.

    • Like 1

  5. Hi guys,

    You can see my system specs in the signature below. Here's a screenshot of my settings:

    whEjeFMs.jpg

    HVHsuHqs.jpg

    gd7W0ics.jpg

    Any suggestions as to what I could change? Any weakness in system specs? The general performance of the game is pretty good in single player, I've not stress tested it enough to see how much it can handle but it's fine. Online it's mixed but that's to be expected as server will get quite laggy with all the A.I, vehicles, players etc to process.

    The Tweaking Guide by incontrovertible found here:

    Tweaking Guide

    Are any of the suggestions widely used by the ArmA community?

    Thanks for reading!


  6. I'm a complete beginner with addon making/modding. I know to use these resources:

    Arma 3 Modding Characters

    Mondkalb's Addon Tutorial

    I will be using Blender as I find Oxygen to be very difficult to work with even though I realise you need it to align/set-up LODs, geometry and so forth (?). I do have the "Low Poly Game Character Training Series" and "Vehicle Modeling Series" by Blender Cookie to start me off. I know there's the ArmA 3 Toolbox/plugins to have a .P3d model for ArmA 3. Besides needing to read up on scripting, config files, animation and texturing, have I missed anything else?

    Is there a guide on how to use B.I's ArmA 3 Tools?


  7. Looks fantastic! I actually had a thought recently of how great it to would be to have a 'Skynet' mod. I'm glad someone's beaten me to it! I think the Future War is perfect for Arma as the maps are vast and you can really depict a ravaged and desolate landscape in ways many other games cannot do. I have to say I've been 'wearing' my T-800 flesh face with pride since Arma 1 :D.


  8. TMR Scope mod is nice but it can only be used offline, which I do.

    So 'fixing' sway would benefit in multiplayer as well. IMHO, it is overdone atm. Pressing 'Hold breath' every time I shoot should not be a pre-requisite.

    I strongly agree here. It's one thing that's soured my gaming experience a bit with Arma 3 is the egregious swaying as though I have post-alcoholic shakes or Parkinson's. Even in close range engagements I sometimes struggle to get shots on target because of the swaying and how random it is. I thought ArmA 2 got it right where you have recoil with every shot and sway if you've exerted yourself but then once you 'rest' on your feet the aiming settles. I also think having to go prone for any engagement as a way of countering it is gratuitous.


  9. Hee hee, toolbag.

    But yea, 3DS Max is my chosen software for modeling, you could use anything really though, blender, maya, softimage, cinema 4D etc, just for the love of God, do not use google sketchup, it's unable to make optimized game ready models, it's a mess.

    Or O2 for that matter ;). I have Blender and bought the character and vehicle modeling series DVDs for it so looking forward to getting started on my project.


  10. Actually B:LA touches upon this and finds a smart way around it. The aliens in that film are bio-mechanical, effectively cyborg so they aren't as susceptible to the same things that an organic lifeform as we know it to be. Interestingly they're after our water as it powers their technology and they may have other uses for it. We can make all kinds of speculation about the supposed capabilities of an advanced alien race but that's irrelevant in a game environment which isn't constrained by reality. I think it's daft to restrict ourselves based on our own arbitrary viewpoint that something shouldn't exist somewhere "just because.." I get what you're saying that you want to 'preserve' a realistic world or a setting somewhat based in reality but bear in mind Arma 3 is more removed from it because it's set in the future and by extension more speculative. Which incidentally is how you can treat some sci-fi or speculative fiction. Moreover, as I already mentioned there are some parallels between the B:LA aliens and modern armed forces. Ballistic projectile weaponry (caseless ammunition and rockets), use of ELINT and drones for instance. I also think some governments have had contingency plans in the past for alien invasion, perhaps even staged small exercises (to test adaptibility/versatility rather than actual E.T contact of course) so it could operate in that context if you're worried about credibility. For me the challenge is facing a more advanced enemy, an enemy with different capabilities and technology that will test and push your skills even further. Much in the same way that a number of players prefer such mods as ACE to make the gaming environment more difficult and challenging (and of course realistic).


  11. How come you didn't like them? I think interestingly they're the closest E.T equivalent to a modern military force that I can think. The thing for me is Arma 3 is further removed from reality by being set in the 2030's. Sure, you have a lot of weapons and technology which is in current use or based off it but for me I like to explore the 'danger' the likes of Professor Stephen Hawking discussed. How broadcasting our position to the cosmos may attract unwanted visitors. Considering the scope of Arma 3, it would be a shame not to include something more fantastical. Although with it being a mil sim, I understand why some wouldn't want E.Ts but we can pick and choose what we like.

    You should check these pages:

    BLAA Wiki

    Unidentified Enemy

    I think the BLAA bring a interesting tactical element to play such as command and control reliance, surgically grafted weapons, ELINT (tracking radio signals), water as fuel, DEW (directed energy weapons), orbital insertion and other things. I just find having two opposing sides with different capabilities more interesting rather than a like for like match all the time.


  12. I have a project I want to get on with for ArmA 2 and I want to use Blender as I find it far superior to O2. I can't wait to use these export/import files. Thank you very much Sanctuary. You're a star mate. :)

    Update - I put the files in the correct location as per your instructions in the PDF tutorial but I received this error when I attempted to import "BISoldier.p3d":

    nh7tEDG.jpg

    Second update - I used the model you provided with the tutorial and it worked. The other one I tried was for ArmA 2, should there be a major difference? Seeing as they're both in .p3d format. Thanks again!

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