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[lol]clan killer bee

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Everything posted by [lol]clan killer bee

  1. [lol]clan killer bee

    Mapfact Powerswitch

    Ello I had a question about a option I have and a problem I have with it  ! It is about the powerswitch that is from the mapfact addon ! This is the powerswitch There is this .sqs hooked to it  The thing is that if I use the ID of a light and switch it on it works fine, right hight  ! Now I put a light in from objects and this is what happends ! The light is in the middle of the pole  ! There is no ID because I edit it in the mission so I named it <span style='color:red'>LAMP1</span> Is there anyone having a clue how to solve this ? Maybe there is also someone help me with this question ? I have the mapfact radar that moves around and around . Is there a way to make it stop moving if you pull the switch on the powerswitch ? Thank you for the . Hope someone can help me out here !
  2. [lol]clan killer bee

    Mapfact Powerswitch

    Well been testing some more but the inflame and the switch do not work ? The lamps on the maps who are placed on the islands and have a ID do work alright ! Still think it is weird Â
  3. [lol]clan killer bee

    Mapfact Powerswitch

    Well I think I have to add the light first, than edit it than put the light of in the init.sqs than test it lol ! WEll gonna try it this weekend if I have some time ! Thanks for the idea !
  4. [lol]clan killer bee

    Mapfact Powerswitch

    Did you try what I said?! @unknown: Sorry, I must have misread your post Yes I have tried but no result  ! The light does work with the script I put on in my first post ! Problem is that the addedstreet lamp  light in not in the top of the streetlight where it suppose to be but in the middle of the pole  ! the poles who are already in the map ( they contain a ID number ) do work fine  ! And yes it is the insane clown from [LOL] DeanosBeano
  5. [lol]clan killer bee

    Mapfact Powerswitch

    Hmm the lamps I got to work but the problem is that if I do't use a ID but a addon I plaved myself the light is half in the pole and not where it should be  ! This is a lamp from the objects so a original lamppost from ofp  ! Any idea's ?
  6. [lol]clan killer bee

    Setcombatmode

    Hi all ! Was wondering what the difference was between this line for init field And this one Is this the most agrasive they can become ? It seems that they still have trouble spotting someone?
  7. [lol]clan killer bee

    Setcombatmode

    Thanks for all the info. Is really appreciated, for all the help !
  8. [lol]clan killer bee

    Setcombatmode

    So from you guys I understand that the COMBAT beter is !
  9. [lol]clan killer bee

    fire/smoke.sqs

    Ello guys ! I hope there is someone who might be able to help me ! This is it ins short, I love OFP and make missions for it ! I'm not a scriptwiz ! I need some help with the following. This is the script I normally use ! This is what I normally use . I have added some things too it like the benchmark and the say part in the script ! It seems not really to work I want to on the server and that might be caused by the <span style='color:green'>#client</span> part ! The smoke I have is not what I want it to be and is short and really thick . This is what I would like to see Ofcourse I have no .sqs of this, ran into the pic though ! I have seen a smoke/fire script on a FDF v1.4 that is high and less thick . I hope to avoid some lagg, when there are some more armour are burning ! Also on client when ou have shot the tank there will be light arround the tank (night), but not in MP In short I need somebodies help if he or she can to 1: make the smoke long and thin . 2: make it run on a server ! 3: try it to make it MP sutible ! Thank you for sofar !
  10. Ello, well here I'm again My question this time is about peeps getting out of a vehicle in script  ! It is for a outro.sqs , and the problem is that when the outro runs and someone is in  a vehicle you don't get to see them only the name and a empty space ! I have tried this line but didn't work with players and I think it is a command given my the leader of a group ? Anyway it worked with the AI's with there leader , than tested it in MP and didn't work  ! This is the line I used Anyone has a idea, or know how to get it done please share it with me ! Thanks !
  11. [lol]clan killer bee

    Getting peeps out of vehicle, outro script  !

    Thank you ! I will try that !
  12. [lol]clan killer bee

    Getting peeps out of vehicle, outro script  !

    Well this is for a outro.sqs, just ran it and they all got out of the vehicle  ( not chopper  ). After that the mission is finished  ! This is for a CO-OP mission so all the players will be players not AI also disabled AI in the dir so there is no option for AI  ! This is what I have now Maybe I should make it like this than ? Can try it ! Well I need to make that stop thuingy too, what I could find where these comments in the ref like the other guys said Maybe this might work wothy of trying
  13. [lol]clan killer bee

    Getting peeps out of vehicle, outro script  !

    Well think I found it ! This is what I found  ! Need to do a big test on it in MP, but seems to work in the editor ! Thanks so far for all the help you have gaven me sofar ! Two tumbs up. Now I gonna test it trougly and make sure when eject in vehicle it does in such a way noone still dies !
  14. [lol]clan killer bee

    Getting peeps out of vehicle, outro script  !

    Hmm I kinda understand what your saying , but I'm a noob with scripts . The setpost you would place them somewhere on the map , if I understand it right . Might be handy for the tank or something like that but if I would implant it in the script and someone would stand on a building or near the water they might ending up falling or drowning ? Would be funny though but not my intension . What kind of idea of line do I need to think and to use ?
  15. [lol]clan killer bee

    Weird outro ?

    Well a friend of mine helped me and came up with this . Sofar on my own server it seems to work  ! Now see if on hte clans server it will work  !  Â
  16. [lol]clan killer bee

    Weird outro ?

    Hi all  ! I need some help with this little problem  ! I make missions for a while, but this got me stucked in a problem that is doing my head in ! I'm making a mission on bas tonal and ussing he bas west and resistance goverment soldiers ! Normally I make a tigger that says so when there are no west ( players ) the outro got launched.Ofcourse this all works till you shoot someone of the enemy and get in his vehicle ( like the uaz jeep or the AA 2 sit gun ). Only when your the only one in the game than get in the vehicle the outro got triggerd , this doesn't happen if 1: There is someone else in the field ( also a west player ) 2: If you get in a empty vehicle from the goverment ! P.s I haven't tried it yet with 2 west in each in a different taken vehicle, almost sure it will have the same effect though . Now I can lock the vehicles that might solve the case, but rather be able to use it when taken over ! I also have changed the trigger to but it didn't help is there someone who can help me or I'm a bound to use the vehicle lock ?  Thanks for the help  !
  17. [lol]clan killer bee

    half/ half

    Hi guys I need some help ! This is my problem ! What happends it that the hint as the sound sre heard by the player who triggers the trigger . Is there a way that the hint got seem by everyone in the game and the sound by the player who tiggers . Also how can I make it that everone also can hear the sound ? I'm not the brightest star in the universe if it is about scripting ! Thank you for the help ! KillerBee ! P.s The player who triggers the trigger his name has be displayed in the hint !
  18. [lol]clan killer bee

    Time settings !

    Hi guys ! I need some help for my mission ! I have in my mission 2 parameters ! 1 of them is this one ! In the init I have this ! This all works no problem ! because I have 1 intro and 2 outro's (win & loose)I need to set times so you can see it at a special time ! for the outro's no problem because after it the mission finishes so I use the The intro is doing my head in because I need to play it durring the daytime ! that is fine if your playing durring the day, but durring night you can't see jack . The problem is that if I use and the intro is done the time of the mission is than also 12!How can I make it that the time is setback to the time of the mission ? Thanks !
  19. [lol]clan killer bee

    Time settings !

    Well I have solved it ! Maybe there is someone who likes me! Took me over 16 hour but . Here is goes for th eones who want to know ! 1: Put the parameter in the .init ! 2: Put in the intro.sqs the line (in my case) this reverse to the time of day in the intro that you want .P.s This intro has no on/off parameter but think you can use it ! Because you have added a line in the init (think though that your day will be night and night will be day ) 3: Add this line on the end of the intro.sqs (This is the reason why the intro on/off will not work because you have to ajust the parameternumbers to the time you have set in the begin of the intro.) 4: Ajust the time of the parameter ! Thanks for the help guys and brainstorming ! Special thanks to Deanos Benos/old man of hoy and Supher for the solution !
  20. [lol]clan killer bee

    Time settings !

    Is there anybody out there who can help me
  21. [lol]clan killer bee

    NV in intro

    Hi guys ! I was wondering if there is a way to have in the intro of a mission nightvision ? I used the bino and the television before, but have no clue if it is posible with the nv ! If so than I asume you can use it in the spectators mode for night missions . Thanks for the help ! P.s this is first post hope I did it right LOL !
  22. [lol]clan killer bee

    Open doors

    Well want to know if there is a way to get the door open of a object, like toilet, shet door (mapfact addon) or from a garage. This is without me opening them myself ! This are the objects that will give a open door message in the menu ! Thanks !
  23. [lol]clan killer bee

    Open doors

    A friend of min ecould find the workouts of the options ! this is the way to do it ! Thanks for the help and thanks for Supher Hope this also can help others !
  24. [lol]clan killer bee

    NV in intro

    Well I have got myself the man with the nv equipment, but it doesn't start off automaticly the NV . I had to press the N button for it to happen ! Is there no comando fo it ?
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