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Daniel

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Everything posted by Daniel

  1. Daniel

    ARMA DISSAPOINTMENT

    Think we established that a few posts up.
  2. Daniel

    ARMA DISSAPOINTMENT

    Wow, this thread was pretty weird, seeing all the CS-style "CTF"ers coming up out of the woodwork. Makes me proud to be in a co-op squad. But anyway, on topic (what topic?) I'm not too sure about the double tapping to run. It was okay in Americas Army, but I think I want to be the judge of when I break into a sprint, not how fast I can double tap W. But hey, as someone said, I might re-map when I get the game! Problem solved, woo.
  3. Daniel

    Tanks in ArmA

    Yeah, but tanks literally can't level forests. Ok maybe really thin frail trees, but anything with a bit of width to it is either gonna give your crew a headache at speed, or your tank is gonna ramp it. Even if a situation arises where a tank can topple a tree, it would be nothing like the bullet train going through the forest on that video. Â If the tank can go anywhere, the ability for infantry to take cover in a forest - or for anti tank squads to use natural choke points against armour - is lost.
  4. Daniel

    Tanks in ArmA

    And to think there was a huge discussion on how people wanted tanks to react to trees.
  5. That sounds pretty messed up. I don't really expect it to, CWC had characters and a sense of "greater good" that really stuck in your mind. You were fighting for people in those missions, you tried your best to keep Berghoff alive, to stop Guba from nuking everyone, to bolster the resistance. I suppose you don't get any of that feeling when the story is portrayed in a generic sense. North invades South. Go protect South. Here's hoping when I get the game I can eat my words.
  6. Daniel

    Arma bugs

    Ah, would have been so funny to be in the passenger seat of that truck.
  7. Daniel

    Tracer & bullef deflection modding fun

    Yeah, isn't surprising then. Â It'll be cool to see some good tracer addons in ArmA - some of the shots in that mentioned video look as though the choppers are spewing molten lava.
  8. Daniel

    Tracer & bullef deflection modding fun

    Awesome. That reminds me of that popular minigun-tracer video. Hehe, I'm thinking of the bit in Star Wars where the laser blasts all round that sewage compactor for ages. Â
  9. Daniel

    ArmA Photography

    Wow, those look nice 3dom.
  10. Daniel

    ARMA DISSAPOINTMENT

    I've heard the chopper isn't too bad, it's just completely different. I hope it is difficult, but can be mastered too a high degree. But I agree it is a bit odd that it takes a while to control your soldier, hope it isn't too clunky.
  11. Daniel

    First ARMA impressions

    No I didn't, if you think I did then you misunderstood my words Ah apologies, I did indeed. My mind jumping to conclusions without reading it twice...
  12. Daniel

    First ARMA impressions

    strange decisions by BIS. Doesn't really matter. BIS IMO should have put the hind in but havn't, and it's a valid point. Placebo has said a patch will be out with the demo, so we should point these things out.
  13. Daniel

    Who's better

    Man this thread brings back memories. 1st - Armstrong 2nd - Gastovski
  14. Daniel

    ArmA Photography

    That's about as scary as a dalek. Nice pics.
  15. Daniel

    Holstering handgun, carrying weapon

    Resiatance came with lots of new animations, try bugging BIS when they start working on an update.
  16. Daniel

    First ARMA impressions

    Guess we got it right when we said the Czechs were guinea pigs. I still can't wait for this game, just the shear scale of it amazes me. Guess we've got to make the most of what's available, and hopefully that'll be a lot more by the time i get my hands on it.
  17. Daniel

    ARMA DISSAPOINTMENT

    Mahlkav That was my first impression on this thread. But without having played Armed Assault, I can't give an opinion on whether the controls have been changed for the better/worse.
  18. Daniel

    Holstering handgun, carrying weapon

    So in armed assault, if a civi pics up a pistol, he either has it drawn or drops it?
  19. Daniel

    First ARMA impressions

    LOL, I'd never noticed that. I think I must have always had a contradictory bind cos I could never get it working right! Thanks for putting me straight Dan  Ah, no probs.  This is all pretty confusing for someone that's trying to think of a machine to buy before Christmas.
  20. Daniel

    Armed Assault videos

    Cheers.
  21. Daniel

    ArmA Photography

    Ha, fair enough, good try. So is that the full extent of the effect? Here's one at night img]http://img68.imageshack.us/img68/1874/lightip2.th.jpg[/img] Doesn't look too good in the pic but in the game its pretty cool lighting up the sky. Ah, there's some flash to it, awesome. Yeah like Malcolm said it is a wee bit weird the way you can see the texture at an angle, would probably look better billboard style.
  22. Daniel

    ArmA Photography

    Ha, fair enough, good try. So is that the full extent of the effect?
  23. Daniel

    ArmA Photography

    Love this screenshot I can just imagine running down to take cover by that wall and leaning past in a firefight. Good to see how diverse the urban areas are. Just thinking, is that the full extent of the lightning effect? If so, it would have been cool to have a flash of light at the top of the fork. It looks a bit frail for lightning.
  24. Daniel

    Armed Assault videos

    Could someone make a video of a fight in a forest? To showcase the sound effects that people have mentioned, how AI cope, and how frame rate copes?
  25. I think a lot of us considered that when they called it "Armed Assault".
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