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Daniel

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Everything posted by Daniel

  1. Daniel

    Arma feedback thread - based on 1.14

    True, I am actually really glad they made them.
  2. Daniel

    Arma feedback thread - based on 1.14

    Haha! I can't believe you just defended the units not having blood textures! They're a nice surprise but the lack of blood textures is quite a blatant bug. I can live with the lack of loadouts.
  3. Daniel

    Arma feedback thread - based on 1.14

    I still feel 1.11b has been the best version so far. Great performance and great gameplay. The only bad points were issues with non-dedi hosting and the fact everyone was scattered between 1.08 and 1.12b.
  4. Daniel

    Arma feedback thread - based on 1.14

    Think my viewdistance has improved too, definately havn't really noticed any slow down. I agree. So why are they changing the FOV if no one complained about it?
  5. Daniel

    Arma feedback thread - based on 1.14

    one more time, for fov problem use addons. i don't see the problem here. speak to us about performance problem. with numbers for proofs  laugh laugh laugh laugh laugh. Why should we have to use a community fix for something that used to work?
  6. Daniel

    Arma feedback thread - based on 1.14

    Absolutely agree. I don't remember the field of view ever cropping up as a problem prior to 1.12. Why did BIS change it? Who said the new one looked better?
  7. Agreed with Sonsa, really looking forward to this, especially since 1.14.
  8. Daniel

    Arma feedback thread - based on 1.14

    Just tried playing warfare on Schmalfelden. Seemed like a cool concept, got a few kills, bit like the old days. Unfortunately the changes to the FOV and aiming makes is really frustrating. Now that i've played on a server with crosshairs enabled, i've also noticed my crosshair eratically jumping from side to side when I move it. This hasn't happened on any other versions. The term "Don't fix what isn't broke" springs to mind... I've been perfectly happy with all the other versions so far, some more so than others, in the past I havn't had to change much besides the floating zone (think I have it said just below the mid point). So if anyone has any tips on how I can get infantry settings back to how they were before 1.12/1.14, it would be much appreciated by myself and a few other clan mates.
  9. Daniel

    SA-6 Gainful beta

    Just because they're big Hehe, I wasn't implying they look out of proportion! Just saying I didn't expect to have much Viper left to land. Â It also has a lot of issues targetting fixed wing, had quite a few dummy runs on it before it twitched towards me. And when it does fire, the splash damage is too low to do any noticable damage. Although I expect all this is just down to config values. Yep!
  10. Daniel

    1.12 to 1.14

    Install straight from 1.08 to 1.14, so use your original shortcut. You can delete/uninstall 1.12 or any other beta folders and shortcuts if you wish.
  11. Daniel

    SA-6 Gainful beta

    Ah, I take that back. Although it does seem to have trouble engaging or perhaps take too long unless you sit right under its nose. Also, just buzzing around in the AH-1, I can take multiple hits and still land ok. And those missiles look pretty big to me.
  12. Daniel

    SA-6 Gainful beta

    Havn't managed to get it to shoot anything down or kill anything myself. Good model and textures though!
  13. Daniel

    Arma feedback thread - based on 1.14

    Yeah, it's better than 1.12, but it's still too zoomed in. I really don't see the need when we A) Already have reduced peripheral vision. B) Have an option to zoom in further via the RMB by default. So any pointers on how I can back it out a little?
  14. Daniel

    Arma feedback thread - based on 1.14

    Glad a final patch has been released, means things can move forward together again. Could someone point me in the right direction for getting anything similar to the 1.11 Field of View back?
  15. Daniel

    Armed Assault videos

    I have to set my desktop settings to record only "stereo mix" if I just want in-game sounds. Cheers -snafu-!
  16. Daniel

    Flying planes, and Killing tanks

    Mah mate, the choppers in ArmA now have a much better grasp of the laws of physics, so i'm afraid you're going to have to get used to it. It's worth it though, once you get good at flying in ArmA it's much more fun than OFP. About tanks, yeah, they do seem very effective at taking down planes. Guess all you can do is try and engage from standoff distance or make sure you get some support on the ground.
  17. Daniel

    Arma feedback thread - based on 1.12

    The unit i'm in is sticking with 1.11b until they release a patch with a sensible Field Of View...
  18. Daniel

    1.14 Install Issue

    Tried vanilla ArmA, 1.08 or above with just one widely accepted weapon addon?
  19. Daniel

    New Island from USEC

    The the HDR will take care of that! I've asked this before, but is it possible for HDR to be disabled for certain units in game? Or at least have a material on screen so that the sun glare isn't present?
  20. Daniel

    RKSL Studios

    The C130 would be fun to jump out of too... But yeah, sounds great! The Hawk will make a great trainer, keep it up.
  21. Daniel

    New Island from USEC

    Looks epic! The landscape and features as much as the units. Will be cool.
  22. Daniel

    Armed Assault videos

    Some games over the past few months. http://www.youtube.com/watch?v=MSkEALnyWSc
  23. Daniel

    Spanish Army mod pack 3

    Fully agree, having the enemies shouting adds heaps of immersion, and these units are fully deserving of such a feature.
  24. Daniel

    USEC F117A Nighthawk

    Good to hear! This is going to be an interesting aircraft to try out.
  25. Daniel

    lag nade

    Why do you want them to lag as opposed to an in game effect?
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