Daniel
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Everything posted by Daniel
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We will once we get it set up on the server. At the moment we have access for .pbo files, missions and the ability to restart the server, so it's a real pain for us. Could be an expensive pain. :/
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A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Run the SIX Updater you installed, type 2 and press enter. -
A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE2 is awesome. -
A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This. Especially for game servers with limited access. Downloading regardless... :p -
Hi I'm working on a multiplayer scenario where the squad has to don gas masks once a siren sounds or they'll gradually take damage. I'm using the gasmask identities from Shnapdrossel's Mercenary pack. So far using my own limited knowledge, i've managed to give a "Don Gas Mask" action menu option to all players, that runs an individual .sqs for each player which sets their identity to "gasmask2". I reckon I can implement an animation (if I can find one suitable) and some sort of sound effect myself. I've also tried delving into triggered resources to make some sort of overlay with limited success (managed to get binoculars to pop up!). I'm after opinions on the best methods to do the following: Create a mask lens overlay to slightly limit peripheral vision, but still have access to the action menu. Cause gradual damage to players that haven't donned their respirator. Thanks!
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A.C.E. Advanced Combat Environment Mod 2
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Indeed, calculators and sand pits spring to mind. -
Really? A crosshair for a "realistic" sim?
Daniel replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
LOL! Floating zone was awesome. Might have to reactivate mine again. -
A.C.E. Advanced Combat Environment Mod 2
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You sure on that Maturin? I always thought they were intended to maim for that very reason. Either way who wants to simulate AP mines in a game? Or even a sim for that matter?? They're about as fun as IEDs. AT mines and satchels should suffice. -
Thanks kju.
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What's the best method of having most of the HUD off (including crosshair), but still having spacebar scanning for friendlies at close ranges?
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BlackOps and desert mercs
Daniel replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What he said!! -
Really? A crosshair for a "realistic" sim?
Daniel replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
Most people don't seem to realise you do actually develop an ability to aim accurately without crosshairs at short distances with practice, even with a sizeable floating zone. But each to their own. -
Are we gonna get the "Laser Red Dot" from the LTD back?
Daniel replied to Helmut_AUT's topic in ARMA 2 & OA - BETA PATCH TESTING
I think one of the betas brought it back. But it's random if not completely broken in version 1.04. -
It's not BIS's fault there's not 100,000 playing Arma2
Daniel replied to -Total-'s topic in ARMA 2 & OA - GENERAL
I think it's because the game basically isn't advertised. You aren't born a milsim fan, you have to discover a game that introduces you to it. I still feel BIS (or their distributors) should do more to get the word out. -
Really? A crosshair for a "realistic" sim?
Daniel replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
Turn it off. We did. -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Daniel replied to Placebo's topic in ARMA 2 & OA - GENERAL
Epic shots again Ruhisu!! R2.5 cross training for an upcoming battle alongside VCB... Original Addons: Sgt Ace's Everon, Schnapsdrossel's Mercs. -
Awesome! Thanks, works like a charm, looks pretty good for a first knock up too.
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Cheers, have a look at that please. http://dump.no/files/eec59dc76c02/gasmask.png
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Thought that might be the case too, resized it to 1000x500 but still getting the same error.
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Excellent, thanks nuxil! That works ok, used it to bring up a sample .paa of a weapon sight. Problem now is I get the following error when trying to use my own GasMask.paa file. I'll try and hunt down some .paa tutorials.
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Would be very much appreciated. At the moment i'm just trying to put together a description.ext that brings up a .paa image in game. A simple example description.ext would be awesome.
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Either Chrome didn't like the file or it was just a random error. Working now either way!
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I'm getting a damaged file error after downloading. :/
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Is there a demand for this?
Daniel replied to loosebruce's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
EDIT: Disregard. -
BlackOps and desert mercs
Daniel replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yep, baffled me for a bit too! I actually think some of the units look better without their scripted identities, such as the Woodland Rifleman. Turns out well in multiplayer.