Daniel
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Everything posted by Daniel
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A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As I said, we don't have direct access to it. It's complicated, but basically the alternative for a server of this quality would cost us a lot of money. Couldn't agree more on the lack of updates principal, that's why it's so frustrating! ACE is awesome, the dedication the ACE team has is awesome. It's not a case of our members not updating enough, it's a case of them updating past our server with no way of getting back. I'll see about getting more control over our server and quit moaning here, it's more of a rant and isn't exactly productive. @Sickboy, Much appreciated mate, will look into some of those. Think it's more do with our server situation though. -
A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If ACE2 wasn't this good we wouldn't be bothered. Hell, if we could simply use the very first ACE2 public beta release we'd happily all wait for ACE2 Final. -
A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SIX Updater has ruined Christmas. :( Was there no way of keeping the updates private until a few had been accumulated? Or having set milestone updates people can revert to instead of being strung to the daily latest update? We haven't had a single squad night with everyone on the same version. When someone updates their ACE, everyone else then has to, which usually puts us past the version on the server, which we don't have direct access to. It's actually becoming a joke. This close from just scrapping ACE2 in R2.5. :/ -
This is an incredible map. I'm glad the aspects from ArmA1 survived but the new areas are stunning too. Bridges make for excellent missions. :D
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Daniel replied to Placebo's topic in ARMA 2 & OA - GENERAL
ACE2, UKF Weapons, Shnapdsdrosel's Mercs -
We haven't got a server yet but we had a quick blast on the TS3 Public Server. Twas a bit mental, but you can certainly hear the better quality. Good list of features in the first post too, stuff like having a button to mute your current channel when using a wider net will be really useful.
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FV432 British APC (WIP me)
Daniel replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think tea and biscuits would be more appropriate. Looks good Cleggy! :D -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Daniel replied to Placebo's topic in ARMA 2 & OA - GENERAL
R2.5 IFV Training ACE2, UKF Weapons, Shnapdsdrosel's Mercs -
Quesh-Kibrul, island WIP
Daniel replied to floosy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Opteryx put a lot of time and effort into merticulously recreating a satellite map, including custom buildings and objects. That's why Avgani and Afghan Village feel so true to life. Quesh-Kibrul, however, is in my opinion the best desert map (if not one of the best map) available for ArmA2 without using CAA1. Good job Floosy! -
Absolutely WYZe1, so many missions to be made. :D Nice dusky atmosphere you've captured here.
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A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know this has been mentioned time and again, but the fact the updater means we can't pick and stay at a particular version of our choice is killing us. With ACE1, we only had to update the server once, we could skip any variants with bugs (i.e. the latest one by the sounds of it), and if anyone turned up late to the party it didn't mean everyone else and the server had to update to bring everyone on level. Wouldn't internal fixes then an update every week or two make more sense anyway? I also find it terribly strange to be complaining about a mod fixing things too often. :p I really appreciate what ACE2 brings, but the updater is screwing us over. -
SIX Aiaktalik map Beta1 released
Daniel replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Turns out the .pbo file is available from the 2nd link on armaholic; absolutely stunning terrain! Good job Chill! -
Really? A crosshair for a "realistic" sim?
Daniel replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
A better overall suggestion would be: Please give us the option to remove crosshairs without removing any other important indicators such as target locks. I don't think anyone can argue with that. -
Really? A crosshair for a "realistic" sim?
Daniel replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
Good point on TrackIR, bet that does make it harder. Would have to test. -
Tactical View. Cheating or not…? Rationale ?
Daniel replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
I think the focus should be on making sure the AI can't see through dense vegetation, and that tall grass is either still rendered or partially hides units at distance, rather than settling for a compromise that lets you look round corners and over walls. And besides, crouching behind hard cover beats lying prone in eye level grass every time. -
A.C.E. Advanced Combat Environment - Public Beta!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
By default it's your right windows key (strange choice since a lot of keyboards, mine included, don't have one). To remap this, go to ArmA 2 > userconfig > ACE > ace_keys, and follow the instructions in that document. I've currently got mine mapped to shift+delete. You can then use this key to access ACE features such as Crew Served Weapons and injured comrades. -
Col Faulkner's already stated we're living in what is arguably the most peaceful period of human existence to date. Give it another few thousand years; we'll either be living peacefully or cinders!
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USMC Winter Infantry v.1.00 released
Daniel replied to lNTRUDER's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Shnapsdrosel's working on some new ones. http://forums.bistudio.com/showthread.php?t=80944&page=33 -
It was indeed a cruel joke, that's just my facetious side, apologies. :p I consider my missions good, but I know a large proportion of the community wouldn't, simply because of the different environment a close-knit squad offers. With public missions there has to be a lot more compromise, because the player(s) have no set 'rules' or 'procedures' to adhere to. I noticed this when I made missions as part of the ofp.info team waaay back. I did enjoy making missions and seeing them played, but once I delved into squads, I became slightly lazy in some areas that were now less important, but I could also create scenarios that are only possible with prior planning and a lot of teamwork, and which aren't always viable in public missions. Also if you ever come across my editing questions here or at OFPEC, you'll see i'm hardly hoarding all the answers, especially not any technical ones. :D Anyway, once we get a public server, we'll make some addon-less missions for all players to enjoy and learn from. Indeed, only tested with Explorer and Chrome.
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Strange, they all work for me! Just advising people of my own opinion, which is that I get my satisfaction from seeing my missions played how I want them to be, which is why they don't end up submitted to OFPEC, and I suspect the same goes for other creators in squads. Which could be why some of the above find SP missions relatively scarce.
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It would be a nice novelty, like the XM8, but here's hoping they devoted all their resources to recreating the Apache.
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What I would change (after playing the series for 8 years )
Daniel replied to Turowicz's topic in ARMA 2 & OA - SUGGESTIONS
The bug doing my nut in is clicking the left mouse button to fire on a target and finding myself ejected from my aircraft and watching our flying bus go down with all the troops in the back (luckily hasn't happened in MP yet :D). Also very good point on the endless weapons list caused by different configurations. Selectable items such as lasers, torches, bayonets, scopes, silencers and bayonets would be awesome, especially if you had a limited supply and had to pass them round (i.e. make sure the FAC has the laser, make sure the point man has a torch, etc.) -
All the good missions are in the squad communities where they'll get played properly. ;) [/shameless plug]
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Utter, utter awesome. Cannot wait for the Apache.
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BlackOps and desert mercs
Daniel replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice, cool jacket! Good to see more infantry modelling going on.