Daniel
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Everything posted by Daniel
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Afghanistan Green Zone 10km Island WIP
Daniel replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks awesome. My only critic would be the grass can be a pain to fight in when lying prone. If possibly, can you scatter it a little more (so it's not a full carpet). This should make it nicer to fight in and should also make it look better visually (as the grass fades into desert). -
No, they both seem to be missing from the sat texture.
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User Add-On Guide for more Realism and Immersion (ACE2-based)
Daniel replied to the.d's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great to see this back The.D. Can I recommend this for @Misc? http://www.armaholic.com/page.php?id=7137 Night Lighting Effects by Sakura_Chan Greatly improves atmosphere during night missions. No performance hit. -
Project Reality Development
Daniel replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@raizjames Engage your brain. They've already started on the map, why waste it? Afghanistan is so vast it deserves many maps. More certainly won't hurt. -
Afghanistan Green Zone 10km Island WIP
Daniel replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Afghanistan is a massive place, with widely varying terrain, and with many western forces taking part in combat. It's more than worth map makers' time to recreate. -
Project Reality Development
Daniel replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The distant hills didn't but the low walls did. Maybe deanosbeano's just copied the style. Don't think Opteryx wanted his work used for a while... -
Project Reality Development
Daniel replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Damn straight. Still, i'm looking forward to a new game mode. I just hope these new vehicles end up being used alongside the vast community made content at some stage. -
Yes I did read it. I said that because I am under the impression that what you ask for is what is being worked on for the future release. Incidentally the way the current version works is what puts me off using it - i'm sitting tight for the update.
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Really looking forward to this. :) It's gonna be a very nice change of scenery.
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It explains in the readme which keys to change in game. You don't need to change anything outside the game or in TS3 once you've put the files in the right places and have the mod folder running.
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Yeah, and that is how it will be in later versions. Right now you can only use PTT for local speaking.
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Project Reality Development
Daniel replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very much looking forward to the Warrior, Scimitar and Merlin. I noticed you're marketing this as a gameplay mod rather than just a set of addons - I hope the config values will remain compatible with other addons. -
AircraftHUD - AH-64D: MFD/IHADSS HMD/TADS
Daniel replied to dr_eyeball's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It won't work with the whole mando suite since they do the same thing. Might work with only certain aspects though. -
Afghanistan Green Zone 10km Island WIP
Daniel replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Definite yes to making the walls much thicker (i'm guessing they're only mud brick) and doing away with the zig-zag. The side on shot with the WMIK looks promising! -
RKSL - British Army Lynx AH Pack for ArmA2 Released
Daniel replied to a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very good to hear, eagerly awaiting an update. :) -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I remember having to download and reinstall a fresh version of SIX Updater a while back, could be that. -
Afghanistan Green Zone 10km Island WIP
Daniel replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Should have read that earlier - excellent. Don't mind Tabber, he knows who he is. -
It will work in Rommel's version.
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maturin speaks a lot of sense. Besides the IEDs, the major issues in my eyes is the bumbling politicians throughout the coalition. I think that's whom History will point the finger at. Unfortunately for now, we have to reach an acceptable outcome without a. dragging on longer than necessary and causing more civilian and coalition deaths (and letting arms companies make too much from of it all) or b. leaving the Afghans to Taliban retribution (although they already take the brunt of suicide bombings), and letting western-threatening terrorists filter back in from Pakistan (although the less terrorists in Pakistan the better). All tricky stuff.
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Afghanistan Green Zone 10km Island WIP
Daniel replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ah, come off it Tabber, Afghan Village and Avgani both lacked airfields, just a flat area in the corner where we can build a base up would be epic! Warden's got the right idea. Irregardless, looking forward to this map. -
Best news so far. :)
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You cock! Taste the cock! Pizzagun!
Daniel replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's one disturbing thread title. Crazy addon though. -
GLT Missilebox (IAWS compatible)
Daniel replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stormshadow, Brimstone and some sort of airbust 540 lb bomb would also be nice to see! Not sure how you'd go about making an airburst one, might be one for Mandoble... :p I use Missilebox quite a bit, looking forward to an update. :) -
I'd say make the short range as easy to use as push to talk, otherwise it seems more awkward than standard TS.
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Daniel replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As far as I know they're purely place-holders and aren't activated yet.