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Everything posted by marco-polo-iv
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Version 1.0 used the old BIs AH-64 Cockpit, i work on version 1.1 they will use the corrently AH-64D Cockpit
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I need some help for new textures for the AH-64D Cockpit und Gunner pos who does be able to and wants, PM me greeting Marco
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@Bobcat can you send me the mission? I´ve tested with the Tanks, but i don´t have CTD
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better?
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@SM_Azazel so ok?
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New Screens new features: 3 AH-64 Models: AH-64A, AH-64D and AH-64D Longbow 3 Camos: OD Desert and Black 9 Nations: US, UK, NL, Greece, UAE, Singapure, Egypt, Suadia Arabia and Israel new Wracks  TailFin animation new textures modifies for multiplayerperformence
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nice chopper, but model LOD 0.000 = 8720 poly, 9238 points LOD 1.000 = 6652 poly, 6891 points LOD 2.000 = 3307 poly, 3264 points ViewGunner = 6272 poly, 6863 points ViewPilot = 4474 poly, 4994 points ViewCargo = 8461 poly, 8948 points ?? its too much for Multiplayer and AH-64 and cargo???
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@Pappy Boyington they haven´t so much Poly´s as an AH-64 Weapons, 16 hellfire, 4 FFARLauncher .4tupe Stingerlauncher and AIM 9 Sidewider . All Weapons as Sections in the Model, and then as hiddenSelections in the config.cpp + the scripts for settexture = Lagg in MP LOD 0.500 = ~ 6200 polys (too much)
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LOL, my AH-64 luggage participates also, we makes the work, that taken the money the muck chap for it the coal. Keel Kiel and quartering the chap
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thx for this tool great work
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The problem is, which KS its attention more to features animated as for example tail wing etc. put. Or the armament of its Apaches over hiddenSelections and SetObjectTexture regulates. This may function in the SP mode, but in the MP mode to bad Laggy would surely lead. I direct my special attention toward the MP mode.
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Sorry, which I announce myself now only again, but I had problems with my PC, controller and 2 HDD the spirit gave up. Unfortunately there by release of the version 1.1 retards. so i lost all modified data for the AH-Pack Marco
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multiple Weaponproxies
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@Nemesis6 with witch errormessage ?? Marco
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@SM_Azazel but Hellfire Proxy wasn`t removed when fired Hellfire, and you have all Stingerammo. Proxy removed when more then 4 Hellfires was fired Marco
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@ag_smith i work alone on this addon, and i can`t script, then i need help for scripts. @Pappy Boyington i need a script to delete Hellfire and load Hellfire Marco
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but then Singleplayer version will be released later
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they are use no Proxies, Proxies are the prob OFP allow only one Weaponpoxy, so i musst the model of hellfire integrated in the helimodel. And after fired musst use scripts to delete the rockets, same for reload rockets. marco
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hi all, sry, but AA-Weapons will removed for MP-performence. we tested it doday,but was to laggy Marco
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features in vers. 1.1: shadowbug fixed green version textures fixed black version added WAH-64A and D added Laser added laserguided Hellfire added WAH M230 500 Rounds Stingerlauncher added 4 tubes release next week greez marco
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In the version 1.1 the green textures are revised, sry due to DXDLL are not noticeable. I work on the version 1.1 dor all lack hopefully then will be repaired at present already regreez Marco
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Thx for Info
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@para-trooper THX for info, can you give info for camo? Marco
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shadows will be fixed in version 1.1 and added AA weapons for WAH need i more infos Marco
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Apache version with AA will fellow