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Everything posted by marco-polo-iv
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you need <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSkeletons { .... class MyHeli_Skeletons : Helicopter { isDiscrete=1; skeletonInherit="Helicopter"; skeletonBones[]= { "turret1","" "Gun1","turret1", "turret2","", "Gun2","turret2", ... }; }; }; the CfgModels <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgModels { ... class MyHeli : Helicopter { sectionsInherit = "Helicopter"; sections[] = {...}; skeletonName = "MyHeli_Skeletons"; class Animations : Animations { class mainTurret { type = "rotationY"; source = "mainTurret"; selection = "turret1"; axis = "osaveze"; animPeriod = 0; memory = 1; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class mainGun { type = "rotationX"; source = "mainGun"; selection = "Gun1"; axis = "osahlavne"; animPeriod = 0; memory = 1; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class Turret_Right : mainTurret { selection = "turret2"; axis = "axis_turret2"; }; class TurretGun2 : mainGun { selection = "Gun2"; axis = "axis_gun2"; }; }; }; };
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Mapfact releases: AH-64A and CH-47D
marco-polo-iv replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
@Commando84 thx for report, AH-64 armor will be updated in the next version. To Enter the empty CH-47 you must disable the Crewcheck or you are play as Pilot. @Motys witch Sounds does you mean? @xnodunitx This addon is more like a technical demonstration to help all to adapt their addons for ArmA and to use all the features offered by ArmA. -
Mapfact releases: AH-64A and CH-47D
marco-polo-iv replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
@swtx run all inoff. Addons from Mod-Folders, so you don't have any trouble -
error number 5024: I had the error message, if I had tried ARMA after that 1,05 Patch to play from my ArmA DVD image. YASU triggers this message. One now needs the DVD in your DVD drive.
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Cold War Rearmed Discussion
marco-polo-iv replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
i can help with models and config- 1061 replies
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- cold war rearmed
- cwr
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Sniping-Jacks Mapfact Nogova2
marco-polo-iv replied to Lockheed Martin-ch's topic in ADDONS & MODS: COMPLETE
tested on: PC 1: Xp2000+ 756 MB RAM GF 4 Ti 4200 64MB PC 2: XP2400+ 756 MB RAM GF3 Ti 200 64 MB PC 3: XP3200+ 1024 MB RAM ATI Radeon 9600 Pro 256MB without probs settings: view ~900 ground normal -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
thats OFP Engine, only way to kill this "Bug" we must create 100 Mags for one weapon, then not more playable -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
THX for Bugreport, i will fix this Bugs very fast. -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
and any scripts -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
@sickboy, you need from the Mapfact_WP Folder the Addons and DTA Folder, and copy die @ECP\BIN folder in your @ECP\BIN folder (befor save your org. ECP\BIN folder) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ECP_MOD Installation: =================== copie and paste the contents of ECP_Config Folders into the ECP_Mod \BIN Folder. (Important: make a backup of your ECP_Config before you paste). Then copie the Addons from \Addons into ECP_Mod \ADDONS. Then copie the contents of the DTA Folder into ECP_Mod \DTA. -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
@sickboy i test it, only the Error with the AKMS GP25 SD Â i found, all other no errors. for the CTD-bug when you picup a FAMAS; drop down your Weapon, typeof 5.56 x 45mm (M4, M16, G36 etc... ), befor you picup a FAMAS plz tell me your OFP startline. regreetz Marco -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
@Ingram to use other Units, enter in the Initline <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[This] exec "\map_inf_weap\init.sqs" @sickboy i check it -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
As some guys reported us a bug at the „FAMAS“ we made the version 1.01 for you. For all who already downloaded the pack we made a 5 MB bugfix Famassound regreetz Marco -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
@CRIONYK no, you can't play on a Server without WP @All Bugfix for Famas Sound Bug is in progress -
Mapfact Weaponpack v1.0 by Marco-Polo-IV
marco-polo-iv replied to raedor's topic in ADDONS & MODS: COMPLETE
@POPKA read the Readme -
Hi All, is there a chance to add a magazine the count of rounds in magazine? thx for help regreetz Marco
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Hi All i released my AH-64 Pack today to contents: 4 AH-64 A (Green Camo) 4 AH-64 D Longbow (Green Camo) 4 AH-64 A (Desert Camo) 4 AH-64 D Longbow (Desert Camo) Armament for the respective 4 variants CLOSE Combat -- 1200 Rounds 30mm Chaingun + 16 Hellfire Ground support -- 1200 Rounds 30mm Chaingun + 76 FFAR Multi Role -- 1200 Rounds 30mm Chaingun + 8 Hellfire + 38FFAR Combat -- 320 Rounds 30 mm of Chaingun +8 Hellfire static Objects: 2 AH-64 air transport variants 2 AH-64D air transport variants 4 wrecks Download: <a href="http://www.tactical-squad.de/webspace/marco/MPIV_AH64.rar" target="_blank"> MPIV_AH64.rar Mirror 1</a> fixed Weapons pbo mfg Marco
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AH-64 Pack Air Weapon Pack
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west/MPIV Aircraft OFP (USA) west/MPIV Aircraft Europe (major part Britannia, Netherlands, Greece) west/MPIV Aircraft middle east (Israel, Egypt, Saudi Arabia, united Arabian emirates) west/MPIV Aircraft Asia (Singapore, Japan)
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@shadow, can you send me pics from crew?
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@all, error found and fixed download version 1.1 now run without MPIV_AH64 LLW AH64D 1.1
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features: tailrotor failed error script fuellost script relpace script screens wil be fellow Pre-flight check Rotor wash Crash scripts are be can disabled
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Hi All, Weapons pbo fix Harpoon and Pingune Rockets deleted M230 ammo now explosive = false M230 sound reworked new air weapons pbo some new screen by Parvus fom version 1.2.1 larger version regreetz Marco P.S.: next version in work: features: tailrotor fail script by BigDawgKS fuellost script by BigDawgKS new model for WAH new model and camo israel AH64 variants new wrecks new MDF functions
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Hi , i create an weapons pack, how  allow it all weapons from some caliber use the some Magazines for exemple: G36A can use M16, M4 Mag , so all Mags cal. 5.56mm beta DL MPIV Weapons Beta Install: use it as Mod regreetz Marco exemple Mission for editor in rar file avable waepons this time G36A, G36K G36AG36 and G36C readme will fellow tommorow.
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@STGN, my PC was hacked, and the pack was stolen form my pc so i released it for beta. i hope its ok