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marco-polo-iv

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Everything posted by marco-polo-iv

  1. marco-polo-iv

    Helo modelconfig problems

    the other Helo's works?
  2. marco-polo-iv

    Helo modelconfig problems

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Helicopter: Vehicle { sectionsInherit="Vehicle"; sections[]= { "sklo predni p", "sklo predni l", "velka vrtule staticka", "velka vrtule blur", "mala vrtule staticka", "mala vrtule blur", "trup", "motor", "elektronika", "mala vrtule", "velka vrtule", "munice", "zbran", "vez" }; skeletonName="Helicopter"; ... i hope this will fixed your prob
  3. marco-polo-iv

    Ship turret

    for 2 Turrets exemple CfgSkeleton: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class Vehicle : Default { isDiscrete = 1; skeletonInherit = "Default"; skeletonBones[] = { "ukaz_rpm","", "ukaz_rychlo","", "volant","", "otocvez","", "otochlaven","otocvez", }; }; class Ship_Skeleton : Vehicle { isDiscrete = 1; skeletonInherit = "Vehicle"; skeletonBones[] = { "right_turret1","", "right_turret1_Gun","right_turret1", }; }; }; exemple CfgModels: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class Vehicle: Default { sectionsInherit = "Default"; sections[] = { "cislo", "grupa", "side", "sektor", "clan", "clan_sign", "podsvit pristroju", "poskozeni", "L svetlo", "P svetlo", "otochlaven", "otocvez", "volant", "zasleh" }; skeletonName = "Vehicle"; class Animations { class mainTurret { Â Â Â type = "rotationY"; Â Â Â source = "mainTurret"; selection = "otocvez"; axis = "OsaVeze"; memory = true; sourceAddress = "loop"; minValue = "rad -360"; Â Â Â Â Â Â Â maxValue = "rad 360"; Â Â Â Â Â Â Â Â angle0 = "rad -360"; Â Â Â angle1 = "rad 360"; Â }; class mainGun { Â Â Â type = "rotationX"; Â Â Â source = "mainGun"; selection = "otochlaven"; axis = "OsaHlavne"; memory = true; sourceAddress = "loop"; minValue = "rad -360"; Â Â Â Â Â Â Â maxValue = "rad 360"; Â Â Â Â Â Â Â Â angle0 = "rad -360"; Â Â Â angle1 = "rad 360"; Â Â Â }; class DrivingWheel { Â Â Â type = "rotation"; Â Â Â source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = false; Â Â Â Â Â Â Â Â angle0 = "rad 180"; Â Â Â angle1 = "rad -180"; minValue = -1; Â Â Â Â Â Â Â maxValue = 1; Â }; }; }; class MyShip : Vehicle { sectionsInherit = "Vehicle"; sections[] = {"zasleh_g1"}; skeletonName = "Ship_Skeleton"; class Animations : Animations { class mainTurret { type = "rotationY"; source = "mainTurret"; selection = "otocvez"; axis = "osaveze"; animPeriod = 0; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class mainGun { type = "rotationX"; source = "mainGun"; selection = "otochlaven"; axis = "osahlavne"; animPeriod = 0; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class rightTurret : mainTurret { source = "rightTurret"; selection = "right_turret1"; axis = "osaveze_g1"; }; class rightTurretGun : mainGun { source = "rightTurretGun"; selection = "right_turret1_Gun"; axis = "osahlavne_g1"; }; }; }; }; exemple Config part Turrets <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Turrets { class MainTurret: NewTurret { startEngine = 0; outGunnerMayFire = 1; commanding = -1; gunnerName = "Left Gunner"; memoryPointsGetInGunner = "pos_gunner"; memoryPointsGetInGunnerDir = "pos_gunner_dir"; memoryPointGun = "maschinegun"; memoryPointGunnerOptics = "gunnerview"; selectionFireAnim = "zasleh"; gunnerAction = "UH60_Gunner"; gunnerInAction = "UH60_Gunner"; weapons[] = {"MAP_M2"}; magazines[] = {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}; minElev = -45; maxElev = 15; initElev = 0; minTurn = 40; maxTurn = 130; initTurn = 90; Â Â class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.600000; minFov = 0.600000; maxFov = 0.500000; }; gunnerOpticsModel = "\ca\weapons\optika_empty"; gunnerForceOptics = 0; }; class RightDoor_Gun : MainTurret { body = "rightTurret"; gun = "rightTurretGun"; animationSourceBody = "rightTurret"; animationSourceGun = "rightTurretGun"; animationSourceHatch = ""; selectionFireAnim = "zasleh_g3"; proxyIndex = 2; gunnerName = "Right Door Gunner"; commanding = -2; minElev = -45; maxElev = 15; initElev = 0; minTurn = -130; maxTurn = -40; initTurn = -90; weapons[] = {"MAP_M2_2"}; magazines[] = {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}; gunBeg = "usti hlavne_g3"; gunEnd = "konec hlavne_g3"; primary = 0; memoryPointGun = "maschinegun_g3"; memoryPointGunnerOptics = "gunnerview_g3"; }; }; i hope thats will help you regreetz Marco
  4. plz make a screenshot from your prob and post this Marco
  5. make sure, you have DL the newest version MAP_AIR 1.08 and you have DL the newest Map Misc. View first Post Marco
  6. @Varry, you need a human Pilot, the actived the rescueflight option at actionmenu, or for AI copper you write this in the initline from the chopper. MAP_air_ah64_rescue = true; regreetz Marco
  7. @daniel you have aktivate the newest MAP_Misc, and you have both Logics (MAP_AirWeapons_Logic & MAP_Misc_Logic named Server) in your mission?
  8. Update is in progress regreetz Marco
  9. any probs with 1.07 beta ?
  10. for CTD when Laser Designator used: don't fly alone the Apache and use the Laser, if you have a Gunner or you are the gunner, the Laser don't CTD. its a ArmA-Engine bug. regreetz Marco
  11. @SPC.Puma_FIN MAP_Misc required
  12. thx snoops, update is on work regreetz marco
  13. for all they have Probs with ths Laser Designator create the Logic MAP_Misc_Init and name this Server regreetz Marco
  14. some other Addons in use or only Mapfact Addons? MAP_Misc in use? MAP_Misc is required
  15. tipe this regreez Marco
  16. @Matt Rochelle Actionmenuentry for FLIR-Mode is visible, the Helo flys higher then 2 m. regreetz Marco
  17. plz read the readme form Map_Misc 1.05 to
  18. @Lee_H._Oswald you named the map misc Logic == Server ?
  19. from Readme: AH-64A FLIR-Mode added (with auto. day and night-mode) FLIR works only nights TOW is uplinked from BIS TOW regreetz Marco
  20. marco-polo-iv

    Mapfact releases: AH-64A and CH-47D

    @USAV005 or creat a trigger with this in the Initline <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">MAP_NO_Crew = true regreetz Marco
  21. marco-polo-iv

    RHS Hind v1.0 for ArmA

    there is not an error in the RHS config, it's an error on vilas configs regreetz Marco
  22. marco-polo-iv

    engine/config problem with models

    this is not a BUG, dont modified Default in CfgModels
  23. marco-polo-iv

    Vilas' addons

    @Vilas, there is not an Error in the RHS MI24, there is a big error in your addons. thats the right CfgModels for Weapons: an this the right CfgModels for Vehicles:
  24. marco-polo-iv

    Mapfact releases: AH-64A and CH-47D

    "Ihnen fehlt die entsprechende ausbildung" means "You don't have pilot-skills" make sure you are a Pilot in game. Is Crewcheck activ, so only this classes can enter the Copper "SoldierWPilot" , "SoldierEPilot" , "SoldierGPilot" regreetz Marco
  25. marco-polo-iv

    Multiple Turrets

    you need <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSkeletons { .... class MyHeli_Skeletons : Helicopter { isDiscrete=1; skeletonInherit="Helicopter"; skeletonBones[]= { "turret1","" "Gun1","turret1", "turret2","", "Gun2","turret2", ... }; }; }; the CfgModels <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgModels { ... class MyHeli : Helicopter { sectionsInherit = "Helicopter"; sections[] = {...}; skeletonName = "MyHeli_Skeletons"; class Animations : Animations { class mainTurret { type = "rotationY"; source = "mainTurret"; selection = "turret1"; axis = "osaveze"; animPeriod = 0; memory = 1; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class mainGun { type = "rotationX"; source = "mainGun"; selection = "Gun1"; axis = "osahlavne"; animPeriod = 0; memory = 1; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class Turret_Right : mainTurret { selection = "turret2"; axis = "axis_turret2"; }; class TurretGun2 : mainGun { selection = "Gun2"; axis = "axis_gun2"; }; }; }; };
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