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-FHA-Dynamo

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Everything posted by -FHA-Dynamo

  1. i remember a topic on this befor and after searching i couldnt fine it, so im going to ask. in the user config there are values for the joystick axises, but it doesnt indicate which values are for what axis. i want to know which set of values does what, as i want to tweak the sensitivity and dead zone of my joystick. for some reason in A2, there is this really annoying dead zone as default for the joystick. it seems to be up to 50% on the axises, and once it does start to work it moves too fast. so what ends up happening is that when flying and i want to bank and change pitch, it wont do anything until i hit about 50% along the axis, then it starts to move and fast. and no it's not like pressing a button it is still analog, but the sensitivity is too high. this cause me to be always fighting the joystick. so here's the config as it is in the user config. joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1}; class JoysticksList { class Joystick1 { guid="8E2F7CC0-B1B4-11DE-8004-444553540000"; name="WingMan Force 3D"; offset=256; isXInput=0; mode="Custom"; it would be nice to know what these values mean. Axis, Sensitivity, deadzone, -X | ? | ? | +X | ? | ? | -Y | ? | ? | +y | ? | ? | -Z | ? | ? | +Z | ? | ? |
  2. -FHA-Dynamo

    joystick axis settings

    thanks for that, but there is still some stuff i want to know. there are two entries for Joystick sensitivity. i dont know what the fist one does. the second seems to just change the dead zone. with a value close to 0, you can move the stick almost all the way to the side before it starts doing anything. if it's set above 1.0 then it almost instantly starts to move is the stick is move just a bit. i want to know how to make the movement of the aircraft smoother. right now, there is this dead zone, but once i hit the edge of this zone the amount of movement is too aggressive. with the F35 i end up wobbling left and right on the x axis. on the y axis it seems to work fine, i can make small precise movements. here's the first one. joystickSensitivity[]={0.30000001,0.30000001,0.5,0.5,0.5,0.5,1,1,0.30000001,0.30000001,0.5,0.5,0.5,0.5,1,1}; this is the second one. class JoysticksList { class Joystick1 { guid="8E2F7CC0-B1B4-11DE-8004-444553540000"; name="WingMan Force 3D"; offset=256; isXInput=0; sensitivity[]={0.12288323,0.20979643,0.85064149,0.83149737,1,1,1,1,0.12288323,0.20979643,0.85064149,0.83149737,1,1,1,1}; mode="Custom"; there's nothing in the wiki on both these setting and what their values do, only for the second one it seems. also the order of the axis in the wiki is wrong. it has some of the axis flipped. where a positive axis is negative. i just want the x axis movement to be smooth and less aggressive, like the y axis.
  3. -FHA-Dynamo

    Just Got The Full Game Couple Q?

    try turning off post-processing. for your AI, select the units with the F keys, press 4, then look for either the vehicle you want them to mount, or look for the vehicle with your name on it.
  4. -FHA-Dynamo

    How high is the Skybox?

    Arma 2 does have a hight limit, but it's not really the sky box as it's not a rendered surface. you can reach it and get stuck on it around 50,000 meters. if you have a jet addon with afterburners, you can reach it.
  5. select the unit thet needs ammo, press 6 then select rearm, or you can tell them to pick up what ever weapons are close by.
  6. -FHA-Dynamo

    ArmA 2 - Server Ban List - ?

    you can also add the player by the tag JAS. on every server that i have fund him in he is causing nothing but grief. he like to run arround and shoot other players in the legs and gimp them when they are far away from any help. he infact loves to pick a player as his main target, spending the whole mission just attacking that one player. he uses the halo option in some missions to follow he target arround and gimp them. in the last server he was on the whole server made it thier mission to kill him on sight when he parashuting down on his victim. server admins keep an eye out for this player. he waits for the admin to either leave of go afk befor starting his crap.
  7. the demo runs great on max setting for me.. but i am having some CTD crash issues. seems to be in multiplayer only. the game runs fine at first, but after 30 sec it starts to lag alot then freezes. Phenom II X4 940 BE Radeon 4870 X2 2Gig DDR5 OCZ 8 Gig DDR2 PC6400
  8. -FHA-Dynamo

    Arma 2 size

    you can install it on it's own drive like i have done. a 250gig 10k rpm WD rapter drive is perfect and cheap.
  9. -FHA-Dynamo

    Aiming while walking

    if you hold down your freelook key (Alt) you can move your weapon around 80-90 degree cone. when you release the air returns to center.
  10. ZOMG! that was really nice, and great music to boot! whats the name of that track?
  11. can you just picture it? you and your men driving in a hummer and you are ambushed, you open the door and step out drawing your rifle out, using the door for cover. why isnt this already in the game.. would it really be so hard to make the few animations needed for the different vehicles? very disapointing. they should have made it.. walk up to the vehicle and look at the door. hit the USE key to open door, and look inside to vehicle where you hit the USE key again to get inside. the player automatically closes the door as he steps in. when exiting just select "get out" from the menue or look at the door and hit USE to open and step out. the door stays open untill the player closes it, or the vehicle drives off and it automatically closes. this would make at least the hummers so much more use-able.
  12. well i know for sure OFP-DR wont have this in it.. dont ask me how i got this.. lol http://img218.imageshack.us/img218/7139/arma2fun2.jpg' alt='arma2fun2.jpg'>
  13. windows7 doesnt need it. my 4870x2 works perfectly in W7. i get almost double the fps in W7 than WinXP or Vista.
  14. i would like to get details about the climbing/stepping/jumping over obsticles. in the last video, you can see the player step over the tent vent thing and then over the small fence. am i to asume that they added a key for this function?
  15. -FHA-Dynamo

    OFP2 interview

    what did u expect from BF..lol anyways.. who says u shouldnt be able to shoot when u jump... just make it so that when the player does jump and shoot, his ret-sight flares-moves and makes his weapon extreamly inaccurate. as far as never needing to jump in OFP.. HA! Â how many times hav i been killed running along a street with fences to my left and right with nowhere to go.. how i would love to just throw my self over one of thoes fences.
  16. -FHA-Dynamo

    Small suggestion

    that would be of great use in missions where u need to take a town or clear a building.. like send soldiers to different positions and have them keep watch around a given area, and to expand this.. say u can set it so that any bad guys that get with-in that soldiers range and field of view, ur soldier will engage that target. i know that this is somewhat posible in OFPR but you cant select areas to keep watch and what to do if a target is seen. this could be done on the map interface.. selcet soldier, send him to the place u want him to be.. then click and drag a cone to define the field of view and range at which he will engage targets. it would be a far better whay to use AI to defend and even attack.
  17. -FHA-Dynamo

    Death animations

    i agree... ragdoll is great when used in the right way.. most games that i have seen with ragdoll, look wrong.. i mean when the person dies it seems like the muscles have been cut from the joints...and their arms and legs fly around like they have no resistance against movment... well i guess thats why its called ragdoll.. body parts from real dead people dont just become limp like that of a doll, but move when pushed and then return to a nutral position once nothing is putting pressure on it. try relaxing you're right hand, now use you're left hand and move and flex a finger or two.. once you let go it should move back to it original rest position. that is how limbs should be like on dead bodies.
  18. sorry if this has already come up in another thread. i was just thinking about how great it would be to be able to compleaty customize a soldiers weapon with different accessories. like instead of having 100+ addons of different M4's and so on. why not have just the basic weapon with an option to add accessories to them. like just click on the gun you want and then select what accessories you want to attach to it.. like different sights, hand gaurds (RIS), lights, lasers and length of stock. the current gear selection in OFPR is far to limited, and this should be changed for OFP2. like common.. it's hell sifting through a list of the same weapon addons just to find that one that has what you're looking for.. yet it still doesnt have what you need.
  19. -FHA-Dynamo

    Alter  units so that AI aims for head?

    well why only make the AI aim for the head for? why not let the AI shoot them all over? would be intresting to see the zombies get shot up but not go down. make it so that the zombies take damge all over but only die if they get hit in the head?
  20. -FHA-Dynamo

    Ofp 2 slogan

    Operation Flashpoint 2 : If you lived through the first one, you had it on cadet. OFP 2.0 : cause it's not 1.96
  21. i hope the tarrain will have self-shadowing.. like mountains casting shadows in the distance.. also trees and stuff.. you walk under a tree during the day.. you see the shadows of the leafs going over you'r player and you'r weapons.. hell.. just give every object in the game including the tarrain.. and especainly the clouds self shadowing.. nothing like looking out at a field during a partly clouded day and watching the shadows of the clouds move along the landscape.
  22. -FHA-Dynamo

    Player animations

    for getting over a fence or a concreat wall.. why not have a script where u you run at the wall or fence.. and hit jump just befor hitting it.. and then you'r soldier jumps and pushes him self up high on the wall, grabbing the top then climbing over it?.. isnt that a basic army thing?.. all soldiers have to be able to jump high walls also.. give the players bones!.. lots of them!.. or let the addon makers define how many bones to use!! i want to see a 150foot spider running around eating stuff up!
  23. -FHA-Dynamo

    Ofp poly limit?

    wow BradMick i also use LightWave 3D for modeling.. im working on a few models my self, which will be put into OFP2 later on once all the tools and the game it self is released. how good are you with lightwave? maybe we could talk sometime and exchange screen shots of our work.. maybe even start a group of LightWave modelers. any ways its good to see other people using this powerful program. if you want to chat about LW and OFP models my ICQ is #122948308
  24. OMG! .. its hard to notice it but.. YEA!... its there!..
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