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[cede]aushilfe

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Everything posted by [cede]aushilfe

  1. Yes it has a full 3d Cockpit, animated Instruments and HUD. Armarment on 10 Hardpoints for the Su27S Flanker B are currently: 4x R73, 6x R27 4x R73, 4x R27, 2x 2xS8T (80Rockets total) 4x R73, 2x R27, 2x 2x,1x S8T (120Rockets total) Might add a Version with 40 S8T for less ground attack capabilities. Click for Hi-Res
  2. Time for some more eyecandy, showing the Stryker RV. I am sorry for the crappy quality, but somehow the imagehoster increases the filesize about 30%. I am still thankfull for their free service. Please click on the image to get the full resolution. Click for Hi-Res
  3. Thanks for the info, we missed to change this wiki entry to the new set of vehicles in A2. All Aircrafts capable to eject its crew with flames and hot air are listed now. I guess that is something which you dont need to draw in a game rated under 18. Besides the fact that it cost too much grafics for such an effect compared to its purpose, most ppl who have seen that side of war will not recommand to see it ever.
  4. ACE Core and ACEeXtra will be released at the same time, week of 7 December. A Friday noon gift, showing the Su-27S in a Tandem Patrol. Click for Hi-Res
  5. It is on the (very long) list, but there are too many things on top. At the moment it doesnt look like its gonna make it. But you never know for sure... 1. Yes. 2. I cant say atm, sorry.
  6. The Ah-1W Super Cobra has 4 Hardpoints, the outer two for 2 Sidewinder, 4-8 TOW or 8 Hellfires. The inner hardpoints for 14-38 Hydras. The Ah-1Z Viper comes with 2 outer hardpoints for Sidewinders and has 4 Hardpoints for Sidewinder, TOW, Hellfires or FFAR. Here is a Picture of both models: Click for Hi-Res
  7. Some screens of the redesigned Ah-1W Super Cobra model. The Weaponstations and their Payload are exchangable. Click for Hi-Res Click for Hi-Res
  8. In short, the mod is splitted into 2 modules: ACE 2 is the basic mod, including all the main features of the mod. ACEX is for additional content which requires new models etc.
  9. [cede]aushilfe

    ArmA Photography I - No images over 100kb.

    Some Triplehead-Screenshots that got collected on my disk. A10s engaging Su27 Patrol Sidewinders homing their Targets During Dawn near Ixel FoW fighting on Podaga
  10. Are you using ACE only or any other mods? I have justed tested 1.05 full patched to 1.06 and the tanks are engaging infantry with Coax-MG and HEAT rounds. (M113, M1A2 SEP, Stryker MGS) You are not the first one reporting this issue. Makes me wonder, cause it works perfectly on my end.
  11. 1. Wasnt able to reproduce yet. Will try again later 2. Yes, when its ready 3. Stock ArmA Ah6 are green (normal army paint), might get black if 160th SOAR will be implemented. 1. Missed that one yet. 3. Timebombs seem to have a problem within A1, can remember having problems in vanilla. 5. That is from vanilla A1, indicating the difference to the upper/lower turret or hull. The digital compass is showing the direction in numbers only.
  12. Fixed. Recommand to use the ACE Project Tools to make sure such things dont get overlooked here.
  13. [cede]aushilfe

    UKF Release: Jackal MWMIK

    Should be fixed within ACE as well now.
  14. [cede]aushilfe

    UKF Release: Jackal MWMIK

    Add   "crewVulnerable = 1;" to the Jackals config and you will be fine using it within ACE as you expect it to be. Wont have a downside and can be used as a backup to make it work. Edit: There is some strange config behaviour within ACE that is causing this issue, not following the rules of logic somehow. Should be fixed in the next ACE patch unless there is a downside discovered.
  15. [cede]aushilfe

    Bunker Killers

    Really pretty! I am not sure if that code can be used for fuel air explosion bombs. It appears to me, that it is used as explosion for gasstations and trucks ie. There is no simulation given. Will have to check that. A scripted solution will be a way to go. Shouldnt be the problem to work on them. Lets see what can be done.
  16. 1. Make sure that you have the laser on. (Autolock doesnt work) 2. Nose of the helicopter is pointed at the target, so the angles fit 3. Have enought distance to the target for the initial flightpath. (IRL the Hellfire needs about 800m min range, in ArmA its less but depends on aircrafts direction, height and distance to the target)
  17. [cede]aushilfe

    Bunker Killers

    Stunning detailwork as always! There is definitely a nice weaponpack forming, whcih should be used as community standard. @AKM: You can use the ArmAs stock LaserDesignator on all sides. Having a russian design handheld model would be nice but ther is no urgent need for it. Maybe you can make your point clearer, if its not what you mean.
  18. Press "R" to toggle the modes on the laser/bino.
  19. Please head over to the Project tracker on the ACE Forum and report your request there to make sure it gets attention you feel it deserves. Prone Movement Restriction Ticket
  20. Mast, are you sure you get 4 blades? Can you make a screenshot if it happens. Because i got only 2 blades.... Might be another Lod, that has a wrong proxy. Will check that by the end of the week. On the parallaxe effect, there were many sideeffects by the previous solution. Thats why the got cut out. With the reduced weaponsway, the impact shouldnt be that dramatic. But i might be wrong...
  21. Some facts on the issue: 1. The RKSL A10 performce much better than the stock A10. 2. The ACE A10 has the same Geometry andvalues for "aileronSensitivity" and "elevatorSensitivity" like the RKSL A10. 3. Only the envelop array differs between all 3 version. Ranking stock A10 < ACE A10 < RKSL A10 I agree that the frist values of the array should be increased. That will be done. The Performance should be ideal then.
  22. [cede]aushilfe

    ArmA Addon request thread

    Can you be a bit more specific? I checked the current texture and compared it with RL markenings and it seems to fit except the missing Marines textline on the right upper wing. Lots of different details are possible. Colors might be off a bit, but that is difficult to say with lots of pictures with different brightsettings on the web.
  23. @Shadow: The A10 has Rocks flightmodel already........ For all those who havent read the 20 previous answers on this topic or havent tried to read the Manuell for ArmA. You can still select the gunners weapons by space + f and fire them with ctrl.
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