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Everything posted by [aps]gnat
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LOD switching issue since 1.62
[aps]gnat replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
Thanks for the offer Suma I won't profess to be an expert on all the betas, but I haven't moved past 1.60.94364 because it seems pretty good to me ..... -
Taviana Island for ArmA 2!
[aps]gnat replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Love the terrain but HATE exe installers -
Isolda Fleet - Civilian Ships
[aps]gnat replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Then I'll keep it open by saying something ...... like big ships have big turning circles ..... -
Congratulations to NASA and JPL, Curiosity touch down.
[aps]gnat replied to PELHAM's topic in OFFTOPIC
I don't live in America, I don't care that much about your economy, but there is one thing that I do think any American looking for those good ol' days (or even just a better future) should care about ..... And all us other earthlings will be grateful for that .... http://www.penny4nasa.org/ -
How to create .bikey for old addon?
[aps]gnat replied to Heaney's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Have you looked on OFPEC, where 99% of server keys are? -
LOD switching issue since 1.62
[aps]gnat replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
.... still on 1.61 waiting to see a good post-1.62 beta, so I can buy the new DLC and move on ...... So guys, this is effecting your Cash-Flow ...... -
:D LOL sorry, thats a funny statement when made in the Terrain makers sub-forum ..... ! There is little to nothing thats more difficult and sooo time consuming than a terrain ...... Maybe visiting the in-laws ..... But don't let that put you off, plenty of people have turned it into a real Art.
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Envelope and Planes
[aps]gnat replied to panther42's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
no prob. I'm pretty sure a acceleration script is how every other carrier take off in OFP/ArmA/ArmAII has been done. Yes, unfortunately theres no a huge amount that can be tweaked, but then again its not FSX ;) -
Problem with my model tank - Please help !!
[aps]gnat replied to Αplion's topic in ARMA 2 & OA : MODELLING - (O2)
Imported models CAN have problems. Suggest export to Universal BIStudio TXT, then Import again. -
Driver Proxy Causes Crashes
[aps]gnat replied to ramirez's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Copy the View Cargo lod Name it View Pilot In view Pilot, click Create->Proxy Type in "driver" Click OK You are done. -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
[aps]gnat replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Great work SB. Huh? Can you explain this please. You mean all @Mod folders should be moved to the MyDoc/ArmA directory, not in the root directory of ArmA? .... if so, a lot of other tools are going to stop working ..... not sure I like that. -
Ugly shadow appearing through glass material
[aps]gnat replied to Double Doppler's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Property; lodnoshadow = 1 ? Also, tried making the shadow model just a fraction smaller than the Res LOD ? -
Updating configs of arma 1 units to arma 2
[aps]gnat replied to Celastias's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Use Search, theres lots of threads about the major problems of converting units. SOme are old. -
Problem with my model tank - Please help !!
[aps]gnat replied to Αplion's topic in ARMA 2 & OA : MODELLING - (O2)
Screen shot of your geometry lod? Structure->Topology->Find Components? -
What if DAYZ becomes a stand-alone game and ARMA3 is still a non popular game
[aps]gnat replied to msy's topic in OFFTOPIC - Games & Gaming
Useless because .... who cares if ArmA3 is "non-popular". The ArmA series is "non-popular" but it still has a great community and a lot of followers, and generally gets played/supported 3-4 times longer than all those other short-lived games .... I'll still be happy. Probably more-so if DayZ is a roaring success. BIS can then spend more time/money on ArmA3 :D -
Day Z Announced as standalone title.
[aps]gnat replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Good luck Rocket .... and BIS ;) -
Driver Proxy Causes Crashes
[aps]gnat replied to ramirez's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
What LOD's are you using / not using? -
memoryPointCM[] = {"flare_launcher1","flare_launcher2"}; memoryPointCMDir[] = {"flare_launcher1_dir","flare_launcher2_dir"}; These are memory points defined inside the 3D model. Without alternative memory points, you can't change the patter. Maybe; memoryPointCM[] = {"pos driver","pos cargo"}; memoryPointCMDir[] = {"pos driver dir","pos cargo dir"};
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Ugly shadow appearing through glass material
[aps]gnat replied to Double Doppler's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Tried reversing every face in your shadow LOD ? (Select All, W key) NOTE: Buldozer has a habit of not providing correct updates after you make changes ...... sometime you have to close O2 & buldozer and reopen before some certain changes become visible. -
LOL ... nice work. The game "Hunter" was the first thing that came to mind. It too has bloody seagulls !
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Model textures get replaced and lags game.
[aps]gnat replied to ZeakDK's topic in ARMA 2 & OA : MODELLING - (O2)
Texture made with what program? What is its exact size? Are you using a TGA Is it 24bit or 32bit What do you use to convert it to PAA ? And please don't tell us you're using Kegety's tool ;) -
Sorry guys, the ArmA2 engine is not "B-17 the mighty 8th" (one of my faviour games that SOOOOO needed MP) But I will see what I can do.
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[Island] NG-Studio present "Isola di Capraïa"
[aps]gnat replied to Gamerz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Appreciate a great island, appreciate your work. -
Added a Blender tutorial to OP
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Not my tube ..... its awesome work !! hB-LzS4ufyM?hd=1 FFS, what the trick to placing a larger preview tube window here as some have done?? They seem to have used [ url ] but when you copy/recreate it doesnt work !!