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Everything posted by [aps]gnat
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ARMA 2: OA beta build 97239 (1.62 MP compatible build, post 1.62 release)
[aps]gnat replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I feel I must fill a gap and complain that it has BE support already ..... just not right ! :D JJ Thanks again! -
Sorry, but for THE most difficult and time consuming mod task for the game resources ARE going to be limited. Especially a video tutorial BUT, you obviously haven't searched here because there are several very good and up-to-date tutorials here, in these forums.
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Yac found it worked long before others I believe. Thats where I got my tip-off and tried again myself When? Don't know. But it is VERY sensitive to config setups, so for all I know it was usable months and months before that even, but never got the perfect config setup.
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Thats a real turret on the Ju52 now Prof. LOL Yeh. In some source pics I found they had to stand up and only got a few poles to hold onto.
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@Macadam LOL not how I was expecting to see my frigate ! ;) @NevilleBartos Thanks for the tutorial !
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Getting Started with Modding
[aps]gnat replied to 160thSOAR's topic in ARMA 2 & OA : MODELLING - (O2)
Dumbed down - Oxygen This is OFP, but little has changed http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm -
Small problem with texturing the Huey
[aps]gnat replied to spockvf101's topic in ARMA 2 & OA : MODELLING - (O2)
Been under a rock Yac? ;) ArmA2 has a UH -
menu option under conditions?
[aps]gnat replied to eagledude4's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Example class UserActions { class StartNext { priority = 0; displayName = "Start next"; position = "cockpit"; onlyforplayer = 1; radius = 5; condition = "(isEngineOn this) and (driver this == player) and ((this animationphase ""hidePropBlur3"") == 1)"; statement = "[this] execVM ""\x\inv44\addons\i44_base_scripts\vehicle\plane\Ju52_StartNext.sqf"";"; }; }; -
Pretty much done the C47 Now nearly finished the Junkers Ju52. A lot of "invisible" improvements along with a bunch of visual improvements.
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ArmA II Photography I: Questions. Comments & Discussion
[aps]gnat replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
@Macadam Cow Impressive pics. Amazing what a little bit of TOH cloud can do too. -
Looks pretty and pretty special
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Very much sounds like you arent getting full throttle. But can't advise about the stick. Have you tried flying with keyboard? ..... its easy QZ AD SW XC Hold Q and thats full When you release Q the aircraft tries to maintain whatever speed you were at then. Touch Q or Z again and the throttle resets
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AI use MGuns vs tanks, apcs, why ?
[aps]gnat replied to vilas's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Just a thought, try changing the order of your weapons in weapons[]={ -
proxy probem, units in cargo are flying!
[aps]gnat replied to Rhamka's topic in ARMA - ADDONS & MODS: DISCUSSION
To explain further, you dont need names 01-05 .... those numbers only refer to the type of stance each might have. In reality they can all be "MH6_Cargo03" for all the game cares. In that case all the guys in cargo will have exactly the same stance (or sitting position). I assume when you created each proxy you called them "cargo", nothing more, nothing less. The numbering is automatic -
Flashback ! LOL ... great video
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Removing The HUD
[aps]gnat replied to Smoot178's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Maybe "false" isn't defined. Try = 0; -
Simpler if BIS gave us an "Enterable Buildings" patch, so ALL islands got a few more enterable buildings. Would be good for the game even excluding consideration for DayZ
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Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
[aps]gnat replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
OK, thanks for the explanation SB. I think you see it, but I would expand on what I think is a general PC rule, if a user isn't given an "express" install or update option, then any time a user says NO to downloading (updates, exe's dll's, PBO's etc), thats end of story. Nothing comes down the line. Cheers. -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
[aps]gnat replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
? But in PwS I always select "No" to updating Beta's and Patches etc, so why is PwS still doing something in the background? -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
[aps]gnat replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
?? Why am I now getting "Bohemia Interactive a.s." (whatever the hell that is) wanting permissions ? -
Robster has a lot of patience ...... :thumbs: ED, I think your trying to make 1 object. As I've (and others) said before, make it out of several different but simple shapes / cubes. In this case it looks like 6 cubes. 1 for each stairs, 4 for the platform. DONT join them together, just place them so they are side by side.
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Day Z Announced as standalone title.
[aps]gnat replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
LOL http://www.cad-comic.com/cad/20120905 -
Skarikiska, Island from OFP: Sunken Dragon
[aps]gnat replied to mankyle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Really?!! .... I would not say so myself. Some much more interesting terrains have already been done. This is terrain making ...... so do you know what that works out at as an hourly rate? ..... probably about 10c an hour considering that the terrain (and grasses and buildings etc etc etc) will take several 100 hours at least ........ -
Ice Cool he is !! Very interesting video ..... with the last 60 seconds being a VERY concerning twist for westerners !!
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Hackers running wild, no way to stop them...
[aps]gnat replied to PreedSwe's topic in ARMA 2 & OA - SUGGESTIONS
LOL ... boo hoo