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Everything posted by [aps]gnat
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double barrel turret
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
For Planes !? Thats not even defined properly in ArmA3 yet ......... But even in ArmA2, turrets are VERY VERY finicky ..... it can literally take weeks to get working config and model combination. Speaking from experience -
double barrel turret
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
SOmething doesnt look quite right .... Try something like .... class CfgVehicles { class B_Heli_Light_01_F; class Heli_Light_01_base_F : B_Heli_Light_01_F { class Turrets; class NewTurret; class AnimationSources; }; class Littlebird: Heli_Light_01_base_F { ... ... ... class Turrets { class FrontTurret : NewTurret { ... ... ... weapons[] = {"M134_minigun"}; magazines[] = {"5000Rnd_762x51_Belt"}; memoryPointGun[] = {"z_gunL_muzzle","z_gunR_muzzle"}; gunBeg[] = {"z_gunL_muzzle","z_gunR_muzzle"}; gunEnd[] = {"z_gunL_chamber","z_gunR_chamber"}; -
Public Safety can (and should) come before any one persons "freedom". But beware of course the overuse of the statement ".... for reasons of public safety ...." ;) And "in the Public Interest" is a whole different thing altogether !!
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double barrel turret
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
"not allowed" ? Seems odd because the important parameters are usually the weapon and the ammo, not a turret. Suggest showing us your full turret definition. -
i44 team have clearly stated that they are neither doing the Eastern Front nor the Pacific. Others have that covered. As for a BoB opportunity within the A3 i44, all going well with the A2OA "2.7" upgrade, there may be an opportunity to bring worthy Aircraft models into A3, but it's questionable if there'll be enough to call it "BoB" Certainly enough for some good air combat. *cross fingers for proper aircraft multi-turret hard-code in A3*
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double barrel turret
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
........ as I said in my first post ! -
Sure, with OFP/A1/A2/A3 theres always some AWESOME long team PvP and CTI's etc, where using your brain and team for big-tactics and strategy is important, and it can be impressive to watch ..... But its not for the e-Sport demographic .... its not fast, its not furious, it's not bold, its not "flashy", its not for the young ...... so Sponsors etc aren't going to be interested. An anology is: Watching a game of Poker vs. watching a game of Chess. Both are good, differently.
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Bin pbo issue and P: drive disappearing
[aps]gnat replied to super-truite's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
P drive is critical to all the BIS tools, including BinPBO The tools look for special items in P drive when they do their thing. But "compressing" is not the same as "Binarizing" You can just "pack" a PBO with BinPBO if you switch "Binarize" off Third party tools will also pack a folder into a PBO, but they do not Binarize an addon. Some features of an addon don't work properly unless they are Binarized. Dont ask what features, I'm yet to find someone actually identifying them all ..... just lots of reports of weirdness. .... I myself always Binarize to test an addon. Obviously some A3 features, for the moment (until the updates tools arrive), require Binarizing off. HTH -
Looking for people that have experience int Oxygen 2 and Modeling
[aps]gnat replied to zabn's topic in ARMA 3 - MODELLING - (O2)
Its not hate zahn, its simply experienced advice and comments from those who have seen similar before. If you haven't seen/searched already, many similar have been done since OFP times. But I'm not suggesting another can't be done, especially if its A3 and its not ripped content. Those prior might be good for ideas also. Highly encourage anyone to join in your Mod. Good luck. -
Lookin good !
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Impressive pics Soolie
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Looking for people that have experience int Oxygen 2 and Modeling
[aps]gnat replied to zabn's topic in ARMA 3 - MODELLING - (O2)
... I've watched these forums for 10 years .... seen many many Mod teams flare and fizzle, OFP, ArmA1, ArmA2 ... Seen all the members happy one day, at each others throats the next, and members disappear the week after .... The successful Mods rarely come from "recruitment campaigns" I'd suggest. Long term team members have to REALLY want to be part of the subject matterial and the gameplay. If you can't say what it is, then I'd suggest the "energy" won't happen. Be a salesman, Pitch Your Project, you may get better interest, people who will really love the idea. Sure, not here in these forums for sure, but the internet is a big place. -
Big PHYSx compatible ship. LCS 2 technological demonstrator
[aps]gnat replied to mankyle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AttachTo for choppers is easy I've already done all this stuff on my A2 FSF ...... While theres now (A2 vs. A3) a little friction between choppers and deck, theres unfortunately no friction between man and deck. Until thats fixed, functionality is barely worth the effort. -
Submarine Pack - Subs
[aps]gnat replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, EH's plus a script or two. example config bit DInit.sqs Dfiremissiles.sqf -
Looking for people that have experience int Oxygen 2 and Modeling
[aps]gnat replied to zabn's topic in ARMA 3 - MODELLING - (O2)
Wow .... hope the pay is really good ! Looks like an add for a RL job. If your just looking for a whole lot of cars into ArmA3 then you might be waiting a long time. For a start no one has the new tools for A3 yet. -
Big PHYSx compatible ship. LCS 2 technological demonstrator
[aps]gnat replied to mankyle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mankyle ! Been playing with it and improving the visuals .... but getting the thing to turn properly is a battle ..... -
Some photos might allow ppl to understand what youre talking about
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The answer you were waiting for: carriers are possible in arma 3
[aps]gnat replied to mankyle's topic in ARMA 3 - MODELLING - (O2)
Nice work Aplion -
Agree @tyl3r99 Take an interest in the history and you'll learn to recognise all the names be them German or English or American or Italian or French etc etc As Leopard said, not everything has its own name (or number!).
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double barrel turret
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Just put those memory points in the MEMORY LOD and its likely any "MGunCore" class weapon (BulletBase) will come from those points -
The answer you were waiting for: carriers are possible in arma 3
[aps]gnat replied to mankyle's topic in ARMA 3 - MODELLING - (O2)
Still better than what we had in ArmA2 and before ...... But if we're soooooo close, yes would be nice if BIS solved. ..... and maybe it is already, in a lod we're not using correctly ..... -
Is there an ALLINONE config file (ie like from DevHeaven) from A3 Alpha as yet? The ingame config browser isn't an easy way to be creative .............
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The answer you were waiting for: carriers are possible in arma 3
[aps]gnat replied to mankyle's topic in ARMA 3 - MODELLING - (O2)
The example mankyle provided does dive, it just that its very slow. Plus it dives uneven. Obviously we all have a lot to learn from BIS or experimentation. No idea whether a DEV version or not makes a difference. Thanks for the code mankyle! -
Event Handlers not working
[aps]gnat replied to eagledude4's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
EDIT sorry, scrub this post .... thinking ... -
Event Handlers not working
[aps]gnat replied to eagledude4's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Try a \ before the addon name Like