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-SCR- Thunderball

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About -SCR- Thunderball

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  1. -SCR- Thunderball

    Patch 1.91 beta/final feedback

    How i can made a commando line to kick version smaller then 1.90 ?? is it possible ? Thunder
  2. -SCR- Thunderball

    Ded servers rejecting players with the same ip

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Killswitch @ 26 April 2003,15:07)</td></tr><tr><td id="QUOTE">A wild guess: could this be an unwanted side-effect of having set </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">kickDuplicate="true";<span id='postcolor'> in the server config? The kickDuplicate property is used to kick off players that try to connect with the same playerId as someone already on the server. Not that it *should* have the effect you're describing, but, hey, the OFP server code *is* rather shaky, still...  <span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">kickDuplicate="true";<span id='postcolor'> not for Duplicats IP´s ! This command is to autokick Duplicat ID´s ! if you see a mess "original Games do not FADE" this player get a autokick. Thunder
  3. -SCR- Thunderball

    How does ofp performe online...

    hello all on our Server we have played up to 60 Players and it was working fine if you use Maps without Vehicles....they max on our Server was incl Vehicles 40 PLAYERS without any LAGGS we use a MultiCPU server with 4 Intel XEons 2,533 and 2048 Ram on a 2 GB optical Fibre connection.... Thunderball visit us on IP:80.78.226.37:2500 no pass
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