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Zerst0ren

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Posts posted by Zerst0ren


  1. Impressions?

    Same crappy physics, vehicles rotate on the ground like friction wasn't invented.

    Some guns have wrong names in the weaponcrates. MG36 has an awkward holding position.

    The AI is as horrible as ARMA1, what's improved? No really, I can't find any improvement what so ever except graphics, player movement, animations and vehicle controls. And that's not worth €50.


  2. Because BIS f... it up. If I got it right, they made mistakes so that the virtual mass of one tank was much higher then the other. But dunno if I got it right since I do not know the workaround BIS used to simulate mass.

    So speaking, BMP2 had an excellent takeoff weight in early versions of ArmA 1 :D

    You think that's funny? It's a tragedy.


  3. Wow nice over reaction, "the game has no physics engine" :j: . Bubble Bobble had a fricken physics engine. What your trying to say is the game's physics engine is not up to your "standard".

    Actually I'm Irish

    If people are saying that to you then it probably means the things you are requesting are most likely impractical or unrealistic with current hardware (unless you want the entire game to look like the original OFP or worse). If you bothered to read my post you would notice the physics that I requested where available in OFP. Just for some reason they are not the same in Arma.

    My post was 50% physics 50% gfx, so sorry for you, but I didn't want my two suggestions split over two threads as they are closely related...

    Well howdy there miss personal!

    I was talking about the developers so really I don't give a shit about what you think or where you live, so yeah.


  4. You've just posted in three topics, AI/graphics/physics, all with baseless damming opinion. You 'don't see how a flipped LAV25 would mean better physics. I just see how it means the lack of physics.' Please explain what you mean? Do you not know it takes physics to calculate the roll over of Dsylexi's hotdogging? Do you think he scripted it in that position? Really.. What are you trying to say?

    What I'm trying to say? Perhaps it has something to do with vehicles getting stuck in the ground with glue if they flip around? Or maybe the cartoony collisions with other objects?


  5. i was watching the video & the graphics look like pc graphics & when the guy shot one ai the others just stood there as if nothing happened,hopefully this isnt going to happen in the game

    Yes, but by logic and reasoning you could easily understand that the AI was on the easiest setting possible.

    Why? Because the player was an imbecill.


  6. Explosions and kinetic energy

    Second is Kinetic energy. What I mean by this is that currently, in Arma, when you hit a tank/APC with a sabot round it doesn't move at all. The tank should be jolted violently, the same with HEAT but not as much. For some reason I remember this was much better in OFP. In Arma, armour always seems to be like a cardboard cut-out that just switches to a damage model when it is hit by a round (this actually applies to all vehicle destructions). You don't get the sense of the energies and forces at work here at all, which I feel is a shame for a military sim. There is plenty of footage available that shows the effect these weapons on armour.

    Unfortunately I guess it is too late for Arma2 to have such additions, I hope I am proved wrong.

    You know why? Because the game lacks a physics engine.

    Don't know why Czech people don't like physics, perhaps it's cultural or something.

    And you all justify this goofy shit by saying things like "naaaaaaaaaah a physics engine would mean too many calculations and wouldn't work cuz the map is laik big or sumthing duuuuuuuh"

    EDIT: This thread is about graphics, keep it that way.


  7. I don't like this at all, none of the games are acceptable.

    OFP: DR doesn't have airplanes, civilians or animals. It also looks very arcadish judging by the way you hold your firearm. The animations looks like shit too. But on the other hand it has a REAL physics engine which uses NEWTON'S laws instead of some retarded inbred piece of shit physics engine BIS uses.

    So neither of the games are complete.

    I wonder if Project reality for bf is going to mod bf bc 2, then that might be an alternative.

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