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Everything posted by Zipper5
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Too bad that the OFP name has to suffer. They've taken away almost everything that made OFP... well, OFP. Can't believe they'd think it a good thing to not have the ability to create new models or addons for the PC version at least. Oh well, that means BIS will still retain the milsim developer crown.
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How can I order my team member to switch weapons?
Zipper5 replied to MehMan's topic in ARMA 2 & OA - GENERAL
Pressing Backspace brings up the traditional interface, just on the right side instead of the left. Press the corresponding F key to the unit you want, then 6 for Action, then the corresponding number for Weapon RPG/M136/etc... For example: F2 - 6 - 1 2 selects his M136. It should work for you too so long as the unit is under your command. If not, the command selectWeapon may be of use to you. Set his combat mode to Danger to have him bring out the M136. (F2 - 7 - 2) Edit: I just realized that you're right. The command to tell the AI to switch to their AT weapon is gone from the menu. Wtf? Well, tell him to target the vehicle (F2 - 2 - 1) and then set his combat mode to Danger. He should bring out his AT and say "Ready to fire". -
How about a manual beore you further confuse us with an expansion??
Zipper5 replied to BeerHunter's topic in ARMA 2 & OA - SUGGESTIONS
So far, there is one extremely comprehensive guide: Dslyecxi's ArmA II: Tactics, Techniques and Procedures Guide Unless you want to start mission editing, that should be all you need. For mission editing, you have OFPEC and the Community Wiki. You can also find tutorials and explanations for almost every other form of editing related to ArmA II at those sites. Also, OFP didn't take very long to get used to for me, and I was 8 at the time. ArmA and ArmA II have felt very much like logical progressions since. -
I don't know whether to laugh or bash my head against the wall... On second thought: :banghead: Edit: Actually, if the Mission Editor turns out to be a bitch to use compared to ArmA II's, then I would actually see how this could be a good thing. Even so...
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HiFi - Single Sound Modules (Weapons BETA released!!)
Zipper5 replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mega respect for this, guys. Awesome community effort. 2 huge thumbs up. -
How Satisfied with Arma2 Are you??
Zipper5 replied to mattyh1986's topic in ARMA 2 & OA - TROUBLESHOOTING
Because if you really wanted someone to help you with what's wrong, rather than just complaining thinking it makes a difference, you would post your issue and your system specifications. Which you still haven't done, even though I said it in my original post. And how could your problems be well documented? You have 2 posts, both in this thread. Really? You're going to take that route? :butbut: -
How is the best way to start playing MP?
Zipper5 replied to Hoppern's topic in ARMA 2 & OA - GENERAL
My advice is not to start with any of the following: Evolution Domination Chernarus Life They give a totally wrong impression of what ArmA II is like. Unfortunately, most people seem to like playing them. Guess that's because they're so similar to other games... -
Well, that was pointless. Guess someone has a beef with BIS/moderators, and decides to display it in a... video. Well done? :confused:
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How Satisfied with Arma2 Are you??
Zipper5 replied to mattyh1986's topic in ARMA 2 & OA - TROUBLESHOOTING
Please point me to where someone from BIS has said that. Judging from the fact this is your first post, and you haven't posted any of your system specs or what patch you're running, and you have only posted a vague report of your issue, you don't expect nor want people to help you and thus have only come on to complain. So meh. -
Loading old vanilla Arma maps in Arma 2 with CAA1 - Just Wow - Performance & Beauty
Zipper5 replied to p75's topic in ARMA 2 & OA - GENERAL
The only issue that could be fixed there is the grass. If you notice, in the one you took from ArmA, the grass is completely different. That was implemented with the beta 1.07 patch for ArmA. The one which the CAA1 team have ported to ArmA II does not contain that new, less demanding grass and instead has the more demanding grass from earlier versions of ArmA. I'd imagine, then, that this Sahrani was taken from an unpatched ArmA. -
Operation Arrowhead: The questions and answers thread
Zipper5 replied to W0lle's topic in ARMA 2 & OA - GENERAL
Again, if you had read the thread, you would know they've been working on this since before ArmA II's release. :rolleyes: -
Operation Arrowhead: The questions and answers thread
Zipper5 replied to W0lle's topic in ARMA 2 & OA - GENERAL
They're not worth replying to anymore. They're just lazy. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Zipper5 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
If it does, it's hardly ever significant enough to notice. I never did. But comparing Crysis to ArmA II is worse than COD/BF. :rolleyes: -
ArmA II: Operation Arrowhead discussion thread
Zipper5 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
People are suggesting such drastic engine changes for an expansion, not an entirely new game all together. I've never seen such a situation. :butbut: -
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Zipper5 replied to Placebo's topic in ARMA 2 & OA - GENERAL
It's a shame that, despite that being a welcome improvement, some of the sounds are now cut short, as you can hear in that video. Otherwise it'd be perfect. -
Unable to join some 1.03 servers
Zipper5 replied to LeftSkidLow's topic in ARMA 2 & OA - MULTIPLAYER
Maybe you're using the beta patches and they're not? Or the other way around? -
Arma II is going on the shelf...
Zipper5 replied to IrishDeviant's topic in ARMA 2 & OA - TROUBLESHOOTING
Once more, isn't the impressions thread more suited for such discussion? -
Thank you, B.I.S.; Sign if you agree.
Zipper5 replied to Milton T. Pike's topic in ARMA 2 & OA - GENERAL
No, I could have sworn he's said: At least once. :p -
AI constantly stopping and getting binoculars out
Zipper5 replied to Moosed's topic in ARMA 2 & OA - GENERAL
It's something that's been there since OFP. It's just them using it to scan for enemies. I agree, it's annoying, but to fix it just remove the Binoculars from their gear via the map screen. -
Operation Arrowhead: The questions and answers thread
Zipper5 replied to W0lle's topic in ARMA 2 & OA - GENERAL
First step to improving it is not including it in the SP modes what so ever. But I think they already got the hint. @Killerwatt: it was a BMP in UN colors. And you bring up something interesting for me. I live in the Middle-East myself, though I am not a native of it, but I could see this causing AO to not be sold here. COD4 was banned because of the nuke scene where it appeared in the game that a nuke was blown up inside Saudi Arabia. This part of the world doesn't really want to take any risks I guess. I hope they don't do the same to AO... :( -
Operation Arrowhead: The questions and answers thread
Zipper5 replied to W0lle's topic in ARMA 2 & OA - GENERAL
I believe unemployed applies they no longer work for the company, which is certainly not the case here. Despite the wrong choice of words, I agree with what you're saying. Though I was quite young at the time of OFP's release, it was indeed unplayable online. SP wasn't terribly better either. It's great now, but look at it's version number (1.96) and how close that is to 2.00. :eek: -
I'm really baffled by the way people are playing the online multiplayer game.
Zipper5 replied to cadmium77's topic in ARMA 2 & OA - MULTIPLAYER
Many have been made, but it would appear that the majority of the player base are in fact people who enjoy playing modes such as Evolution, Domination and Sahrani/Chernarus Life. And server owners are always wanting to have the most people playing on their servers as possible to justify their costs, so they put the modes on that most people want to play: modes that are archaic and encourage no team work what so ever. Reason being is that most other games' multiplayer is exactly like that, so it's no surprise. -
Lol wut? That's just... Well, I'll use the same smiley you did. :eek:
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Eugh. Now, in 2006 or whenever it was, and they released that Crysis trailer of them showing off the detail of the Nano suit like this one, my response was "Well ok, that is pretty damn detailed and realistic looking." But now, Crysis and Crysis: Warhead have come and gone, and yet they do almost the exact same thing with a slightly modified Nano suit. 2006 it was awesome, 2009 I couldn't care less. I still liked Crysis and Crysis: Warhead, but I'd much rather see the game than one model.
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Unless you change your graphics settings, they look exactly the same as they do in singleplayer. Missions can control the view distance and amount of grass you see, but that's about it.