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Everything posted by Zipper5
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Sound engine - things in need of attention
Zipper5 replied to Alex72's topic in ARMA 2 & OA - SUGGESTIONS
Correction: compared to the Battlefield: Bad Company spin-off series. Battlefield 2's sounds were worse than ARMA 2's in my opinion. -
Murdoch throws News of the World under a bus to protect the mangement.
Zipper5 replied to walker's topic in OFFTOPIC
One less of these trash magazines. I honestly don't care about it going under. Now, if only a similar case could be brought up with Fox News and yield the same result... -
Does DOMINATION with AI have a major design error help!
Zipper5 replied to avibird 1's topic in ARMA 2 & OA - GENERAL
As above. -
Thanks, means a lot. :) Unfortunately I do not have the time at the moment to devote to making a new unofficial campaign or mission, so I will not be entering the competition. Either by using a method like SaOk just described or simply testing your mission to make sure the mod you're testing with doesn't break it. It is all entirely optional.
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Get rid of 'tab and shoot' and get bipods in!!!
Zipper5 replied to neilbrady's topic in ARMA 3 - GENERAL
It's not like I disagree with the changes he raises, I just completely lost respect due to the provocative way he wrote his post and I knew it would do nothing but incite anger. If someone made a thread on the same topic as this but opened with a mature post then I would have taken it more seriously. -
That's part of Take On. You must have disabled it before. Use Right Ctrl + H to toggle the HUD.
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Get rid of 'tab and shoot' and get bipods in!!!
Zipper5 replied to neilbrady's topic in ARMA 3 - GENERAL
Well, this thread's going to go well... -
Arma 3: Interview with Ivan Buchta, Creative Director of Bohemia Interactive
Zipper5 replied to Butulino's topic in ARMA 3 - GENERAL
Well, this thread has passed its allocated offtopicness level. -
This section of the forums is getting more ridiculous by the day. Anyways, Primarch - this is not the first time you've caused problems, as the number of infractions attributed to your account clearly shows. When your two week holiday is up you can make a decision as to whether or not you want to remain a contributing member here. 2 week long post restrictions can easily be changed to permanent ones should you so desire. Now, back on topic please, people.
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You sound like you have not seen any of the physics interactions in VBS2. Vehicles have properly simulated physics, vehicles can also be transported by other vehicles, there is also the ability to attach a trailer to a tractor and said trailer behaves realistically. That's just a few examples to show it is by no means just for "ropes". YifGESd0o0A
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Get the MOH music files, convert them to OGG, then follow this.
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As far as I am aware, processing that would otherwise be done by PhysX can be offloaded to the CPU in VBS2, so I highly doubt it'll be any different in ARMA 3. Anyways, before you start freaking out at all things you perceive as evil, such as nVIDIA I guess, wait until we get some more clarification.
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ARMA 2: OA beta build 82448
Zipper5 replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
I've sent a bunch of crash dumps to Dwarden but these betas all pretty much constantly crash my ARMA 2 no matter what -malloc setting I use, so I too have gone back to 79600 for the time being. :) -
Always start playing these games in vanilla form. Only move onto ACE when you know the vanilla workings well enough. Stops troubles like these from occurring. ;)
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No, EDcase, as I said in that exact same thread this is a common problem with unpatched versions of ARMA and new hardware. Apply the latest patch and the problem will go away completely.
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Just posted on Take On's Facebook page:
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Well, I stand very corrected. I'll have to try that myself!
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Jake_Krieger... Garry's Mod runs on the Source engine. ARMA 2 & ARMA 3 run on the RealVirtuality engine. They can't just implement Garry's Mod's method into ARMA 2 & ARMA 3... FPDR
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Buy ARMA 2: Combined Operations, or at least ARMA 2: Operation Arrowhead, and your problems will be solved.
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Nope. The free aim in OFP is hardcoded and unchangeable, unlike in the games that followed it.
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It's most likely just crappy journalism. There is no mention of this guy in the official ARMA 2 Reinforcements content.
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ARMA 2: OA beta build 82448
Zipper5 replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
Just use: this setVariable ["BIS_noCoreConversations",true]; -
Rasman Joint Use Airfield
Zipper5 replied to Marshall300's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Those errors are due to you not owning ARMA 2. -
I have no idea if this will work with GOTY but try downloading & installing the Pinnacle Game Profiler and then using this profile. In all honesty you should be leaving your Xbox 360 controller behind.
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Arma 3: Interview with Ivan Buchta, Creative Director of Bohemia Interactive
Zipper5 replied to Butulino's topic in ARMA 3 - GENERAL
I can't believe some of you think getting rid of the AI is the right thing to do. I swear I'm losing braincells by the second reading such posts...