ZiRo
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Everything posted by ZiRo
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thanks toadlife, fancy you, checking out a noobish post like this :P you just made my life easier thanks alot. -ZiRo EDIT: this script is to make NVA appear from bushes 5 meters infront of the perimiter of LZ X-Ray in the middle of the night ;)
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yeah back on topic please Has anyone bothered to at least try this out? -ZiRo
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I think the black needs to be removed. the idea of marpat is taking colours from the surroundings and using pixelated paterns to merge in with smaller objects behind the soldier. Since when is Black a feature of a snow environment? I like INQ's ones, theyre grey with no black. -ZiRo
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In short: it was bas's slap round the face - their first proper cock up I was like "yay its bas week" then well, nothing.
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Gaia is fine. Sigmas tanks make it go off. -ZiRo
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_soldier = _this select 0 _stealthpos = format ["%1z",_soldier] _randomtime = random 1 #loop ?teleport:goto "transport" ~1 goto "loop" #transport t=true ~1 _soldier setpos getpos _stealthpos _soldier setunitpos "up" exit I actually need the NAME of the unit, not Echo Black West 1 or whatever it gives. I need it to be man_1 to man_1z -ZiRo
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thank you
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Sigmas tanks = lag. Try having about 10 of them on screen on gaia. Death Edit: i considered doing more but i didnt really want a required addons list breaching 100mb. -ZiRo
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You have to add in the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class animations {}; from the bas choppers, i had a mission trying to get all the goggles to work cus the HYK ones were different from the bas ones. You *might* also have to add the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class useractions {}; well probably for the fast rope anyway. Have a scout about the bas config looking for useractions + animations. -ZiRo
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ZIR_Additional_WGL_Config 1.0 Release. Readme: --------------------------------------- Picture: [From left to right: Marines, SF Strike Team, Army, LRSD, Rangers] (Messed up the picture in the back-right - use your brain) --------------------------------------- File: ZIR_Additional_WGL_Config.rar [100kb] Contains: Original PBO Original Configs Modified PBO Modified Configs Feedback/bugs Please Should be pretty bug free, i tested it quite a bit. I did have one instance of CTD when i picked a weapon off a dead BAS Delta body (BAS version not WGL) but was never able to replicate the CTD. And no, readme's arn't my strongest point. -ZiRo
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ok, its not edited models. it just addes aditional units to the editor, basically exactly the same as the wgl ones, but with different unit models. Exept the Marines, i totally added them. -ZiRo I'll have to post it all tommorow with a req. addons list. Basically: BAS Ran Del HYK US Inf. MAP + Force Recon thingy that adds woodland recon + winter recons etc.
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Right ive decided on adding the marines. I'd still like feedback -ZiRo
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Munger, spill ECP is great exept its difficult sometimes, like when u try and apply the bloody to units that are inside vehicles, the game locks up for about 2 hours. I wish there was some way you could "trigger" the tail failure on a chopper. and it needs grenades like lib 1941 demo -ZiRo
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Yer uhm gollum, i want them cus: A) they spin B) they bounce when they hit the floor C) delayed fuze Perfect OFP grenade IMO. We need a small addon of it, and it WILL be standard, it doesnt use config bins or anything and it bounces and it absolutly owns! -ZiRo
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I need some opinions: So far ive changed: Army to HYK US Infantry Rangers to BAS Rangers SF to BAS Deltas LRSD to MAP Woodland Force Recon thats pretty much every west infantry exept the FID. Should i add USMC Marines? They have backpacks on, but they look alright with the WGL backpacks showing through. Opinions please. And my config is edited, but its totally 100% compatible with original wgl 4.10 and adds units for a campaign i am developing. Would you use it? -ZiRo EDIT: Picture
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1 Request: Make a Modern M67 grenade that works like those grenades - they are by far the best grenades ever! 1 Praise: This pack is extremely high quality from what i've seen. Well Done! 1 Notification: My Lib 1941 Russian Squad (on desert island) going up the steep slope of the island, meeting a russian ak47/pk squad head on at the top practically owned the modern squad. Only like 5 casualties - and i didnt have to shoot much! -ZiRo Number 1 is a must!
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Right im having some problems with my config, infact its only one problem: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class animations { class ZIR_goggles { type="rotation"; animPeriod=0.5; selection="google"; axis="gooAX"; angle0=0; angle1=-0.659; }; }; class UserActions { class ZIR_LowerGoggles { displayName="Lower Goggles"; position="gooAX"; radius=1.0; condition="this animationPhase ""goggles"" < 0.5"; statement="this animate [""goggles"",1]"; }; class ZIR_RaiseGoggles { displayName="Raise Goggles"; position="gooAX"; radius=1.0; condition="this animationPhase ""goggles"" >= 0.5"; statement="this animate [""goggles"",0]"; }; }; I get error Class UserActions member already defined and i cant think why. Whole section: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ZIR_WGL_SoldierWB: SoldierWB { vehicleClass="ZIR WGL - Men"; displayName="Rifleman"; model="\HYK_USsol\wl\HYK_USsol_wl.p3d" camouflage=1; moves="CfgMovesMC"; hiddenSelections[] = { "medic"; "mic"; }; scope=2; class animations { class ZIR_goggles { type="rotation"; animPeriod=0.5; selection="google"; axis="gooAX"; angle0=0; angle1=-0.659; }; }; class UserActions { class ZIR_LowerGoggles { displayName="Lower Goggles"; position="gooAX"; radius=1.0; condition="this animationPhase ""goggles"" < 0.5"; statement="this animate [""goggles"",1]"; }; class ZIR_RaiseGoggles { displayName="Raise Goggles"; position="gooAX"; radius=1.0; condition="this animationPhase ""goggles"" >= 0.5"; statement="this animate [""goggles"",0]"; }; }; it then continues onto the wounds etc. Any help would be great. -ZiRo
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thanks tactician - even though i find your effects a complete bitch to deal with in the heat of a battle, but i guess real soldiers cant take hits without having weapon holding ability affected -ZiRo PS: a squad of spetz natz just owned a squad of us infantry in a forest. EDIT: In which pbo will i be able to find the config for all the editor units?
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Would it be possible for me to edit the config to cater for some other addons units please? I'd like to make an edited config to use the HYK modern infantry and some of the BAS units. keeping the rucksacks, ai, weapons etc. for my campaign -ZiRo
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I need some faces: Normal Camouflaged for a campaign im working on. As many as you can put together please, no dark green camo please, nice high res, sleek camo like this one: -ZiRo
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I would love this pack to use the Marine Assault Pack, Hyk Modern Infantry and BAS Special forces. is it just me or do the ai not use the grenades? -ZiRo
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Please dont americanize the bases. Some map makers name the bases "FARP Charlie" or airbases to the effect of "USAFB Truman". Dont do this please, it limits the bases to being used by US troops unless its a really crap mission. I suggest leaving the bases totally unmarked like on the official islands. -ZiRo
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my mate has a problem installing this. XP 512mb ram 47gb of HDD space left. He gets a dos screen that closes itself but reads "program too big to fit in memory" Its probably a click team issue, but i was wondering if anyone had any ideas?
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get the x + y + z directions of the weapon, hieght from ground and calculate the impact
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absolutly needs Brimstones- need more british stuff.# i cant believe no-one has really released any BAS/FDF/SJB quality British infantry yet. anyway, back on topic - need brimstones. -ZiRo