ZiRo
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Everything posted by ZiRo
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The impact makes it hard. its like custard, make a big tub of custard (proper powered custard mix), stir it and see what happens, then punch it and see what happens, noticable increase in density. -ZiRo
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Yeah, well we could have done that if we'd had a smaller, more private area but we're trecking accross like 50km and although there arnt many large areas of populations (exept a couple small/large villages) theres enough to get shot, especially when passing less than 2km to an active military airbase. -ZiRo
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Connections - and the RSM is a great guy. -ZiRo
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thanks alot. We've had this in the works a while now, just waiting for the date really. Everyones really looking forward to it (after initial doubts). -ZiRo
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ROFL, no, somehow i don't think you will come from out of the country. but if you did, we'd sure have you spence. -ZiRo
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Escape & Evasion my dear Avon. (i played my first ever game of ofp online with you Avon) [Edit: and on another note - my room now looks like a army surplus store] Oh and - who says you cant play ofp in real life?
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or, they're gonna just keep registering domains, teasing us with little niggles, till finally we actually forget ofp2 exists. -ZiRo
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Hooray for BAS. Nice one lads.
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Well to be fair: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _forum = [OffTopic, Mission Editing & Scripting] _random = random (count _forum) ?_random > 1:[scripting real life] exec "missioneditingforum.sqs";exit ?_random < 2:[scripting real life] exec "OffTopicforum.sqs";exit
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I really don't know where this would belong but its a great laugh. Add here scripts you make about real life, this can be about anything. I'll start us off. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;- banghead.sqs ;----------------------- _man = _this select 0 ;- start #banghead ;- play banghead anim _man switchmove "FXbanghead" ;- wait 0.5 (to stop ofp freeze/ctd) ~0.5 ;- check if to stop banging head - if not goto "banghead" ?!bangheadstop: goto "banghead" ;- exit exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;- SchoolGrades.sqs ;--------------------- _man = _this select 0 _school = _this select 1 ;- Grades array _goodgrades = [science, maths, english] _pay = _goodgrades - 5 _i = 1 ;- start #parents ;- check grades - consiquences ?(count _goodgrades) < 5:_man setdamage 1;bomb = "b61nuke5kt" camcreate [getpos _school select 0, getpos _school select 1, (getpos _school select 2) +400] ;- if grades are good goto "goodboy" ?(count _goodgrades) > 5:goto "goodboy" ;- wait to stop freeze/ctd ~1 ;- loop goto "parents" #goodboy ;- add money _man addrating 40 ;- make sure correct amount - exit if money given _i = _i + 1 ?_i == _pay:exit ;- wait to avoid ctd/freeze ~1 ;- loop goto "goodboy" Corrections/Adaptions are permitted :P Hope people submit :P -ZiRo
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Migebuff: your life would freeze or ctd if you scripted it. Wheres your ~ you stupid useless pathetic script monkey? :P <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#spam ? admin distance spammer <= 5: postcount = 0; deletevehicle topic; Exit postcount = postcount + 1 publicvariable "postcount" ~1 goto "spam" There - fixed. Now live in a freeze/ctd free life of spamming. And we may be sad but when we have to reprogram the matrix - you'll thank us. -ZiRo
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Migebuff: your life would freeze or ctd if you scripted it. Wheres your ~ you stupid useless pathetic script monkey? :P <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#spam ? admin distance spammer <= 5: postcount = 0; deletevehicle topic; Exit postcount = postcount + 1 publicvariable "postcount" ~1 goto "spam" There - fixed. Now live in a freeze/ctd free life of spamming. And we may be sad but when we have to reprogram the matrix - you'll thank us. -ZiRo
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To be honest, i think the textures need some work, especially on the scope and main body. It seems to plain and i dont like it being green. -ZiRo
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No Problem. -ZiRo
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Mirror - Location: UK Working. -ZiRo
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There are some russians out. http://ofp.gamezone.cz/index.php?showthis=3447 -ZiRo
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To be fair, since when are Naval infantry "grunts"? Suchey's are basically russian marines. -ZiRo
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Yeah, nice work, i'd love to see this in WG Addpack. -ZiRo
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Right, i need this for a MP mission. Its purpose - to promote the use of mortars. Why i can't do it myself? because i cant do multiplayer scripts. I do NOT require actual mortar fire. Right heres what i need. - Add an action "Request Mortar Fire" to all players (players can be put in an array if it makes things easier for you). - When the action is clicked, map shows and allow user to click on map where they would like the fire support. - Unhide a marker (names firemission1 through to 5) for the team that the map clicker is on and move it to the location of map click. - Sidechat format ["Request Fire Mission %1",GRIDREFERANCE] - Add action "Cancel Fire Mission", sidechat "CANCEL FIRE MISSION" - hides marker and returns the old "Request Fire Mission" action. - 5*60 after the firemission requested, the firemission is automatically complete and the marker is simply hidden. Thats it, i know its alot but when its actually scripted im sure its not too much. I'd do it myself - if i could do it without ending up with different results on each client. Please help me - You will get credit in the briefing. I'll leave all variables etc up to you. -ZiRo zpcstrike@hotmail.com
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the mortars isnt what im worried about. all i want is a little system for players to alert mortar users to the fact they want mortar fire without having to explain via chat. -ZiRo
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well it works, kinda. i tweaked it a little, but i dont understnad how this would work in MP- when the markers and stuff are only being ran by the client that sets them. -ZiRo
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yer, i agree with everything -ZiRo
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My work, messed up when i tried to public variable the scripts variables