ZIKAN
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Everything posted by ZIKAN
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Hi ZXC Well this is what I did, When you play Resistance try and keep all your men alive. Because to store enough ammo and equipment you need to make your guys pick them up and carry them on to the end of the mission. Thus they should be available in the next mission. On your own, you cant possibly carry enough to help you in the later missions. Mines, Satchel charges, PK's and ammo, RPG's, night vision goggles, SVD's etc. Mines and Satchel charges are a must! they save you alot of time when ambushing or defending. If you can equip your team with several PK's it gives you some serious firepower for a small squad of men. AFAIK putting them into vehicles does not guarantee they will be available for you to use later. Hope it helps, good luck!
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IF you want to watch DVD's  I suggest you buy a dedicated DVD player, you can buy a decent one  far cheaper than a games console/DVD bundle. I wouldnt recommend buying a console purely to watch DVDs on your TV. However if you want a games console also go for the XBOX. At present the range of decent games are not as good as the PS2. But the Xbox has a wider potential for different uses, and better multiplayer support. My wife bought me a Xbox in May for my birthday (a devious ploy to let her get more time on the PC I think!) Regards Xbox games, I recommend you buy Moto GP2 , probably the best game available IMO Â
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I think this mission has loads of atmosphere, and its very well done. The choice of island complements it well. But I found it too very easy to complete. Basicly I used the jeep and ran over the zombies, and kept to a minimum the amount of time I spent running about. I think you should restrict the use of vehicles more by lowering the amount of fuel in the tanks. A motor bike at the start would be fun too. More tasks are required in general apart from recovering the radio parts..... Perhaps add a rogue group of SF soldiers (from a secret organisation sent to kill civillians who have survived , their mission to destroy anyone who witness the outbreak) would add more of a challenge. I would suggest also you add some kind sound or creepy music when the zombies are close by, you may not see them but adding music when they are close at the right moment would add to the horror and anticipation of being eaten alive! I was kind of disapointed there was no cut scene at the end, even if it was only to show a helicopter landing and taking you away to safety. It would be nice if you could make a SKYE VIRUS campaign. So it would be possible to play as different characters/people and the different scenarios they would experience on the island. Maybe as the local police force trying to protect and evacuate everyone to the sea port or airfields. Or Special Forces Teams sent in to search for survivors and carry out some devious task to prevent the spread of the virus. Im curious to know more about the virus and how and where it was developed and who made it, stuff like that..... Of course these are not original ideas by any means but I think it would work well in this mission. Well done! I look forward to more of your missions
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I am 30 years young Had the game since it was released. Having been a Brit squaddie myself and a keen military enthusiast I was immediately drawn to OFP. It was a revelation when it was released. The community of OFP I feel is a more mature one in general than any other FPS/Mil sim out there. I like to play other games too (DFBHD,MOH, BF1942,RS,GR) but OFP has a class and style, which will only be matched or beaten by OFP2's release...
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Nice idea I think. It would be interesting to see the outcome of such a game and match. Remember though that the military guys are of the same 'computer game' generation as many of the people who play OFP anyway. So while it might be a novel way for them to train and promote tatics on the battlefield using VBS1, its not unsual for them to be familiar with a PC etc. The outcome I feel would be favourable to the military, purely on the basis that they would play better as a team. The OFP community on the other hand would probably be more in tune with the OFP/VBS1 interface after many hours of game play, and perhaps a little bit quicker in using it. Having played a great deal online, I know that there are teams/clans out there, who are so slick and well drilled, they would certainly give the military a good beating!
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Yeah wrong link. I found the correct  add on required here. By the way I got an error message at the start of the main intro as: 'Music, phtitle not found'. There was no music for the intro.
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I voted almost scary. Basicly the sounds were ok, and to a point it added plenty of atmosphere to the mission, but I didnt feel it was scary enough. The choice of music at the begining, kind of drowned out the other atmospheric sounds used and to be honest I got fed up with it, I would suggest lowering the volume level for the music somewhat, remember less is more, but increase the 'ambience' sounds a little. I would suggest you use some other music too, it just didnt work for me, perhaps some sort of deep southern american,backwater cultish banjo music perhaps? lol Also include sounds and dialogue of the terrorists talking to each other, maybe about what they are plotting to do or plan to do. On the positive side, I liked the Rainbow Six 'Tango Down', the rain sounds when inside the house. The graveyard with the bodies was a surprise when I stumbled upon them! Edit: Add a choice of weapons to select, like a MP5 and sidearms, like a glock or beretta. Flippers M4A1 is ok, but give the player options....
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I think JRak is suggesting this more on the basis as a player of a mission or future campaign made by BIS and not as a mission editor. Basicly that all usable objects in OFP2 could be far more user friendly and can be used within the game without any special commands/scripts having to be previously written in by a mission editor. The objects already have these options already set into them. Using the action menu when standing next to the object you could do stuff like: Sitting on chairs or a bench, or turning on a radio or tv, turning on/off lights in a house, opening/closing doors, lying down on a bed, turning on a water tap, flushing a toilet, using a telephone etc etc etc
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Denoir, Thanks for the witticism, the outlandish, the intelligent, the volatile, the lively, the facetiousness and dam right attention grabbing statements you have made here on the forum. I certainly never agreed with everything you said on this forum, you had your opinions, but unlike many you put them across in a very astute manner, and I respect that. It will be a hard act to follow for anyone to step into your vacant moderator shoes Cheers.
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I have recently been getting problems with the text displayed within OFP. It can be anything from the mission briefing to the titles of a cut scene, but it all apppears to be blured or washed out, difficult to read in some cases. I have a NVIDIA Geforce4 Ti 4400 graphics card, but I must admit not to sure how to tweak it lol Any help will be much appreciated
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Yeah, most FPS games tend to have this 'Hollywood' muzzle flash effect. The effect they use in films is kind of misleading to anyone not familiar with firearms in general. Blank firing weapons as used on TV and in films mostly produce this huge muzzleflash effect, it might look good but its certainly not an accurate representation. Also if you are producing alot of smoke from the end of your barrel, you have far to much oil in there! I agree though Vietcong does bring some features like you stated that OFP2 could do with.
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At present in OFP the AI is more likely to fight to the end or flee, so the possibility for an AI unit to surrender when he 'knows' he is in a no win situation would add some realism. Maybe have it so that a unit(s) wishing to surrender would through down his weapon,hold his hands in the air and show his unwillingness to continue in the fight. It would bring up all sorts of new 'ethical' and 'practical' problems a soldier encounters. Do you accept the surrender, or shoot because it may be a trick? If you come across a wounded enemy do you ignore him and let him bleed? or do you do your best for him and give or seek medical aid? If you were to shoot an enemy wishing to surrender on purpose or by mistake, you would be penalised some how, maybe you achieved your mission objectives, but killing an innocent or surrendering enemy would make you a failure on that part.
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I play mainly co-op misisons online, and I think this is a realy good idea to implement. It would be alot easier to show your squad your plans or ideas with a diagram than say using 'Roger Wilco' with players with high pings. Of course it would be open to abuse, but with some controls given to the Admin and perhaps the option to turn ON or OFF anything displayed by an individual player it should be ok.
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First decide why you really want to join the military, and what you want to get from it, be honest with yourself, remember being in the services is not like a 9 to 5 job.... its hard work, you are paid for 24-7, so that means you can work at anytime in any place, you cant phone in sick and take a day off because 'you just dont feel like it today' Decide what aspects of the Army or Navy interest you. If you are not wanting to be a frontline soldier/grunt, pick a service that will give you a trade that you could use in civillain life when you leave, such as mechanic/electrician/driver/engineer or telecomunications specialist etc. Dont join if you are expecting to get rich and makes lots of money, (dont get a NAAFI store card! lol) although if you are posted to obscure places you can save money quite easily. There are good and bad times in the military, but the good always outweigh the bad. There are times when you are bored shitless, tired, cold and wet, other times it feels like your on top of the world, you can do anything. You have the opportunity to do things the average guy in the street would never have the chance to do in his lifetime. In my opinion what you will get is some of the best training in the world, some of the best friends you will ever have, and also do and see things a civillian will never appreciate or experience.....
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Apart from 'Cadet' and 'Veteran' mode, I would like to see a 'Realism' mode. Apart from anything else the realism in OFP is flawed by the fact any 'Private Fuckwitt' can hop into a A10 or AH-64 and take off and go shoot some tanks up. Ok the freedom to do this is nice in perhaps like games in CTF online, but the 'realism' and 'sim' labels that people like to give OFP totally go out the window. Lets have the option for realism, so pilots are the only ones who can fly state ot the art military hardware. I dont think that the class system is used as well as it could be. It doesnt really matter if you are a grenadier, black op, sniper, machine gunner or officer, you or the AI can fly choppers, aircraft or drive tanks. The equipment, weapons and actions you can use or do need to be individualised more. Apart from the medic class, any unit can do pretty much the same as any other, and use any weapon as if it was such a natural thing to do. Ok the Special Forces guy is assumed to be the best trained dude on the battlefield, but IMO 99% of them can not fly A10's or a AH-64 etc etc in real life. We might expect some military personnel to have a light aircraft liscence, but thats about it. So why is it even possible for a grunt to be able to fly the A10 like he was an ace in Top Gun? If a grunt runs out of ammo in a foreign land and goes to use a foreign enemies weapon or vehicle, is he really going to be as adept as his enemy in using it to perfection like his own? SF are the exception to the rule of course, so maybe have some sort of system to penalise a unit using un familiar enemy equipment and weapons. Maybe each unit should be refined more by BIS so there is a little more expertise and skill in that units class
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I quite agree that fire was under used in the original OFP games. One of the best scripts created by the community were the ones for burning tanks, it added alot of realism. It would be nice to see buildings burn after being bombed or set alight on purpose to flush out the enemy within (the option to do this in the mission editor would be a nice touch also). Oil takers, fuel tanks, gas stations, oil rigs, fuel trucks....all would need a beter 'burn/fire' effect. Make it possible so that the actual soldiers could catch fire themselves, and burn. Either by standing too close to a fire, or by the result of an explosion etc This could potentialy make games more interesting by adding another element to combat apart from enemy bullets and bombs. Who knows maybe someone would even create a fire crew to combat fire in general
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Would it be possible to add a GPMG in the doorway of the Wessex version? Nice job so far
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Ofp2=1970's vietnam,africa,and cantral europe
ZIKAN replied to Sudan's topic in ARMA 2 & OA - GENERAL
Africa is the theatre that I am most curious about, and anticipating the most. How it will be incorporated into any overall story is quite a puzzle. However I am guessing it may involve diamonds.... "Across vast stretches of Africa, diamonds fuel war. Diamonds are so lucrative for predatory governments and marauding rebels that war has become a useful cover for hugely profitable smuggling enterprises" For the better part of the last 50 years, the cold war and the white-minority governments of southern Africa injected cash and arms into regional wars. In Africa here we have the cold war again, East v West: The Central Intelligence Agency, for instance, supported Unita in the early 1970's and again in the late 1980's. The Marxist government of Angola received military assistance from the Soviet Union and up to 50,000 troops from Cuba. When the C.I.A. was not helping Unita, the rebels got military backup from white-ruled South Africa. Both 'East and West' were in some form or another supplying money and weapons and 'expertise' to the war torn countries of Africa, adding fuel to the fire so to speak... -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ 26 April 2003,18:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ZIKAN @ 25 April 2003,21:19)</td></tr><tr><td id="QUOTE">Ok I know NAM is a topical subject at the moment for some reason  So I wonder what the general opinion of OFP players about the Viet Cong game is? I know alot of people have rubbished it before actually playing the full retail version. But I have had the game for about a week, and nearly completed it. I have to say I quite like it, its not as bad as I thought it was if only for the feeling of actually being in the jungle in Vietnam and the sense charlie is watching you every step of the way. The jungle actually feels like a jungle, vines, dead fall, insect sounds, frogs,  although you will eventually be steered by a 'jungle textured' wall to your objectives if you loose your way, it does emerse the player somewhat. Its  odd at first playing OFP for a year or two were all the colours of the textures are drab and subdued. Where as the VC game is very rich in colour and gives it that comic book feel. The neat features I like is how the members of the patrol search dead guys, how they move, how they bitch to one another and how they patrol as a team and interact with you, especially the radio man and point man. I think the game makers went over the top with the foul language and racism, but then again it is a very sereotypical view held by many about the US in Nam. The boot camp practice levels are a joke really, all I really wanted to do was shoot the fikken DI due to his annoying use of language and abuse! Sometimes out in field, the guys in your team will get stuck in trenches or in tree roots, which is annoying to have to wonder back and try and free them. The point man is the best point man any patrol commander could wish for  he has this acute awareness of booby traps that lie ahead and will warn you of their presence, it kind of makes the game too easy to use him all the time if a little slow to progress through the jungle. Some of the levels can only be completed with trial and error, just like the Omaha beach level in MOH particularly when you have to defend an outpost from a hoard of gooks. Before each misison, you go back to your bunk room, and you can read about the mission, your diary and intelligence and actual Army Training manuals on some aspects of fighting in Nam, or use the firing range to practice with new weapons you find, which provides another element to this game apart from gook hunting in the jungle. Im not suggesting this game can be compared to the mighty OFP, but it does hold an interest while we wait patiently   for OFP2.<span id='postcolor'> Obviously they tried making the tutorial Full Metal Jacket style. I don't find words like "damn" or "ass" to be bad, and I didn't find any racism in the game either. I'm very sure they NEVER said "gook" (excuse me here if you find me offensive, i'm just giving an example not telling my personal opinion), they may have said "Victor Charlie" but that's only the radio name for Viet Cong. BTW, you said "gook hunting", which is actually quite offensive, yet you bash the game for the so called "racist" remarks.<span id='postcolor'> I have the UK version of the game, Im guessing you have the American version...(correct me if im wrong) which as I understand it was available in the US a few weeks before Europe. The European/UK version I believe has some of the 'additional features, like racism, blood/gore, foul language etc' that the US version could not have because of the laws there. The VC game here in the UK is credited for over 18's only Regards the 'gook hunting' phrase, I apologise in advance to anyone offended, but it is indeed used in the game and not somthing I would shout about in general.
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Ok I know NAM is a topical subject at the moment for some reason So I wonder what the general opinion of OFP players about the Viet Cong game is? I know alot of people have rubbished it before actually playing the full retail version. But I have had the game for about a week, and nearly completed it. I have to say I quite like it, its not as bad as I thought it was if only for the feeling of actually being in the jungle in Vietnam and the sense charlie is watching you every step of the way. The jungle actually feels like a jungle, vines, dead fall, insect sounds, frogs, although you will eventually be steered by a 'jungle textured' wall to your objectives if you loose your way, it does emerse the player somewhat. Its odd at first playing OFP for a year or two were all the colours of the textures are drab and subdued. Where as the VC game is very rich in colour and gives it that comic book feel. The neat features I like is how the members of the patrol search dead guys, how they move, how they bitch to one another and how they patrol as a team and interact with you, especially the radio man and point man. I think the game makers went over the top with the foul language and racism, but then again it is a very sereotypical view held by many about the US in Nam. The boot camp practice levels are a joke really, all I really wanted to do was shoot the fikken DI due to his annoying use of language and abuse! Sometimes out in field, the guys in your team will get stuck in trenches or in tree roots, which is annoying to have to wonder back and try and free them. The point man is the best point man any patrol commander could wish for he has this acute awareness of booby traps that lie ahead and will warn you of their presence, it kind of makes the game too easy to use him all the time if a little slow to progress through the jungle. Some of the levels can only be completed with trial and error, just like the Omaha beach level in MOH particularly when you have to defend an outpost from a hoard of gooks. Before each misison, you go back to your bunk room, and you can read about the mission, your diary and intelligence and actual Army Training manuals on some aspects of fighting in Nam, or use the firing range to practice with new weapons you find, which provides another element to this game apart from gook hunting in the jungle. Im not suggesting this game can be compared to the mighty OFP, but it does hold an interest while we wait patiently for OFP2.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (the_unknown_one @ April 25 2003,19:07)</td></tr><tr><td id="QUOTE">a little bit offtopic but yeh i got this for my birthday and now im stuck on "Shore Patrol". how the HELL do i get across the minefield? its werd my men all running around and not dying while im crawling around and blowing up as soon as i get on the beach (almost). Please help, as the other missions appear "locked" until this one is done. thankyou very much, the_unknown_one p.s. my favourite mission is "russian underground" if they did it with fast ropes it would be AMAZING.<span id='postcolor'> Its quite easy to get through the mine field, if you look closely you will see a path distinguished by red markers on the posts that are stuck in the ground, follow them, just walk as close to them as you can and it will lead you straight through to the other side without detonating any mines
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Good idea, but lets take it a step further. What about the ability to change into a dead enemy soldiers uniform while in game? Or even steal some civilian clothing while trying to escape from a pursuing enemy? In some of the missions I wanted to make, they involved playing a guy who has to change into civillian clothing so he could operate in a town which had the enemy looking for him at checkpoints and road blocks.
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I think to have an effect of snowing would be cool also. Imagine trying to complete a mission in a snow storm, it starts with gentle fluffy snow flakes then turns into a blizzard, everything is affected by it, mainly visibility and view distance. Helos and aircraft wouldnt operate properly, if at all. There have been some great user made snow maps, but the atmosphere was lost without the falling snow feature.
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I dont think the US will handle it in the same way as Iraq and other rogue states. I think containment is the first priority on the agenda. Life in NK is pretty much bleak, they need the outside world more than they let on. The USA & Co will proabably just bleed them dry, NK will make concessions like they have previously done. As a matter of interest on TV the other night on the news (UK), it was reported that NK had made hundreds of tunnels going into SK, in preparation to send thousands of troops in a huge offensive in the future. None had been discovered yet in SK, but the signs were there, and also NK defectors claimed to have been part of a group of soldiers tasked with digging the tunnels, that had been going on for years...
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I would like to see Fire Missions made using: grid references, altitude, direction (compass bearing from observer to target) implemented. I used to do this for a living, and it would be so realistic to see it implemented this way. The ability to adjust 1 round , onto target using 'add 100' or 'drop 100', 'left 100' or 'right 100' then calling for 5 rounds fire for effect and obliterate the target