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zapperguy

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Posts posted by zapperguy


  1. 49 minutes ago, Horus said:

    In some folder on server side you have old CBA version [LOL] :drinking:

     

    You were indeed correct. The third person with access to our server (and curiously enough, the only one not trying to fix it) managed to put all of the old CBA files into the @isladuala folder, even the optionals were there. SMH.

    Thank you guys for your prompt replies and assistance sorting this.

    :thanx:


  2. 5 hours ago, Dedmen said:

     

    The CBA pbo's on your server just don't match the ones that your clients have installed. Just push the correct pbo's to the server and be done with it.

     

     

    Thanks for your reply. Today I downloaded the latest official version from Github, deleted the whole CBA folder and it's key from the server, and replaced it with the one I just got. We are still getting the same Level4 version mismatch error saying we have the current version, and the server has the one from last fall. Is there somewhere our server could be caching an old version? We've used CBA for years and never run into this. Really stumped.


  3. On 1/16/2019 at 12:20 PM, jgaz-uk said:

    Since this update "STEAM updated to the latest CBA v3.9.1" despite updating the key on our Dedicated server & deleting previous older one, we are getting @CBA Miss-match?

    All players when starting a mission on the server get the message that says @CBA server version is " :3.9.0.181012,Level:4) "

    We even checked the scripting in the keys of the update & the new key on server & it is the same Somethings wrong somewhere, & we are not the only one with CBA update problems yes?
    Maybe its a Dedicated server problem? The name of the key players have (auto Steam update) & the one uploaded to the Dedicated server is    "cba_3.9.1.181229"

     

    2 hours ago, Dedmen said:

    Version mismatch is not related to keys. It's the version number inside the pbo's.

     

    I'm working (unsuccessfully) with J-Gaz on this. Hmmm we updated through STEAM and used the newest files for our server. Not sure why it would find a version mismatch.

    Considering what you said about the version, Dedmen, all of our pbo files look normal, but the bisigns look like this:  cba_accessory.pbo.cba_3.9.1.181229-cc913854.bisign

    What is the -cc913854 part referencing? Could that be why we're getting a version mismatch? Also what is the Level:4 that is part of the error message we are getting?

     

    Thanks


  4. This whole concept is brilliant. I made a mission in ARMA2 using encoded video you could display on the little cell phone, but the video had to be very compressed to keep the mission size from exploding. Using an outside source in an already online game is a very good idea. Now we need a modeler to come up with a theater with seats you "board" so that only your head swivels as in a vehicle. Then you could watch a movie and look around at who else is in the theater with you. Come on addon-makers ARMA3 needs a cinemaplex please.:popcornsmilie:


  5. Thanks again IceBreakr for the hard work you've obviously put into this. Now that it's on the Six, we have it on our clan's dedicated server. :D

    What we did note is that our server went from being green (for those with our addons) to a yellow '?' Is that related to a key that needs tweaking or do you anticipate that it will be resolved with the final update of the island itself?

    Thanks again.


  6. Just downloaded your campaign and I was baffled!

    I got to the town where the bus got in the way..so I died.

    But when I tried to load a save it says "this mission is independent...because of deleted content "acex"" or something like that.

    Did you perhaps make this campaign while using ace?

    Anyway the first 3 minutes where awesome already!

    can't wait to continue playing

    You will usually get those errors if you are loading addons (eg CBA, ACE, etc). Start your game with no addons (vanilla) and it is error-free.:)


  7. Great Island ! It has a very good "feel" to it that so many user made islands do not. As Mr. Peanut has requested, it needs the intro added to avoid errors when returning to main menu. I have tested the one he made and it works fine - very basic but it resolves the issue.

    Unfortunately I have the same list of conflicts that columdrum posted in the rpt file. It seems to be a much shorter list than had been when previously posted by GossamerS so I suspect it too can be debugged, and I hope you do it as this island is worth it and we would most likely use it on our server.

    Good job on the island just the same. :bounce3:

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