Yossarian
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Everything posted by Yossarian
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Hi guys, Thanks for the suggestions. The hex editing was fine, and the textures work when they overwrite the old ones. The problem was messed up mod folder/.pbo names and that stuff didn't match up in the config. Fixed now. So I've got a full squad of SF ODA operators, but the Medic isn't acting like a Medic. The AT soldier shows up as an AT soldier, but the medic doesn't show up as a medic. I've tried a few things in the config, but can't get him to work.
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I want to create new units using existing models. My textures work fine, but I'd like to create a non-overwriting addon. My config seems to be working. I can select my group and class and place the character on the map, but when I go to play, the game crashes. Something about "ran out of memory" I'm thinking it's probably something to do with the way I edited the p3d. I used HxD to "find and replace" textures and paths. But I'll be honest, I didn't really know what I was doing. **So how do you take a p3d and edit it's texture and texture path? thanks for any help.
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Searching was the first thing I tried. But I wasn't looking for the right stuff. I found some usefull p3d editing help. But I'm still getting a CTD. The new p3d should be fine, the replaced directory/file are the same length as the old ones. But I still get a CTD.... no error report either...
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Retexture Addon and make a standalone version
Yossarian replied to Flumon's topic in ADDONS & MODS: DISCUSSION
Hi guys, I'm trying to make new addon characters with the old models. So I want to take the original p3d and rename some of the textures in it so it uses my new textures and then save it as a new p3d. I'm stuck at opening the p3d with txtpathswap. Like you guys said, it doesn't work with some files. I get an "Out of Memory" error. I don't have oxygen. Is there any way to do this or do I have to wait for a new version of txtpathswap? Any help is appreciated. Thanks. -
Outside of a dinner at an embassy, and those are often out of uniform now, I don't recall wearing a beret during training. The exceptions to this were and are working at Bank Hall at SWC (USAJFKSWCS) - this includes associated facilities, or else doing a static display for visiting dignitaries or a presentation (aka dog and pony show)...and that isn't even training. The beret is a garrison headgear and not one worn in a training situation, even inside the wire in another country. Initial introductions to students entering a training evolution such as SFAS may find cadre wearing berets - for example initial arrivals at Mackall. This is done for impact. Otherwise, it is PCs and boonie caps. Thanks for the clearing that up Hatchet. Nice to see you around here. /JTF-2.
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Authentic sound & weapon Mod
Yossarian replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
Trying that now. Thanks. -
Authentic sound & weapon Mod
Yossarian replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
Predator, your mod is amazing. But I can't get it to work with 1.07 (I have the Sprocket release). Here's what my exe looks like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ArmA\beta\arma.exe" -nosplash -mod=beta;ModWarSound It launches 1.07 fine, but there aren't any new sounds. Any ideas? -
I get the exact same error. BUT, when I get this error it is from using the 1.05.exe with a "-mod=beta" tag attatched. I just emailed Idea-games for more activations, but who knows if that will work. -EDIT- It's working! The second release of 1.07 works like a charm with the Sprocket release. I had no problems. I simply selected to "re-install existing liscence" or whatever and typed in my original ID and #. (I used the launch beta exe in the root ArmA folder, not the beta.exe in the beta folder, if that makes any difference)...
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Are those SF riflemen from 1.07? awesome work, this is way better than the default 3rd person view. thanks!
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Sounds like the music from the movie Black Hawk Down to me...
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awesome! the amount of work you must have put into this really paid off. The intro is amazing. Also, if you want some help with English subtitles, I'd be happy to help.
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World's Smallest Mod (M24 Desert)
Yossarian replied to frederf's topic in ARMA - ADDONS & MODS: COMPLETE
Great! Thanks very much Frederf. To install, we just put the .pbo in the AddOn folder? -
World's Smallest Mod (M24 Desert)
Yossarian replied to frederf's topic in ARMA - ADDONS & MODS: COMPLETE
What's the correct way to install this mod? Anybody got a fix for the "circular addon dependency" error? -
6thSense.eu's EditorUpdate Released!
Yossarian replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I've got the latest version of ArmA, 1.5, How do I get the upgraded Editor working? -
World's Smallest Mod (M24 Desert)
Yossarian replied to frederf's topic in ARMA - ADDONS & MODS: COMPLETE
I get the same error as above. "Circular addon dependency in 'CCAir'" All I did was put the new .pbo in the "AddOn" main folder. What do I need to do? -
Hi guys, I'm having some trouble getting a group of friendly soldiers to join my unit, under my command. Is there a way to do this in the Editor? I want the wounded group from the helo crash to join my unit once I get close to them. I've tried messing with triggers and waypoints and the Biki but with no luck... any ideas? Thanks,
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ahhh, Brilliant! Thanks so much, that cleared things up. I was putting the groupname in the init field instead of the leader's "name" field. It's working beautifully now Thanks for your patience and help guys. This community is awesome!
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I guess I'm just not sure which fields I should write all this stuff in. I don't know how to make a group of soldiers into an array. I won't have to open up the mission in notepad will I? here's what I've got so far, it's still not working: leader's init field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">groupname = crash Trigger, on activation by BLUFOR: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(units crash) join player
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ok, so if I had a group of soldiers named soldier1, soldier2, etc... How would I name them as a group? select them all then double click and enter "group1" in the "name" field of the units dialog? Would I then place a trigger? So that once <player> enters the trigger area, "group1" joins me?<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">group1 join player? And that would go in the Act. field of the trigger dialog? I was looking at that page on the Biki, but couldn't really figure out what to do with the information... I'm completely new at this. thanks for your help.
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I checked the Biki, but couldn't find anything. I completely new using the ArmA editor. I'm wondering how to place cars/helos/planes/armor without drivers? Whenever I put a helicopter on a map, I've gotta kill the driver before I can fly it! There's gotta be a way around this. thanks for your help.
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Brilliant! worked perfectly. Thanks very much