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XChaos

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Everything posted by XChaos

  1. Hi! I´m glad to release my first beta addon. This car called "Savanna" from GTA:SA.  This version is still buggy. Any comments are welcome. DL Links: www.armaholic.com www.armed-assault.de www.armedassault.info http://rapidshare.com/files/30217772/Savanna.rar.html XChaos    Â
  2. I need a dialog with buttons: Left, Right, 4Way Flasher but i don´t know how to create them in an addon can someone help me please? heres a pic of 4way flasher XChaos
  3. At the moment im working on the bus but if i release it, i´ll fix the bugs of the Savanna (and i´ll try to make a script for drive-by and/or hydraulic for lowriding). But only if it´s possible and if someone could help me to make the scripts. XChaos
  4. Yea that´s true i don´t know much about config.cpp so if someone can make the handling better i can use it maybe in my next converted cars XChaos
  5. XChaos

    How to convet to ARMA?

    I think you must rewrite the config.cpp for the plane that it works with Arma but i don´t know much about aircrafts config.cpp  but search over the i-net maybe you can find something XChaos
  6. I don´t think it might be illegal because the addon is non-commercial. XChaos
  7. Hi, I´ve made a car with 3 skins called: "skin1", "skin2" and "skin3" and my model is called "car". What i must write in the config.cpp that the 3 skins can used only with 1 model? In the editor selections: car skin1, car skin2, car skin3. Every help is  ! XChaos
  8. YAY! I´ve found it on my way^^ for those who are interested: writing in the cfgmodels addons class: sections[] ={"X"} // X=Component in O2 writing in the cfgvehicles addons class: hiddenSelections[] = {"X"}; // X=Component in O2 --- in the init field of unit: this setObjectTexture [0, "\xxxxx\xxxxxx.pac"] // path to the texture XChaos
  9. Of course i can. First you need: -ZModeler2 but its not 4free it costs $53 (USD). -IMG exporter (img tool 2.0) -.txd exporter (TXD Workshop) I. 1. export the .dff & .txd files from gtasa 2. open Zmodeler import the .dff model 3. export 3ds model with Zmodeler II. 1. export the textures from the .txd file & convert then convert them into .pac format 2. import 3ds model in O2 rename the texture .pac files that they´re right. 3. edit the car with O2 I´ve started to convert the Bus from SA because i don´t really like the bus in Arma. ^^ XChaos
  10. Hi, I´ve made a car with 3 skins called: "skin1", "skin2" and "skin3" and my model is called "car". What i must write in the config.cpp that the 3 skins can used only with 1 model? In the editor selections: car skin1, car skin2, car skin3. Every help is  ! XChaos
  11. THX haven´t seen this section^^
  12. Hi, I´ve made a car with 3 skins called: "skin1", "skin2" and "skin3" and my model is called "car". What i must write in the config.cpp that the 3 skins can used only with 1 model? In the editor selections: car skin1, car skin2, car skin3. Every help is ! XChaos
  13. ZeroG_181: Yea it is^^ i love TBS so i have decided to make the Orca. [APS]Gnat: That´s true but its easier to copy and paste
  14. I have made an space ship but now it hasn´t colission (geometry in O2) have Arma other name to define geometry like "component01"? pls help  PS: in OFP it works very well, but not in Arma
  15. BIG thx to you two it works!!!!
  16. XChaos

    Emergency Response Team Mod

    Good to hear that WackyIraqi is here and the project too keep on work on this project!!!
  17. when they will be released the tools and how i can convert or make an addon with o2 ofp for ArmA? Â
  18. Is there a way to stop the say command while the unit is speaking? If not than its a bug on ArmA and should be fixed! XChaos
  19. Playing an empty sound dont work. To create a gamelogic than delete it is a good idea thx. But isnt there a command like "stopSay" ?
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