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sparky

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Everything posted by sparky

  1. sparky

    HWM 1st Release Addon Pack

    Greece uses the barret .50 cal. All the feature changes and minor bug fixes have already been made. But we are not going to release it yet. Unfortunately i'm not sure if we can add recoil to the static mg3 since it works like a static weapon (M2). @Mechgman. Both smoke screen and camo net, are features that we'll continue to develope , so we'll continue improving them. As far as the smoke, normal if the AI can't see you behind any smoke then it should work, but if AI can see you behind any smoke then this smoke can't help you against the AI. This is up to how the smokes (generally) interacts to the AI, basically not smokes but any particle effect.
  2. sparky

    HWM 1st Release Addon Pack

    @Kirg. Well my friend i believe you have confused the addon threads hecate 2 is from Switzerland Mod not HWM.
  3. sparky

    HWM 1st Release Addon Pack

    @Xira The problem already solved as and other minor bugs. so wait a bit for the next update.
  4. sparky

    HWM 1st Release Addon Pack

    Ok, i just test it. And in fact i test a M1A1 vs T72, it happened exactly the same. one shot, and guys started to run over. I don't know why, maybe the D-81 ammo type, is too lethal, or generally all armor need a bit upgrade. We did our leopard armor, and hitpoint values based on something below M1A1. so if you think the Leo1A4 is somehow same class with T-72 i find it quite fair. But i'll look deeper into it...
  5. sparky

    HWM 1st Release Addon Pack

    Tanks shouldn't have refelection, so we try to minimise the reflection, but you can see that there is specular maps cause of the fact that the side of the leo is bumping, also if you see the leo, from in front you'll see a small metal change. an other spot where you can see light changing is the blue-white cross on the turret.
  6. sparky

    HWM 1st Release Addon Pack

    excellent pics. We are pleased that some of you are enjoying our addon pack. As it seems we've already gather a tiny bug list (only 3) and some feature changes to more realistic. Thanks a lot to all the people that tried our addon pack and give us their precious feedback, in order to help us, and improve our work. for further comment, suggestions ,bug reports ,don't hesitate to post.
  7. sparky

    HWM 1st Release Addon Pack

    I would like to a make a clarification about Leopard's 3dmodel. Our Leopard is a heavily Remodelled Version of Sigma 6 Leopard (originally published for OFP). Regarding the above we would like to give him a credit for the original model.
  8. sparky

    HWM 1st Release Addon Pack

    Ok, 1st of all this is a beta version, 2nd)not only weapons but units,vehicles config mod addons can cause that problem too, (still you're the 1st to report it), so we have to wait, and gather information about how many others have the same problem). I ensure you that we follow exactly BIS way in making our configs, for every addon 3rd) i said "side effect", surely we can fix this, as it should be. At this point, we have in mind all the bugs you stated. But you have to understand that we don't have responsibility as far as other addon conflicts.
  9. sparky

    HWM 1st Release Addon Pack

    1)We did quite an extensive beta testing with 1.08 version and 1.08 hotfix, (and in several different computers) so it shouldn't have the "chest firing problem" maybe an other addons is causing this problem and not HWM pack, try putting one by one the addons and see which is causing the problem, there are already iknown issues with some addons already published. 2)The memory point of get in and get out is quite close to the vehicle. But cause you dead that shouldn't happen. It can happen only if you try at the same time to animate the ramp, or the cargo hatch, cause of the animated geometry that can make you stuck or die if you are at a specific spot. 3)Now as far as the leopard, that's a small side effect in order to be able to have both HEAT and APDS rounds. in fact as you think that you switch ammo types you switch weapon types, causing that.
  10. Dear all, The time has come for us to abide by the principles of the ArmA community, and present to you a small sample of our WIP. Though we intended to release a fully developed Hellenic Warfare Mod, including all addons, missions, campaign, island, we decided to benefit from the community's collective wisdom and feedback, putting at your disposal our working addons. It is our belief that constructive criticism will help us improve existing and deploy future projects in the best possible way. In short, we will be releasing our first addons by the end of August. In the meantime, we would like to aquaint you with our work by presenting these videos. We will be updating this visual stream with artistic and tech videos, until the release of the actual addons. Keep note that, this is a work in progress and probably by the time of release some of the features may have change. MG3 Video H&KG3 Series Video SOME BASIC ANALYSIS The mg3 video is presenting a realistic way for soldiers to carry and fire the mg3. The weapon is deployable everywhere the player needs. It has a simple animation (current version), also a magazine counter for better realism. The HKG3's video is presenting our current work in our weapons pack, the weapons are fully animated. In this point we're trying to create more weapons for our addon pack, so probably by the time of the release we should have ready 2 more weapons. High Quality Version (Downloadable) http://ofp.gamepark.cz/_hosted/mmstudios/personal/extra/m113a1.wmv YouTube Version the 2nd video it's a result of the useful feedback we get from the community. The 1st video is a presentation of our upcoming Leopard1A4 and it's features. Leopard1A4 High Quality YouTube Versions Please continue providing as with your feedback and constractive critism in order to improve more our work where and if needed Visit us at: Hellenic Warfare Mod Site Hellenic Armed Assault Community
  11. sparky

    armatopsites.com

    That was really needed. Thanks bigdog, Hellenic Warfare Mod (HWM) already signed.
  12. Ok, here is one more. We manage to implement full destruction system into our vehicles. Here is the 1st result, and even more. 1)Texture swapping 2)The explosion produces ruins that have geometry, fire geometry, are on fire and they stay in the field forever. here is the video
  13. With these 2 videos, we are closing the presentation of our upcoming release. You can continue providing us with your feedback since it's very useful for us to improve our work. Already the 2nd video it's a result of the useful feedback we get from the community. The 1st video is a presentation of our upcoming Leopard1A4 and it's features. Leopard1A4 High Quality YouTube Versions
  14. @Viper Shiva For now we're working on one more assault riffle (FN-FAL) and as for a mg, we're planning of creating the HK11 that Greek army uses. Hopefully we will be able to include them in our 1st addon pack release, otherwise they will defenetely be in our second pack
  15. Here come an other video. This time we're bringing one of our "big Boys", a video demonstrating our M113A1. High Quality Version (Downloadable) http://ofp.gamepark.cz/_hosted/mmstudios/personal/extra/m113a1.wmv YouTube Version
  16. sparky

    mod for mounting weapons

    are you referring on something like this?
  17. sparky

    Strange lightning on my model

    well i'm experiencing the same problem even with TexView2, the only thing that works for me is. -save your texture in 32bit tga (with alpha) -convert it with paatool too paa options -DXT5.5.5.1, -Check no alpha filtering -no check dithering it should work fine. this problem occurs when you have a texture with alpha channel, for some reason (i don't know), paaplug and even texview2 makes the texture semitransparent for the solid texture. the old textview works ok, but screws the texture a lot. hope that helps.
  18. well we find the "rambo" style carrying the mg3 a bit unrealistic. so we try to found ways of using the mg3 that are more realistic, and also more tactical. Having studied a video of bundeswehr with mg3 exercise, i found 2 out of 3 ways of using that peace of beauty. One is the way we have and the other is with 2 persons, one is holding the mg3 in his back to stabilize it and the other is the gunner. there was and the 3rd way of a guy "rambo" style but he wasn't able most of the time to fire it properly due to the heavy weight and size. So in fact what we do is a simple switch from a weapon on the back to a static on the ground. when the soldier is switched to the static mg3, the animation of laying soldier is working as a proxy. Also the carrier of the magazines is the soldier and the mg3 static version is empty, in order to ensure that everytime the soldier deploys and undeploys the mg3, it won't uppear with unlimited ammo. currently i'm working on an other version.
  19. the front lights, are named as "L Svetlo" and "P Svetlo" and you should have the corresponding named selections in each LOD of your model. unbinarize the bin file from DTA folder there is the base binary file, in cfgVehicles class, under the class LandVehicle:Land you should see this. class Reflectors { class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.5; brightness = 0.5; }; class Right { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 0.5; brightness = 0.5; }; };
  20. the front lights, are named as "L Svetlo" and "P Svetlo" and you should have the corresponding named selections in each LOD of your model. unbinarize the bin file from DTA folder there is the base binary file, in cfgVehicles class, under the class LandVehicle:Land you should see this. class Reflectors { class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 0.5; brightness = 0.5; }; class Right { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 0.5; brightness = 0.5; }; };
  21. well for our M113A1 we use eventhandlers one for inintialization init=...... to manage make the AI crew turned out, and one with fired fired=.... to manage having an animation for the handle (i don't know the english exact word) of the M2 , unfortunately the last one allthough it woks fine in singleplayer, in multiplayer causes a looooooooot of lag, so we have to disable it, till we find out a better way to have it.
  22. sparky

    ArmA is just ... awesome!

    sorry for my bad english. i couldn't agree more both with sniper_skull and heatseeker but... @sniper_skull, the truth is that the reason i LOVE ArmA is exactly the same reason as you do, in fact i never finnish OP campaign i quit at mission "after modignac" then i discover MODDING then i got amazed by OFP capabilities, now i have never played even a single mission, i continue my modding work for about 4 years. But you have to consider the fact that most of all for BIS to manage stay alive, this product has to have some game features and less-bugs. cause if it was a product only for me and you (and other people like us) then BIS will probably closed (we are too few), that's why all these people who whining all day about ArmA this.... ArmA that.... their opinion really does matter, so we have to be patient with them, and help BIS to come out of this difficult situation, till ArmA shows it real face to all these people (patches), and off course we as modders do our best to make better and better addons. @heatseeker, In fact i haven't see a lot of new members staying here and defending ArmA or discovering what powerfull tool they have in their hands. most of them are acting like simple gamers, if you notice the majority of the complaints are coming from newer members we (the old days community) are already know well what wonderfull piece of art we have in hands. Now the bottom line. I don't care about the RVMATS (specular, normal etc), i bet those vehicles with baes textures would be really beautifull even without all these.. I don't care about the bigger terrain, personally i loved Nogova size, even that was quite big (although i understand that for a military simulator bigger landsize maps are better). But I do care for the MULTYTURRET system! that's a thing that i like, and makes my addons better. I do care about the improved scripting commands. I do care about the better way of doing animations with skeleton structures All these and many more isthe things i like in ArmA, that's why i'll stay in this game and into the next.... why most of the people say bad things, and few the improvemets, they are ALL AROUND US!
  23. sparky

    ArmA is just ... awesome!

    ArmA is what i need simple as that.... to me is more than a game it's a beautiful platform ready to mod and push to the edge!!! it has some bugs, but they are fixable, we are only at start...
  24. sparky

    Your home town/city/farm?!

    i live in Heraklion Crete Greece since 1990, but i was born in Athens
  25. no, it;s not that, by using that config line, we force the AI to be always in turn out mode. here the problem is that we can't see the driver when he's turned in, from 3rd person camera.
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